2020-06-01 11:35:44 +02:00
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import {
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NonDeleted,
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ExcalidrawLinearElement,
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ExcalidrawElement,
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} from "./types";
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import { distance2d, rotate, isPathALoop } from "../math";
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import { getElementAbsoluteCoords } from ".";
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import { getElementPointsCoords } from "./bounds";
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import { Point, AppState } from "../types";
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import { mutateElement } from "./mutateElement";
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import { SceneHistory } from "../history";
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import { globalSceneState } from "../scene";
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export class LinearElementEditor {
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2020-07-26 20:52:25 +02:00
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public elementId: ExcalidrawElement["id"] & {
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_brand: "excalidrawLinearElementId";
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};
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2020-06-01 11:35:44 +02:00
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public activePointIndex: number | null;
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public draggingElementPointIndex: number | null;
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public lastUncommittedPoint: Point | null;
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constructor(element: NonDeleted<ExcalidrawLinearElement>) {
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LinearElementEditor.normalizePoints(element);
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2020-07-26 20:52:25 +02:00
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this.elementId = element.id as string & {
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_brand: "excalidrawLinearElementId";
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};
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2020-06-01 11:35:44 +02:00
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this.activePointIndex = null;
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this.lastUncommittedPoint = null;
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this.draggingElementPointIndex = null;
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}
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// ---------------------------------------------------------------------------
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// static methods
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// ---------------------------------------------------------------------------
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static POINT_HANDLE_SIZE = 20;
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2020-07-26 20:52:25 +02:00
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/**
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* @param id the `elementId` from the instance of this class (so that we can
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* statically guarantee this method returns an ExcalidrawLinearElement)
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*/
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static getElement(id: InstanceType<typeof LinearElementEditor>["elementId"]) {
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2020-06-01 11:35:44 +02:00
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const element = globalSceneState.getNonDeletedElement(id);
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if (element) {
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return element as NonDeleted<ExcalidrawLinearElement>;
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}
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return null;
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}
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/** @returns whether point was dragged */
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static handlePointDragging(
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appState: AppState,
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setState: React.Component<any, AppState>["setState"],
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scenePointerX: number,
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scenePointerY: number,
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lastX: number,
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lastY: number,
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): boolean {
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if (!appState.editingLinearElement) {
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return false;
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}
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const { editingLinearElement } = appState;
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let { draggingElementPointIndex, elementId } = editingLinearElement;
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const element = LinearElementEditor.getElement(elementId);
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if (!element) {
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return false;
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}
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const clickedPointIndex =
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draggingElementPointIndex ??
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LinearElementEditor.getPointIndexUnderCursor(
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element,
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appState.zoom,
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scenePointerX,
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scenePointerY,
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);
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draggingElementPointIndex = draggingElementPointIndex ?? clickedPointIndex;
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if (draggingElementPointIndex > -1) {
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if (
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editingLinearElement.draggingElementPointIndex !==
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draggingElementPointIndex ||
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editingLinearElement.activePointIndex !== clickedPointIndex
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) {
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setState({
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editingLinearElement: {
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...editingLinearElement,
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draggingElementPointIndex,
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activePointIndex: clickedPointIndex,
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},
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});
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}
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const [deltaX, deltaY] = rotate(
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scenePointerX - lastX,
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scenePointerY - lastY,
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0,
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0,
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-element.angle,
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);
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const targetPoint = element.points[clickedPointIndex];
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LinearElementEditor.movePoint(element, clickedPointIndex, [
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targetPoint[0] + deltaX,
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targetPoint[1] + deltaY,
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]);
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return true;
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}
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return false;
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}
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static handlePointerUp(
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editingLinearElement: LinearElementEditor,
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): LinearElementEditor {
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const { elementId, draggingElementPointIndex } = editingLinearElement;
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const element = LinearElementEditor.getElement(elementId);
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if (!element) {
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return editingLinearElement;
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}
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if (
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draggingElementPointIndex !== null &&
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(draggingElementPointIndex === 0 ||
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draggingElementPointIndex === element.points.length - 1) &&
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isPathALoop(element.points)
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) {
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LinearElementEditor.movePoint(
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element,
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draggingElementPointIndex,
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draggingElementPointIndex === 0
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? element.points[element.points.length - 1]
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: element.points[0],
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);
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}
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if (draggingElementPointIndex !== null) {
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return {
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...editingLinearElement,
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draggingElementPointIndex: null,
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};
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}
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return editingLinearElement;
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}
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static handlePointerDown(
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event: React.PointerEvent<HTMLCanvasElement>,
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appState: AppState,
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setState: React.Component<any, AppState>["setState"],
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history: SceneHistory,
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scenePointerX: number,
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scenePointerY: number,
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): {
