excalidraw/src/excalidraw-app/collab/CollabWrapper.tsx

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import throttle from "lodash.throttle";
import React, { PureComponent } from "react";
import { ExcalidrawImperativeAPI } from "../../components/App";
import { ErrorDialog } from "../../components/ErrorDialog";
import { APP_NAME, ENV, EVENT } from "../../constants";
import { ImportedDataState } from "../../data/types";
import { ExcalidrawElement } from "../../element/types";
import {
getElementMap,
getSceneVersion,
getSyncableElements,
} from "../../packages/excalidraw/index";
import { Collaborator, Gesture } from "../../types";
import { resolvablePromise, withBatchedUpdates } from "../../utils";
import {
INITIAL_SCENE_UPDATE_TIMEOUT,
SCENE,
SYNC_FULL_SCENE_INTERVAL_MS,
} from "../app_constants";
import {
decryptAESGEM,
generateCollaborationLink,
getCollaborationLinkData,
SocketUpdateDataSource,
SOCKET_SERVER,
} from "../data";
import { isSavedToFirebase, saveToFirebase } from "../data/firebase";
import {
importUsernameFromLocalStorage,
saveUsernameToLocalStorage,
STORAGE_KEYS,
} from "../data/localStorage";
import Portal from "./Portal";
import RoomDialog from "./RoomDialog";
import { createInverseContext } from "../../createInverseContext";
interface CollabState {
isCollaborating: boolean;
modalIsShown: boolean;
errorMessage: string;
username: string;
activeRoomLink: string;
}
type CollabInstance = InstanceType<typeof CollabWrapper>;
export interface CollabAPI {
isCollaborating: CollabState["isCollaborating"];
username: CollabState["username"];
onPointerUpdate: CollabInstance["onPointerUpdate"];
initializeSocketClient: CollabInstance["initializeSocketClient"];
onCollabButtonClick: CollabInstance["onCollabButtonClick"];
broadcastElements: CollabInstance["broadcastElements"];
}
type ReconciledElements = readonly ExcalidrawElement[] & {
_brand: "reconciledElements";
};
interface Props {
excalidrawAPI: ExcalidrawImperativeAPI;
}
const {
Context: CollabContext,
Consumer: CollabContextConsumer,
Provider: CollabContextProvider,
} = createInverseContext<{ api: CollabAPI | null }>({ api: null });
export { CollabContext, CollabContextConsumer };
class CollabWrapper extends PureComponent<Props, CollabState> {
portal: Portal;
excalidrawAPI: Props["excalidrawAPI"];
private socketInitializationTimer?: NodeJS.Timeout;
private lastBroadcastedOrReceivedSceneVersion: number = -1;
private collaborators = new Map<string, Collaborator>();
constructor(props: Props) {
super(props);
this.state = {
isCollaborating: false,
modalIsShown: false,
errorMessage: "",
username: importUsernameFromLocalStorage() || "",
activeRoomLink: "",
};
this.portal = new Portal(this);
this.excalidrawAPI = props.excalidrawAPI;
}
componentDidMount() {
window.addEventListener(EVENT.BEFORE_UNLOAD, this.beforeUnload);
window.addEventListener(EVENT.UNLOAD, this.onUnload);
if (
process.env.NODE_ENV === ENV.TEST ||
process.env.NODE_ENV === ENV.DEVELOPMENT
) {
window.h = window.h || ({} as Window["h"]);
Object.defineProperties(window.h, {
collab: {
configurable: true,
value: this,
},
});
}
}
componentWillUnmount() {
window.removeEventListener(EVENT.BEFORE_UNLOAD, this.beforeUnload);
window.removeEventListener(EVENT.UNLOAD, this.onUnload);
}
private onUnload = () => {
this.destroySocketClient();
};
private beforeUnload = withBatchedUpdates((event: BeforeUnloadEvent) => {
const syncableElements = getSyncableElements(
this.getSceneElementsIncludingDeleted(),
);
if (
this.state.isCollaborating &&
!isSavedToFirebase(this.portal, syncableElements)
) {
// this won't run in time if user decides to leave the site, but
// the purpose is to run in immediately after user decides to stay
this.saveCollabRoomToFirebase(syncableElements);
event.preventDefault();
// NOTE: modern browsers no longer allow showing a custom message here
event.returnValue = "";
}
if (this.state.isCollaborating || this.portal.roomId) {
try {
localStorage?.setItem(
STORAGE_KEYS.LOCAL_STORAGE_KEY_COLLAB_FORCE_FLAG,
JSON.stringify({
timestamp: Date.now(),
room: this.portal.roomId,
}),
);
} catch {}
}
});
saveCollabRoomToFirebase = async (
syncableElements: ExcalidrawElement[] = getSyncableElements(
this.excalidrawAPI.getSceneElementsIncludingDeleted(),
),
) => {
try {
await saveToFirebase(this.portal, syncableElements);
} catch (error) {
console.error(error);
}
};
openPortal = async () => {
window.history.pushState({}, APP_NAME, await generateCollaborationLink());
const elements = this.excalidrawAPI.getSceneElements();
// remove deleted elements from elements array & history to ensure we don't
// expose potentially sensitive user data in case user manually deletes
// existing elements (or clears scene), which would otherwise be persisted
// to database even if deleted before creating the room.
