excalidraw/src/index.tsx

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import React from "react";
import ReactDOM from "react-dom";
import rough from "roughjs/bin/wrappers/rough";
import { RoughCanvas } from "roughjs/bin/canvas";
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
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import "./styles.scss";
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type ExcalidrawElement = ReturnType<typeof newElement>;
type ExcalidrawTextElement = ExcalidrawElement & {
type: "text";
font: string;
text: string;
actualBoundingBoxAscent: number;
};
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const LOCAL_STORAGE_KEY = "excalidraw";
const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
const elements = Array.of<ExcalidrawElement>();
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let skipHistory = false;
const stateHistory: string[] = [];
function generateHistoryCurrentEntry() {
return JSON.stringify(
elements.map(element => ({ ...element, isSelected: false }))
);
}
function pushHistoryEntry(newEntry: string) {
if (
stateHistory.length > 0 &&
stateHistory[stateHistory.length - 1] === newEntry
) {
// If the last entry is the same as this one, ignore it
return;
}
stateHistory.push(newEntry);
}
function restoreHistoryEntry(entry: string) {
const newElements = JSON.parse(entry);
elements.splice(0, elements.length);
newElements.forEach((newElement: ExcalidrawElement) => {
generateDraw(newElement);
elements.push(newElement);
});
// When restoring, we shouldn't add an history entry otherwise we'll be stuck with it and can't go back
skipHistory = true;
}
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// https://stackoverflow.com/questions/521295/seeding-the-random-number-generator-in-javascript/47593316#47593316
const LCG = (seed: number) => () =>
((2 ** 31 - 1) & (seed = Math.imul(48271, seed))) / 2 ** 31;
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function randomSeed() {
return Math.floor(Math.random() * 2 ** 31);
}
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// Unfortunately, roughjs doesn't support a seed attribute (https://github.com/pshihn/rough/issues/27).
// We can achieve the same result by overriding the Math.random function with a
// pseudo random generator that supports a random seed and swapping it back after.
function withCustomMathRandom<T>(seed: number, cb: () => T): T {
const random = Math.random;
Math.random = LCG(seed);
const result = cb();
Math.random = random;
return result;
}
// https://stackoverflow.com/a/6853926/232122
function distanceBetweenPointAndSegment(
x: number,
y: number,
x1: number,
y1: number,
x2: number,
y2: number
) {
const A = x - x1;
const B = y - y1;
const C = x2 - x1;
const D = y2 - y1;
const dot = A * C + B * D;
const lenSquare = C * C + D * D;
let param = -1;
if (lenSquare !== 0) {
// in case of 0 length line
param = dot / lenSquare;
}
let xx, yy;
if (param < 0) {
xx = x1;
yy = y1;
} else if (param > 1) {
xx = x2;
yy = y2;
} else {
xx = x1 + param * C;
yy = y1 + param * D;
}
const dx = x - xx;
const dy = y - yy;
return Math.hypot(dx, dy);
}
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function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
// For shapes that are composed of lines, we only enable point-selection when the distance
// of the click is less than x pixels of any of the lines that the shape is composed of
const lineThreshold = 10;
if (element.type === "ellipse") {
// https://stackoverflow.com/a/46007540/232122
const px = Math.abs(x - element.x - element.width / 2);
const py = Math.abs(y - element.y - element.height / 2);
let tx = 0.707;
let ty = 0.707;
const a = element.width / 2;
const b = element.height / 2;
[0, 1, 2, 3].forEach(x => {
const xx = a * tx;
const yy = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = xx - ex;
const ry = yy - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
});
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
} else if (element.type === "rectangle") {
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
// (x1, y1) --A-- (x2, y1)
// |D |B
// (x1, y2) --C-- (x2, y2)
return (
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
);
} else if (element.type === "arrow") {
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
return (
// \
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
// -----
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
// /
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
);
} else if (element.type === "text") {