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didAddPoint: boolean;
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hitElement: ExcalidrawElement | null;
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} {
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const ret: ReturnType<typeof LinearElementEditor["handlePointerDown"]> = {
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didAddPoint: false,
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hitElement: null,
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};
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if (!appState.editingLinearElement) {
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return ret;
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}
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const { elementId } = appState.editingLinearElement;
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const element = LinearElementEditor.getElement(elementId);
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if (!element) {
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return ret;
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}
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if (event.altKey) {
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if (!appState.editingLinearElement.lastUncommittedPoint) {
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mutateElement(element, {
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points: [
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...element.points,
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LinearElementEditor.createPointAt(
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element,
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scenePointerX,
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scenePointerY,
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),
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],
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});
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}
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2020-06-06 00:11:24 +09:00
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history.resumeRecording();
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2020-06-01 11:35:44 +02:00
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setState({
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editingLinearElement: {
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...appState.editingLinearElement,
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activePointIndex: element.points.length - 1,
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lastUncommittedPoint: null,
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},
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});
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ret.didAddPoint = true;
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return ret;
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}
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const clickedPointIndex = LinearElementEditor.getPointIndexUnderCursor(
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element,
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appState.zoom,
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scenePointerX,
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scenePointerY,
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);
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// if we clicked on a point, set the element as hitElement otherwise
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// it would get deselected if the point is outside the hitbox area
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if (clickedPointIndex > -1) {
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ret.hitElement = element;
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}
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setState({
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editingLinearElement: {
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...appState.editingLinearElement,
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activePointIndex: clickedPointIndex > -1 ? clickedPointIndex : null,
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},
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});
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return ret;
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}
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static handlePointerMove(
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event: React.PointerEvent<HTMLCanvasElement>,
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scenePointerX: number,
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scenePointerY: number,
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editingLinearElement: LinearElementEditor,
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): LinearElementEditor {
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const { elementId, lastUncommittedPoint } = editingLinearElement;
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const element = LinearElementEditor.getElement(elementId);
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if (!element) {
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return editingLinearElement;
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}
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const { points } = element;
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const lastPoint = points[points.length - 1];
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if (!event.altKey) {
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if (lastPoint === lastUncommittedPoint) {
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LinearElementEditor.movePoint(element, points.length - 1, "delete");
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}
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return editingLinearElement;
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}
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const newPoint = LinearElementEditor.createPointAt(
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element,
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scenePointerX,
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scenePointerY,
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);
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if (lastPoint === lastUncommittedPoint) {
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LinearElementEditor.movePoint(
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element,
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element.points.length - 1,
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newPoint,
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);
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} else {
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LinearElementEditor.movePoint(element, "new", newPoint);
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}
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return {
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...editingLinearElement,
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lastUncommittedPoint: element.points[element.points.length - 1],
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};
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}
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static getPointsGlobalCoordinates(
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element: NonDeleted<ExcalidrawLinearElement>,
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) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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return element.points.map((point) => {
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let { x, y } = element;
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[x, y] = rotate(x + point[0], y + point[1], cx, cy, element.angle);
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return [x, y];
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});
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}
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static getPointIndexUnderCursor(
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element: NonDeleted<ExcalidrawLinearElement>,
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zoom: AppState["zoom"],
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x: number,
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y: number,
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) {
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const pointHandles = this.getPointsGlobalCoordinates(element);
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let idx = pointHandles.length;
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// loop from right to left because points on the right are rendered over
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// points on the left, thus should take precedence when clicking, if they
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// overlap
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while (--idx > -1) {
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const point = pointHandles[idx];
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if (
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distance2d(x, y, point[0], point[1]) * zoom <
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// +1px to account for outline stroke
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this.POINT_HANDLE_SIZE / 2 + 1
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) {
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return idx;
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}
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}
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return -1;
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}
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static createPointAt(
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element: NonDeleted<ExcalidrawLinearElement>,
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scenePointerX: number,
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scenePointerY: number,
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): Point {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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const [rotatedX, rotatedY] = rotate(
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scenePointerX,
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scenePointerY,
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cx,
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cy,
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-element.angle,
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);
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return [rotatedX - element.x, rotatedY - element.y];
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}
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// element-mutating methods
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// ---------------------------------------------------------------------------
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/**
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* Normalizes line points so that the start point is at [0,0]. This is
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* expected in various parts of the codebase.
