excalidraw/src/tests/flip.test.tsx

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import ReactDOM from "react-dom";
import { render } from "./test-utils";
import App from "../components/App";
import { defaultLang, setLanguage } from "../i18n";
import { UI, Pointer } from "./helpers/ui";
import { API } from "./helpers/api";
import { actionFlipHorizontal, actionFlipVertical } from "../actions";
const { h } = window;
const mouse = new Pointer("mouse");
beforeEach(async () => {
// Unmount ReactDOM from root
ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
mouse.reset();
await setLanguage(defaultLang);
await render(<App />);
});
const createAndSelectOneRectangle = (angle: number = 0) => {
UI.createElement("rectangle", {
x: 0,
y: 0,
width: 100,
height: 50,
angle,
});
};
const createAndSelectOneDiamond = (angle: number = 0) => {
UI.createElement("diamond", {
x: 0,
y: 0,
width: 100,
height: 50,
angle,
});
};
const createAndSelectOneEllipse = (angle: number = 0) => {
UI.createElement("ellipse", {
x: 0,
y: 0,
width: 100,
height: 50,
angle,
});
};
const createAndSelectOneArrow = (angle: number = 0) => {
UI.createElement("arrow", {
x: 0,
y: 0,
width: 100,
height: 50,
angle,
});
};
const createAndSelectOneLine = (angle: number = 0) => {
UI.createElement("line", {
x: 0,
y: 0,
width: 100,
height: 50,
angle,
});
};
const createAndReturnOneDraw = (angle: number = 0) => {
return UI.createElement("freedraw", {
x: 0,
y: 0,
width: 50,
height: 100,
angle,
});
};
const FLIP_PRECISION_DECIMALS = 7;
// Rectangle element
it("flips an unrotated rectangle horizontally correctly", () => {
createAndSelectOneRectangle();
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
});
it("flips an unrotated rectangle vertically correctly", () => {
createAndSelectOneRectangle();
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
});
it("flips a rotated rectangle horizontally correctly", () => {
const originalAngle = (3 * Math.PI) / 4;
const expectedAngle = (5 * Math.PI) / 4;
createAndSelectOneRectangle(originalAngle);
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
it("flips a rotated rectangle vertically correctly", () => {
const originalAngle = (3 * Math.PI) / 4;
const expectedAgnle = Math.PI / 4;
createAndSelectOneRectangle(originalAngle);
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAgnle);
});
// Diamond element
it("flips an unrotated diamond horizontally correctly", () => {
createAndSelectOneDiamond();
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
});
it("flips an unrotated diamond vertically correctly", () => {
createAndSelectOneDiamond();
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
});
it("flips a rotated diamond horizontally correctly", () => {
const originalAngle = (5 * Math.PI) / 4;
const expectedAngle = (3 * Math.PI) / 4;
createAndSelectOneDiamond(originalAngle);
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
it("flips a rotated diamond vertically correctly", () => {
const originalAngle = (5 * Math.PI) / 4;
const expectedAngle = (7 * Math.PI) / 4;
createAndSelectOneDiamond(originalAngle);
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
// Ellipse element
it("flips an unrotated ellipse horizontally correctly", () => {
createAndSelectOneEllipse();
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
});
it("flips an unrotated ellipse vertically correctly", () => {
createAndSelectOneEllipse();
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
});
it("flips a rotated ellipse horizontally correctly", () => {
const originalAngle = (7 * Math.PI) / 4;
const expectedAngle = Math.PI / 4;
createAndSelectOneEllipse(originalAngle);
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
it("flips a rotated ellipse vertically correctly", () => {
const originalAngle = (7 * Math.PI) / 4;
const expectedAngle = (5 * Math.PI) / 4;
createAndSelectOneEllipse(originalAngle);
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if x position did not change
expect(API.getSelectedElements()[0].x).toEqual(0);
expect(API.getSelectedElements()[0].y).toEqual(0);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toEqual(originalWidth);
expect(API.getSelectedElements()[0].height).toEqual(originalHeight);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
// Arrow element
it("flips an unrotated arrow horizontally correctly", () => {
createAndSelectOneArrow();
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
});