this.excalidrawAPI.history.clear();
this.excalidrawAPI.updateScene({
elements,
commitToHistory: true,
});
return this.initializeSocketClient();
};
closePortal = () => {
this.saveCollabRoomToFirebase();
window.history.pushState({}, APP_NAME, window.location.origin);
this.destroySocketClient();
};
private destroySocketClient = () => {
this.collaborators = new Map();
this.excalidrawAPI.updateScene({
collaborators: this.collaborators,
});
this.setState({
isCollaborating: false,
activeRoomLink: "",
});
this.portal.close();
};
private initializeSocketClient = async (): Promise<ImportedDataState | null> => {
if (this.portal.socket) {
return null;
}
const scenePromise = resolvablePromise<ImportedDataState | null>();
const roomMatch = getCollaborationLinkData(window.location.href);
if (roomMatch) {
const roomId = roomMatch[1];
const roomKey = roomMatch[2];
// fallback in case you're not alone in the room but still don't receive
// initial SCENE_UPDATE message
this.socketInitializationTimer = setTimeout(() => {
this.initializeSocket();
scenePromise.resolve(null);
}, INITIAL_SCENE_UPDATE_TIMEOUT);
const { default: socketIOClient }: any = await import(
/* webpackChunkName: "socketIoClient" */ "socket.io-client"
);
this.portal.open(socketIOClient(SOCKET_SERVER), roomId, roomKey);
// All socket listeners are moving to Portal
this.portal.socket!.on(
"client-broadcast",
async (encryptedData: ArrayBuffer, iv: Uint8Array) => {
if (!this.portal.roomKey) {
return;
}
const decryptedData = await decryptAESGEM(
encryptedData,
this.portal.roomKey,
iv,
);
switch (decryptedData.type) {
case "INVALID_RESPONSE":
return;
case SCENE.INIT: {
if (!this.portal.socketInitialized) {
const remoteElements = decryptedData.payload.elements;
const reconciledElements = this.reconcileElements(
remoteElements,
);
this.handleRemoteSceneUpdate(reconciledElements, {
init: true,
});
this.initializeSocket();
scenePromise.resolve({ elements: reconciledElements });
}
break;
}
case SCENE.UPDATE:
this.handleRemoteSceneUpdate(
this.reconcileElements(decryptedData.payload.elements),
);
break;
case "MOUSE_LOCATION": {
const {
pointer,
button,
username,
selectedElementIds,
} = decryptedData.payload;
const socketId: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["socketId"] =
decryptedData.payload.socketId ||
// @ts-ignore legacy, see #2094 (#2097)
decryptedData.payload.socketID;
const collaborators = new Map(this.collaborators);
const user = collaborators.get(socketId) || {}!;
user.pointer = pointer;
user.button = button;
user.selectedElementIds = selectedElementIds;
user.username = username;
collaborators.set(socketId, user);
this.excalidrawAPI.updateScene({
collaborators,
});
break;
}
}
},
);
this.portal.socket!.on("first-in-room", () => {
if (this.portal.socket) {
this.portal.socket.off("first-in-room");
}
this.initializeSocket();
scenePromise.resolve(null);
});
this.setState({
isCollaborating: true,
activeRoomLink: window.location.href,
});
return scenePromise;
}
return null;
};
private initializeSocket = () => {
this.portal.socketInitialized = true;
clearTimeout(this.socketInitializationTimer!);
};
private reconcileElements = (
elements: readonly ExcalidrawElement[],
): ReconciledElements => {
const currentElements = this.getSceneElementsIncludingDeleted();
// create a map of ids so we don't have to iterate
// over the array more than once.
const localElementMap = getElementMap(currentElements);
const appState = this.excalidrawAPI.getAppState();
// Reconcile
const newElements: readonly ExcalidrawElement[] = elements
.reduce((elements, element) => {
// if the remote element references one that's currently
// edited on local, skip it (it'll be added in the next step)
if (
element.id === appState.editingElement?.id ||
element.id === appState.resizingElement?.id ||
element.id === appState.draggingElement?.id
) {
return elements;
}
if (
localElementMap.hasOwnProperty(element.id) &&
localElementMap[element.id].version > element.version
) {
elements.push(localElementMap[element.id]);
delete localElementMap[element.id];
} else if (
localElementMap.hasOwnProperty(element.id) &&
localElementMap[element.id].version === element.version &&
localElementMap[element.id].versionNonce !== element.versionNonce
) {
// resolve conflicting edits deterministically by taking the one with the lowest versionNonce
if (localElementMap[element.id].versionNonce < element.versionNonce) {
elements.push(localElementMap[element.id]);
} else {
// it should be highly unlikely that the two versionNonces are the same. if we are
// really worried about this, we can replace the versionNonce with the socket id.
elements.push(element);
}
delete localElementMap[element.id];
} else {
elements.push(element);
delete localElementMap[element.id];
}
return elements;
}, [] as Mutable<typeof elements>)
// add local elements that weren't deleted or on remote
.concat(...Object.values(localElementMap));
// Avoid broadcasting to the rest of the collaborators the scene
// we just received!
