excalidraw/src/data/localStorage.ts

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import { ExcalidrawElement } from "../element/types";
import { AppState } from "../types";
import { clearAppStateForLocalStorage } from "../appState";
import { restore } from "./restore";
const LOCAL_STORAGE_KEY = "excalidraw";
const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
const LOCAL_STORAGE_KEY_COLLAB = "excalidraw-collab";
export function saveUsernameToLocalStorage(id: string, username: string) {
try {
localStorage.setItem(
`${LOCAL_STORAGE_KEY_COLLAB}-${id}`,
JSON.stringify({ username }),
);
} catch (error) {
// Unable to access window.localStorage
console.error(error);
}
}
export function restoreUsernameFromLocalStorage(id: string): string | null {
try {
const data = localStorage.getItem(`${LOCAL_STORAGE_KEY_COLLAB}-${id}`);
if (data) {
return JSON.parse(data).username;
}
} catch (error) {
// Unable to access localStorage
console.error(error);
}
return null;
}
export function saveToLocalStorage(
elements: readonly ExcalidrawElement[],
appState: AppState,
) {
try {
localStorage.setItem(
LOCAL_STORAGE_KEY,
JSON.stringify(elements.filter((element) => !element.isDeleted)),
);
localStorage.setItem(
LOCAL_STORAGE_KEY_STATE,
JSON.stringify(clearAppStateForLocalStorage(appState)),
);
} catch (error) {
// Unable to access window.localStorage
console.error(error);
}
}
export function restoreFromLocalStorage() {
let savedElements = null;
let savedState = null;
try {
savedElements = localStorage.getItem(LOCAL_STORAGE_KEY);
savedState = localStorage.getItem(LOCAL_STORAGE_KEY_STATE);
} catch (error) {
// Unable to access localStorage
console.error(error);
}
let elements = [];
if (savedElements) {
try {
elements = JSON.parse(savedElements);
} catch {
// Do nothing because elements array is already empty
}
}
let appState = null;
if (savedState) {
try {
appState = JSON.parse(savedState) as AppState;
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
// If we're retrieving from local storage, we should not be collaborating
appState.isCollaborating = false;
appState.collaborators = new Map();
} catch {
// Do nothing because appState is already null
}
}
return restore(elements, appState);
}