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import React from "react";
import { ExcalidrawElement } from "../element/types";
import { AppState } from "../types";
import { TFunction } from "i18next";
export type ActionResult = {
elements?: ExcalidrawElement[];
appState?: AppState;
};
type ActionFn = (
elements: readonly ExcalidrawElement[],
appState: AppState,
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formData: any,
) => ActionResult;
export type UpdaterFn = (res: ActionResult) => void;
export type ActionFilterFn = (action: Action) => void;
export interface Action {
name: string;
PanelComponent?: React.FC<{
elements: readonly ExcalidrawElement[];
appState: AppState;
updateData: (formData: any) => void;
t: TFunction;
}>;
perform: ActionFn;
keyPriority?: number;
keyTest?: (
event: KeyboardEvent,
Feature: Multi Point Arrows (#338) * Add points to arrow on double click * Use line generator instead of path to generate line segments * Switch color of the circle when it is on an existing point in the segment * Check point against both ends of the line segment to find collinearity * Keep drawing the arrow based on mouse position until shape is changed * Always select the arrow when in multi element mode * Use curves instead of lines when drawing arrow points * Add basic collision detection with some debug points * Use roughjs shape when performing hit testing * Draw proper handler rectangles for arrows * Add argument to renderScene in export * Globally resize all points on the arrow when bounds are resized * Hide handler rectangles if an arrow has no size - Allow continuing adding arrows when selected element is deleted * Add dragging functionality to arrows * Add SHIFT functionality to two point arrows - Fix arrow positions when scrolling - Revert the element back to selection when not in multi select mode * Clean app state for export (JSON) * Set curve options manually instead of using global options - For some reason, this fixed the flickering issue in all shapes when arrows are rendered * Set proper options for the arrow * Increaase accuracy of hit testing arrows - Additionally, skip testing if point is outside the domain of arrow and each curve * Calculate bounding box of arrow based on roughjs curves - Remove domain check per curve * Change bounding box threshold to 10 and remove unnecessary code * Fix handler rectangles for 2 and multi point arrows - Fix margins of handler rectangles when using arrows - Show handler rectangles in endpoints of 2-point arrows * Remove unnecessary values from app state for export * Use `resetTransform` instead of "retranslating" canvas space after each element rendering * Allow resizing 2-point arrows - Fix position of one of the handler rectangles * refactor variable initialization * Refactored to extract out mult-point generation to the abstracted function * prevent dragging on arrow creation if under threshold * Finalize selection during multi element mode when ENTER or ESC is clicked * Set dragging element to null when finalizing * Remove pathSegmentCircle from code * Check if element is any "non-value" instead of NULL * Show two points on any two point arrow and fix visibility of arrows during scroll * Resume recording when done with drawing - When deleting a multi select element, revert back to selection element type * Resize arrow starting points perfectly * Fix direction of arrow resize based for NW * Resume recording history when there is more than one arrow * Set dragging element to NULL when element is not locked * Blur active element when finalizing * Disable undo/redo for multielement, editingelement, and resizing element - Allow undoing parts of the arrow * Disable element visibility for arrow * Use points array for arrow bounds when bezier curve shape is not available Co-authored-by: David Luzar <luzar.david@gmail.com> Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
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appState: AppState,
elements: readonly ExcalidrawElement[],
) => boolean;
contextItemLabel?: string;
contextMenuOrder?: number;
}
export interface ActionsManagerInterface {
actions: {
[keyProp: string]: Action;
};
registerAction: (action: Action) => void;
handleKeyDown: (
event: KeyboardEvent,
elements: readonly ExcalidrawElement[],
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appState: AppState,
) => ActionResult | null;
getContextMenuItems: (
elements: readonly ExcalidrawElement[],
appState: AppState,
updater: UpdaterFn,
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actionFilter: ActionFilterFn,
) => { label: string; action: () => void }[];
renderAction: (
name: string,
elements: readonly ExcalidrawElement[],
appState: AppState,
updater: UpdaterFn,
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t: TFunction,
) => React.ReactElement | null;
}