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
} else if (element.type === "selection") {
console.warn("This should not happen, we need to investigate why it does.");
return false;
} else {
throw new Error("Unimplemented type " + element.type);
}
}
function resizeTest(
element: ExcalidrawElement,
x: number,
y: number,
sceneState: SceneState
): string | false {
if (element.type === "text" || element.type === "arrow") return false;
const handlers = handlerRectangles(element, sceneState);
const filter = Object.keys(handlers).filter(key => {
const handler = handlers[key];
return (
x + sceneState.scrollX >= handler[0] &&
x + sceneState.scrollX <= handler[0] + handler[2] &&
y + sceneState.scrollY >= handler[1] &&
y + sceneState.scrollY <= handler[1] + handler[3]
);
});
if (filter.length > 0) {
return filter[0];
}
return false;
}
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function newElement(
type: string,
x: number,
y: number,
strokeColor: string,
backgroundColor: string,
width = 0,
height = 0
) {
const element = {
type: type,
x: x,
y: y,
width: width,
height: height,
isSelected: false,
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strokeColor: strokeColor,
backgroundColor: backgroundColor,
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seed: randomSeed(),
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draw(
rc: RoughCanvas,
context: CanvasRenderingContext2D,
sceneState: SceneState
) {}
};
return element;
}
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type SceneState = {
scrollX: number;
scrollY: number;
// null indicates transparent bg
viewBackgroundColor: string | null;
};
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const SCROLLBAR_WIDTH = 6;
const SCROLLBAR_MARGIN = 4;
const SCROLLBAR_COLOR = "rgba(0,0,0,0.3)";
const CANVAS_WINDOW_OFFSET_LEFT = 250;
const CANVAS_WINDOW_OFFSET_TOP = 0;
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function getScrollbars(
canvasWidth: number,
canvasHeight: number,
scrollX: number,
scrollY: number
) {
// horizontal scrollbar
const sceneWidth = canvasWidth + Math.abs(scrollX);
const scrollBarWidth = (canvasWidth * canvasWidth) / sceneWidth;
const scrollBarX = scrollX > 0 ? 0 : canvasWidth - scrollBarWidth;
const horizontalScrollBar = {
x: scrollBarX + SCROLLBAR_MARGIN,
y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
width: scrollBarWidth - SCROLLBAR_MARGIN * 2,
height: SCROLLBAR_WIDTH
};
// vertical scrollbar
const sceneHeight = canvasHeight + Math.abs(scrollY);
const scrollBarHeight = (canvasHeight * canvasHeight) / sceneHeight;
const scrollBarY = scrollY > 0 ? 0 : canvasHeight - scrollBarHeight;
const verticalScrollBar = {
x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
y: scrollBarY + SCROLLBAR_MARGIN,
width: SCROLLBAR_WIDTH,
height: scrollBarHeight - SCROLLBAR_WIDTH * 2
};
return {
horizontal: horizontalScrollBar,
vertical: verticalScrollBar
};
}
function handlerRectangles(element: ExcalidrawElement, sceneState: SceneState) {
const elementX1 = element.x;
const elementX2 = element.x + element.width;
const elementY1 = element.y;
const elementY2 = element.y + element.height;
const margin = 4;
const minimumSize = 40;
const handlers: { [handler: string]: number[] } = {};
const marginX = element.width < 0 ? 8 : -8;
const marginY = element.height < 0 ? 8 : -8;
if (Math.abs(elementX2 - elementX1) > minimumSize) {
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
];
handlers["s"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
];
}
if (Math.abs(elementY2 - elementY1) > minimumSize) {
handlers["w"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
];
handlers["e"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
];
}
handlers["nw"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
]; // nw
handlers["ne"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
]; // ne
handlers["sw"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
]; // sw
handlers["se"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
]; // se
return handlers;
}
function renderScene(
rc: RoughCanvas,
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canvas: HTMLCanvasElement,
sceneState: SceneState,
// extra options, currently passed by export helper
{
offsetX,
offsetY,
renderScrollbars = true,
renderSelection = true
}: {
offsetX?: number;
offsetY?: number;
renderScrollbars?: boolean;
renderSelection?: boolean;
} = {}
) {
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if (!canvas) return;
const context = canvas.getContext("2d")!;
const fillStyle = context.fillStyle;