it("flips an unrotated arrow vertically correctly", () => {
createAndSelectOneArrow();
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
});
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
2022-08-03 20:58:17 +05:30
//@TODO fix the tests with rotation
it.skip("flips a rotated arrow horizontally correctly", () => {
const originalAngle = Math.PI / 4;
const expectedAngle = (7 * Math.PI) / 4;
createAndSelectOneArrow(originalAngle);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
2022-08-03 20:58:17 +05:30
it.skip("flips a rotated arrow vertically correctly", () => {
const originalAngle = Math.PI / 4;
const expectedAngle = (3 * Math.PI) / 4;
createAndSelectOneArrow(originalAngle);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
// Line element
it("flips an unrotated line horizontally correctly", () => {
createAndSelectOneLine();
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
});
it("flips an unrotated line vertically correctly", () => {
createAndSelectOneLine();
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
});
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
2022-08-03 20:58:17 +05:30
it.skip("flips a rotated line horizontally correctly", () => {
const originalAngle = Math.PI / 4;
const expectedAngle = (7 * Math.PI) / 4;
createAndSelectOneLine(originalAngle);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
2022-08-03 20:58:17 +05:30
it.skip("flips a rotated line vertically correctly", () => {
const originalAngle = Math.PI / 4;
const expectedAngle = (3 * Math.PI) / 4;
createAndSelectOneLine(originalAngle);
const originalWidth = API.getSelectedElements()[0].width;
const originalHeight = API.getSelectedElements()[0].height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if width and height did not change
expect(API.getSelectedElements()[0].width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElements()[0].height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
// Check angle
expect(API.getSelectedElements()[0].angle).toBeCloseTo(expectedAngle);
});
// Draw element
it("flips an unrotated drawing horizontally correctly", () => {
const draw = createAndReturnOneDraw();
// select draw, since not done automatically
h.state.selectedElementIds[draw.id] = true;
const originalWidth = draw.width;
const originalHeight = draw.height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if width and height did not change
expect(draw.width).toBeCloseTo(originalWidth, FLIP_PRECISION_DECIMALS);
expect(draw.height).toBeCloseTo(originalHeight, FLIP_PRECISION_DECIMALS);
});
it("flips an unrotated drawing vertically correctly", () => {
const draw = createAndReturnOneDraw();
// select draw, since not done automatically
h.state.selectedElementIds[draw.id] = true;
const originalWidth = draw.width;
const originalHeight = draw.height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if width and height did not change
expect(draw.width).toBeCloseTo(originalWidth, FLIP_PRECISION_DECIMALS);
expect(draw.height).toBeCloseTo(originalHeight, FLIP_PRECISION_DECIMALS);
});
it("flips a rotated drawing horizontally correctly", () => {
const originalAngle = Math.PI / 4;
const expectedAngle = (7 * Math.PI) / 4;
const draw = createAndReturnOneDraw(originalAngle);
// select draw, since not done automatically
h.state.selectedElementIds[draw.id] = true;
const originalWidth = draw.width;
const originalHeight = draw.height;
h.app.actionManager.executeAction(actionFlipHorizontal);
// Check if width and height did not change
expect(draw.width).toBeCloseTo(originalWidth, FLIP_PRECISION_DECIMALS);
expect(draw.height).toBeCloseTo(originalHeight, FLIP_PRECISION_DECIMALS);
// Check angle
expect(draw.angle).toBeCloseTo(expectedAngle);
});
it("flips a rotated drawing vertically correctly", () => {
const originalAngle = Math.PI / 4;
const expectedAngle = (3 * Math.PI) / 4;
const draw = createAndReturnOneDraw(originalAngle);
// select draw, since not done automatically
h.state.selectedElementIds[draw.id] = true;
const originalWidth = draw.width;
const originalHeight = draw.height;
h.app.actionManager.executeAction(actionFlipVertical);
// Check if width and height did not change
expect(API.getSelectedElement().width).toBeCloseTo(
originalWidth,
FLIP_PRECISION_DECIMALS,
);
expect(API.getSelectedElement().height).toBeCloseTo(
originalHeight,
FLIP_PRECISION_DECIMALS,
);
// Check angle
expect(API.getSelectedElement().angle).toBeCloseTo(expectedAngle);
});