// Note: this needs to be set before updating the scene as it
// syncronously calls render.
this.setLastBroadcastedOrReceivedSceneVersion(getSceneVersion(newElements));
return newElements as ReconciledElements;
};
private handleRemoteSceneUpdate = (
elements: ReconciledElements,
{
init = false,
initFromSnapshot = false,
}: { init?: boolean; initFromSnapshot?: boolean } = {},
) => {
if (init || initFromSnapshot) {
this.excalidrawAPI.setScrollToCenter(elements);
}
this.excalidrawAPI.updateScene({
elements,
commitToHistory: !!init,
});
// We haven't yet implemented multiplayer undo functionality, so we clear the undo stack
// when we receive any messages from another peer. This UX can be pretty rough -- if you
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
// right now we think this is the right tradeoff.
this.excalidrawAPI.history.clear();
};
setCollaborators(sockets: string[]) {
this.setState((state) => {
const collaborators: InstanceType<
typeof CollabWrapper
>["collaborators"] = new Map();
for (const socketId of sockets) {
if (this.collaborators.has(socketId)) {
collaborators.set(socketId, this.collaborators.get(socketId)!);
} else {
collaborators.set(socketId, {});
}
}
this.collaborators = collaborators;
this.excalidrawAPI.updateScene({ collaborators });
});
}
public setLastBroadcastedOrReceivedSceneVersion = (version: number) => {
this.lastBroadcastedOrReceivedSceneVersion = version;
};
public getLastBroadcastedOrReceivedSceneVersion = () => {
return this.lastBroadcastedOrReceivedSceneVersion;
};
public getSceneElementsIncludingDeleted = () => {
return this.excalidrawAPI.getSceneElementsIncludingDeleted();
};
onPointerUpdate = (payload: {
pointer: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointer"];
button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
pointersMap: Gesture["pointers"];
}) => {
payload.pointersMap.size < 2 &&
this.portal.socket &&
this.portal.broadcastMouseLocation(payload);
};
broadcastElements = (elements: readonly ExcalidrawElement[]) => {
if (
getSceneVersion(elements) >
this.getLastBroadcastedOrReceivedSceneVersion()
) {
this.portal.broadcastScene(
SCENE.UPDATE,
getSyncableElements(elements),
false,
);
this.lastBroadcastedOrReceivedSceneVersion = getSceneVersion(elements);
this.queueBroadcastAllElements();
}
};
queueBroadcastAllElements = throttle(() => {
this.portal.broadcastScene(
SCENE.UPDATE,
getSyncableElements(
this.excalidrawAPI.getSceneElementsIncludingDeleted(),
),
true,
);
const currentVersion = this.getLastBroadcastedOrReceivedSceneVersion();
const newVersion = Math.max(
currentVersion,
getSceneVersion(this.getSceneElementsIncludingDeleted()),
);
this.setLastBroadcastedOrReceivedSceneVersion(newVersion);
}, SYNC_FULL_SCENE_INTERVAL_MS);
handleClose = () => {
this.setState({ modalIsShown: false });
const collabIcon = document.querySelector(".CollabButton") as HTMLElement;
collabIcon.focus();
};
onUsernameChange = (username: string) => {
this.setState({ username });
saveUsernameToLocalStorage(username);
};
onCollabButtonClick = () => {
this.setState({
modalIsShown: true,
});
};
/** PRIVATE. Use `this.getContextValue()` instead. */
private contextValue: CollabAPI | null = null;
/** Getter of context value. Returned object is stable. */
getContextValue = (): CollabAPI => {
this.contextValue = this.contextValue || ({} as CollabAPI);
this.contextValue.isCollaborating = this.state.isCollaborating;
this.contextValue.username = this.state.username;
this.contextValue.onPointerUpdate = this.onPointerUpdate;
this.contextValue.initializeSocketClient = this.initializeSocketClient;
this.contextValue.onCollabButtonClick = this.onCollabButtonClick;
this.contextValue.broadcastElements = this.broadcastElements;
return this.contextValue;
};
render() {
const { modalIsShown, username, errorMessage, activeRoomLink } = this.state;
return (
<>
{modalIsShown && (
<RoomDialog
handleClose={this.handleClose}
activeRoomLink={activeRoomLink}
username={username}
onUsernameChange={this.onUsernameChange}
onRoomCreate={this.openPortal}
onRoomDestroy={this.closePortal}
setErrorMessage={(errorMessage) => {
this.setState({ errorMessage });
}}
/>
)}
{errorMessage && (
<ErrorDialog
message={errorMessage}
onClose={() => this.setState({ errorMessage: "" })}
/>
)}
<CollabContextProvider
value={{
api: this.getContextValue(),
}}
/>
</>
);
}
}
export default CollabWrapper;