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if (typeof sceneState.viewBackgroundColor === "string") {
context.fillStyle = sceneState.viewBackgroundColor;
context.fillRect(0, 0, canvas.width, canvas.height);
} else {
context.clearRect(0, 0, canvas.width, canvas.height);
}
context.fillStyle = fillStyle;
const selectedIndices = getSelectedIndices();
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sceneState = {
...sceneState,
scrollX: typeof offsetX === "number" ? offsetX : sceneState.scrollX,
scrollY: typeof offsetY === "number" ? offsetY : sceneState.scrollY
};
elements.forEach(element => {
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element.draw(rc, context, sceneState);
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if (renderSelection && element.isSelected) {
const margin = 4;
const elementX1 = getElementAbsoluteX1(element);
const elementX2 = getElementAbsoluteX2(element);
const elementY1 = getElementAbsoluteY1(element);
const elementY2 = getElementAbsoluteY2(element);
const lineDash = context.getLineDash();
context.setLineDash([8, 4]);
context.strokeRect(
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elementX1 - margin + sceneState.scrollX,
elementY1 - margin + sceneState.scrollY,
elementX2 - elementX1 + margin * 2,
elementY2 - elementY1 + margin * 2
);
context.setLineDash(lineDash);
if (
element.type !== "text" &&
element.type !== "arrow" &&
selectedIndices.length === 1
) {
const handlers = handlerRectangles(element, sceneState);
Object.values(handlers).forEach(handler => {
context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
});
}
}
});
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if (renderScrollbars) {
const scrollBars = getScrollbars(
context.canvas.width / window.devicePixelRatio,
context.canvas.height / window.devicePixelRatio,
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sceneState.scrollX,
sceneState.scrollY
);
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context.fillStyle = SCROLLBAR_COLOR;
context.fillRect(
scrollBars.horizontal.x,
scrollBars.horizontal.y,
scrollBars.horizontal.width,
scrollBars.horizontal.height
);
context.fillRect(
scrollBars.vertical.x,
scrollBars.vertical.y,
scrollBars.vertical.width,
scrollBars.vertical.height
);
context.fillStyle = fillStyle;
}
}
function exportAsPNG({
exportBackground,
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exportPadding = 10,
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viewBackgroundColor
}: {
exportBackground: boolean;
exportPadding?: number;
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viewBackgroundColor: string;
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scrollX: number;
scrollY: number;
}) {
if (!elements.length) return window.alert("Cannot export empty canvas.");
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// calculate smallest area to fit the contents in
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let subCanvasX1 = Infinity;
let subCanvasX2 = 0;
let subCanvasY1 = Infinity;
let subCanvasY2 = 0;
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elements.forEach(element => {
subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
});
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function distance(x: number, y: number) {
return Math.abs(x > y ? x - y : y - x);
}
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const tempCanvas = document.createElement("canvas");
tempCanvas.style.display = "none";
document.body.appendChild(tempCanvas);
tempCanvas.width = distance(subCanvasX1, subCanvasX2) + exportPadding * 2;
tempCanvas.height = distance(subCanvasY1, subCanvasY2) + exportPadding * 2;
renderScene(
rough.canvas(tempCanvas),
tempCanvas,
{
viewBackgroundColor: exportBackground ? viewBackgroundColor : null,
scrollX: 0,
scrollY: 0
},
{
offsetX: -subCanvasX1 + exportPadding,
offsetY: -subCanvasY1 + exportPadding,
renderScrollbars: false,
renderSelection: false
}
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);
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// create a temporary <a> elem which we'll use to download the image
const link = document.createElement("a");
link.setAttribute("download", "excalidraw.png");
link.setAttribute("href", tempCanvas.toDataURL("image/png"));
link.click();
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// clean up the DOM
link.remove();
if (tempCanvas !== canvas) tempCanvas.remove();
}
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
// 𝑎𝑥=(𝑎𝑥𝑐𝑥)cos𝜃(𝑎𝑦𝑐𝑦)sin𝜃+𝑐𝑥
// 𝑎𝑦=(𝑎𝑥𝑐𝑥)sin𝜃+(𝑎𝑦𝑐𝑦)cos𝜃+𝑐𝑦.