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*/
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static normalizePoints(element: NonDeleted<ExcalidrawLinearElement>) {
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const { points } = element;
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const offsetX = points[0][0];
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const offsetY = points[0][1];
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mutateElement(element, {
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points: points.map((point, _idx) => {
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return [point[0] - offsetX, point[1] - offsetY] as const;
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}),
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x: element.x + offsetX,
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y: element.y + offsetY,
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});
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}
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static movePoint(
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element: NonDeleted<ExcalidrawLinearElement>,
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pointIndex: number | "new",
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targetPosition: Point | "delete",
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) {
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const { points } = element;
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// in case we're moving start point, instead of modifying its position
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// which would break the invariant of it being at [0,0], we move
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// all the other points in the opposite direction by delta to
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// offset it. We do the same with actual element.x/y position, so
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// this hacks are completely transparent to the user.
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let offsetX = 0;
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let offsetY = 0;
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let nextPoints: (readonly [number, number])[];
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if (targetPosition === "delete") {
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// remove point
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if (pointIndex === "new") {
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throw new Error("invalid args in movePoint");
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}
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nextPoints = points.slice();
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nextPoints.splice(pointIndex, 1);
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if (pointIndex === 0) {
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// if deleting first point, make the next to be [0,0] and recalculate
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// positions of the rest with respect to it
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offsetX = nextPoints[0][0];
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offsetY = nextPoints[0][1];
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nextPoints = nextPoints.map((point, idx) => {
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if (idx === 0) {
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return [0, 0];
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}
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return [point[0] - offsetX, point[1] - offsetY];
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});
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}
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} else if (pointIndex === "new") {
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nextPoints = [...points, targetPosition];
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} else {
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const deltaX = targetPosition[0] - points[pointIndex][0];
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const deltaY = targetPosition[1] - points[pointIndex][1];
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nextPoints = points.map((point, idx) => {
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if (idx === pointIndex) {
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if (idx === 0) {
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offsetX = deltaX;
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offsetY = deltaY;
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return point;
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}
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offsetX = 0;
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offsetY = 0;
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return [point[0] + deltaX, point[1] + deltaY] as const;
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}
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return offsetX || offsetY
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? ([point[0] - offsetX, point[1] - offsetY] as const)
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: point;
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});
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}
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const nextCoords = getElementPointsCoords(element, nextPoints);
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const prevCoords = getElementPointsCoords(element, points);
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const nextCenterX = (nextCoords[0] + nextCoords[2]) / 2;
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const nextCenterY = (nextCoords[1] + nextCoords[3]) / 2;
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const prevCenterX = (prevCoords[0] + prevCoords[2]) / 2;
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const prevCenterY = (prevCoords[1] + prevCoords[3]) / 2;
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const dX = prevCenterX - nextCenterX;
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const dY = prevCenterY - nextCenterY;
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const rotated = rotate(offsetX, offsetY, dX, dY, element.angle);
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mutateElement(element, {
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points: nextPoints,
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x: element.x + rotated[0],
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y: element.y + rotated[1],
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});
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}
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}
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