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
return [
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
];
}
// Casting second argument (DrawingSurface) to any,
// because it is requred by TS definitions and not required at runtime
const generator = rough.generator(null, null as any);
function isTextElement(
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element: ExcalidrawElement
): element is ExcalidrawTextElement {
return element.type === "text";
}
function isInputLike(
target: Element | EventTarget | null
): target is HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement {
return (
target instanceof HTMLInputElement ||
target instanceof HTMLTextAreaElement ||
target instanceof HTMLSelectElement
);
}
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function getArrowPoints(element: ExcalidrawElement) {
const x1 = 0;
const y1 = 0;
const x2 = element.width;
const y2 = element.height;
const size = 30; // pixels
const distance = Math.hypot(x2 - x1, y2 - y1);
// Scale down the arrow until we hit a certain size so that it doesn't look weird
const minSize = Math.min(size, distance / 2);
const xs = x2 - ((x2 - x1) / distance) * minSize;
const ys = y2 - ((y2 - y1) / distance) * minSize;
const angle = 20; // degrees
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x1, y1, x2, y2, x3, y3, x4, y4];
}
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function generateDraw(element: ExcalidrawElement) {
if (element.type === "selection") {
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element.draw = (rc, context, { scrollX, scrollY }) => {
const fillStyle = context.fillStyle;
context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(
element.x + scrollX,
element.y + scrollY,
element.width,
element.height
);
context.fillStyle = fillStyle;
};
} else if (element.type === "rectangle") {
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const shape = withCustomMathRandom(element.seed, () => {
return generator.rectangle(0, 0, element.width, element.height, {
stroke: element.strokeColor,
fill: element.backgroundColor
});
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});
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element.draw = (rc, context, { scrollX, scrollY }) => {
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
};
} else if (element.type === "ellipse") {
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const shape = withCustomMathRandom(element.seed, () =>
generator.ellipse(
element.width / 2,
element.height / 2,
element.width,
element.height,
{ stroke: element.strokeColor, fill: element.backgroundColor }
)
);
element.draw = (rc, context, { scrollX, scrollY }) => {
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context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
};
} else if (element.type === "arrow") {
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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const shapes = withCustomMathRandom(element.seed, () => [
// \
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generator.line(x3, y3, x2, y2, { stroke: element.strokeColor }),
// -----
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generator.line(x1, y1, x2, y2, { stroke: element.strokeColor }),
// /
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generator.line(x4, y4, x2, y2, { stroke: element.strokeColor })
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]);
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element.draw = (rc, context, { scrollX, scrollY }) => {
context.translate(element.x + scrollX, element.y + scrollY);
shapes.forEach(shape => rc.draw(shape));
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context.translate(-element.x - scrollX, -element.y - scrollY);
};
return;
} else if (isTextElement(element)) {
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element.draw = (rc, context, { scrollX, scrollY }) => {
const font = context.font;
context.font = element.font;
const fillStyle = context.fillStyle;
context.fillStyle = element.strokeColor;
context.fillText(
element.text,
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element.x + scrollX,
element.y + element.actualBoundingBoxAscent + scrollY
);
context.fillStyle = fillStyle;
context.font = font;
};
} else {
throw new Error("Unimplemented type " + element.type);
}
}
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
// We can't just always normalize it since we need to remember the fact that an arrow
// is pointing left or right.
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function getElementAbsoluteX1(element: ExcalidrawElement) {
return element.width >= 0 ? element.x : element.x + element.width;
}
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function getElementAbsoluteX2(element: ExcalidrawElement) {
return element.width >= 0 ? element.x + element.width : element.x;
}
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function getElementAbsoluteY1(element: ExcalidrawElement) {
return element.height >= 0 ? element.y : element.y + element.height;
}
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function getElementAbsoluteY2(element: ExcalidrawElement) {
return element.height >= 0 ? element.y + element.height : element.y;
}
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function setSelection(selection: ExcalidrawElement) {
const selectionX1 = getElementAbsoluteX1(selection);
const selectionX2 = getElementAbsoluteX2(selection);
const selectionY1 = getElementAbsoluteY1(selection);
const selectionY2 = getElementAbsoluteY2(selection);
elements.forEach(element => {
const elementX1 = getElementAbsoluteX1(element);
const elementX2 = getElementAbsoluteX2(element);
const elementY1 = getElementAbsoluteY1(element);
const elementY2 = getElementAbsoluteY2(element);
element.isSelected =
element.type !== "selection" &&
selectionX1 <= elementX1 &&
selectionY1 <= elementY1 &&
selectionX2 >= elementX2 &&
selectionY2 >= elementY2;
});
}
function clearSelection() {
elements.forEach(element => {
element.isSelected = false;
});
}
function deleteSelectedElements() {
for (let i = elements.length - 1; i >= 0; --i) {
if (elements[i].isSelected) {
elements.splice(i, 1);
}
}
}
function save(state: AppState) {
localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(elements));
localStorage.setItem(LOCAL_STORAGE_KEY_STATE, JSON.stringify(state));
}
function restore() {
try {
const savedElements = localStorage.getItem(LOCAL_STORAGE_KEY);
const savedState = localStorage.getItem(LOCAL_STORAGE_KEY_STATE);
if (savedElements) {
elements.splice(0, elements.length, ...JSON.parse(savedElements));
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elements.forEach((element: ExcalidrawElement) => generateDraw(element));
}
return savedState ? JSON.parse(savedState) : null;
} catch (e) {
elements.splice(0, elements.length);
return null;
}
}
type AppState = {
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draggingElement: ExcalidrawElement | null;
resizingElement: ExcalidrawElement | null;
elementType: string;
exportBackground: boolean;
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currentItemStrokeColor: string;
currentItemBackgroundColor: string;
viewBackgroundColor: string;
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scrollX: number;
scrollY: number;
};
const KEYS = {
ARROW_LEFT: "ArrowLeft",
ARROW_RIGHT: "ArrowRight",
ARROW_DOWN: "ArrowDown",
ARROW_UP: "ArrowUp",
ESCAPE: "Escape",
DELETE: "Delete",
BACKSPACE: "Backspace"
};
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// We inline font-awesome icons in order to save on js size rather than including the font awesome react library
const SHAPES = [
{
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icon: (
// fa-mouse-pointer
<svg viewBox="0 0 320 512">
<path d="M302.189 329.126H196.105l55.831 135.993c3.889 9.428-.555 19.999-9.444 23.999l-49.165 21.427c-9.165 4-19.443-.571-23.332-9.714l-53.053-129.136-86.664 89.138C18.729 472.71 0 463.554 0 447.977V18.299C0 1.899 19.921-6.096 30.277 5.443l284.412 292.542c11.472 11.179 3.007 31.141-12.5 31.141z" />
</svg>
),
value: "selection"
},
{
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icon: (
// fa-square
<svg viewBox="0 0 448 512">
<path d="M400 32H48C21.5 32 0 53.5 0 80v352c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48V80c0-26.5-21.5-48-48-48z" />
</svg>
),
value: "rectangle"
},
{
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icon: (
// fa-circle
<svg viewBox="0 0 512 512">
<path d="M256 8C119 8 8 119 8 256s111 248 248 248 248-111 248-248S393 8 256 8z" />
</svg>
),
value: "ellipse"
},
{
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icon: (
// fa-long-arrow-alt-right
<svg viewBox="0 0 448 512">
<path d="M313.941 216H12c-6.627 0-12 5.373-12 12v56c0 6.627 5.373 12 12 12h301.941v46.059c0 21.382 25.851 32.09 40.971 16.971l86.059-86.059c9.373-9.373 9.373-24.569 0-33.941l-86.059-86.059c-15.119-15.119-40.971-4.411-40.971 16.971V216z" />
</svg>
),
value: "arrow"
},
{
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icon: (
// fa-font
<svg viewBox="0 0 448 512">
<path d="M432 416h-23.41L277.88 53.69A32 32 0 0 0 247.58 32h-47.16a32 32 0 0 0-30.3 21.69L39.41 416H16a16 16 0 0 0-16 16v32a16 16 0 0 0 16 16h128a16 16 0 0 0 16-16v-32a16 16 0 0 0-16-16h-19.58l23.3-64h152.56l23.3 64H304a16 16 0 0 0-16 16v32a16 16 0 0 0 16 16h128a16 16 0 0 0 16-16v-32a16 16 0 0 0-16-16zM176.85 272L224 142.51 271.15 272z" />
</svg>
),
value: "text"
}
];
const shapesShortcutKeys = SHAPES.map(shape => shape.value[0]);
function findElementByKey(key: string) {
const defaultElement = "selection";
return SHAPES.reduce((element, shape) => {
if (shape.value[0] !== key) return element;
return shape.value;
}, defaultElement);
}
function isArrowKey(keyCode: string) {
return (
keyCode === KEYS.ARROW_LEFT ||
keyCode === KEYS.ARROW_RIGHT ||
keyCode === KEYS.ARROW_DOWN ||
keyCode === KEYS.ARROW_UP
);
}
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function getSelectedIndices() {
const selectedIndices: number[] = [];
elements.forEach((element, index) => {
if (element.isSelected) {
selectedIndices.push(index);
}
});
return selectedIndices;
}
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const someElementIsSelected = () =>
elements.some(element => element.isSelected);
const ELEMENT_SHIFT_TRANSLATE_AMOUNT = 5;
const ELEMENT_TRANSLATE_AMOUNT = 1;
let lastCanvasWidth = -1;
let lastCanvasHeight = -1;
class App extends React.Component<{}, AppState> {
public componentDidMount() {
document.addEventListener("keydown", this.onKeyDown, false);
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window.addEventListener("resize", this.onResize, false);
const savedState = restore();
if (savedState) {
this.setState(savedState);
}
}
public componentWillUnmount() {
document.removeEventListener("keydown", this.onKeyDown, false);
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window.removeEventListener("resize", this.onResize, false);
}
public state: AppState = {
draggingElement: null,
resizingElement: null,
elementType: "selection",
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exportBackground: true,
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currentItemStrokeColor: "#000000",
currentItemBackgroundColor: "#ffffff",
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viewBackgroundColor: "#ffffff",
scrollX: 0,
scrollY: 0
};
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private onResize = () => {
this.forceUpdate();
};
private onKeyDown = (event: KeyboardEvent) => {
if (isInputLike(event.target)) return;
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if (event.key === KEYS.ESCAPE) {
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clearSelection();
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this.forceUpdate();
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event.preventDefault();
} else if (event.key === KEYS.BACKSPACE || event.key === KEYS.DELETE) {
deleteSelectedElements();
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this.forceUpdate();
event.preventDefault();
} else if (isArrowKey(event.key)) {
const step = event.shiftKey
? ELEMENT_SHIFT_TRANSLATE_AMOUNT
: ELEMENT_TRANSLATE_AMOUNT;
elements.forEach(element => {
if (element.isSelected) {
if (event.key === KEYS.ARROW_LEFT) element.x -= step;
else if (event.key === KEYS.ARROW_RIGHT) element.x += step;
else if (event.key === KEYS.ARROW_UP) element.y -= step;
else if (event.key === KEYS.ARROW_DOWN) element.y += step;
}
});
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this.forceUpdate();
event.preventDefault();
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// Send backward: Cmd-Shift-Alt-B
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} else if (
event.metaKey &&
event.shiftKey &&
event.altKey &&
event.code === "KeyB"
) {
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this.moveOneLeft();
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event.preventDefault();
// Send to back: Cmd-Shift-B
} else if (event.metaKey && event.shiftKey && event.code === "KeyB") {
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this.moveAllLeft();
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event.preventDefault();
// Bring forward: Cmd-Shift-Alt-F
} else if (
event.metaKey &&
event.shiftKey &&
event.altKey &&
event.code === "KeyF"
) {
this.moveOneRight();
event.preventDefault();
// Bring to front: Cmd-Shift-F
} else if (event.metaKey && event.shiftKey && event.code === "KeyF") {
this.moveAllRight();
event.preventDefault();
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// Select all: Cmd-A
} else if (event.metaKey && event.code === "KeyA") {
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elements.forEach(element => {
element.isSelected = true;
});
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this.forceUpdate();
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event.preventDefault();
} else if (shapesShortcutKeys.includes(event.key.toLowerCase())) {
this.setState({ elementType: findElementByKey(event.key) });
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} else if (event.metaKey && event.code === "KeyZ") {
let lastEntry = stateHistory.pop();
// If nothing was changed since last, take the previous one
if (generateHistoryCurrentEntry() === lastEntry) {
lastEntry = stateHistory.pop();
}
if (lastEntry !== undefined) {
restoreHistoryEntry(lastEntry);
}
this.forceUpdate();
event.preventDefault();
}
};
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private deleteSelectedElements = () => {
deleteSelectedElements();
this.forceUpdate();
};
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private clearCanvas = () => {
if (window.confirm("This will clear the whole canvas. Are you sure?")) {
elements.splice(0, elements.length);
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this.setState({
viewBackgroundColor: "#ffffff",
scrollX: 0,
scrollY: 0
});
this.forceUpdate();
}
};
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private moveAllLeft = () => {
moveAllLeft(elements, getSelectedIndices());
this.forceUpdate();
};
private moveOneLeft = () => {
moveOneLeft(elements, getSelectedIndices());
this.forceUpdate();
};
private moveAllRight = () => {
moveAllRight(elements, getSelectedIndices());
this.forceUpdate();
};
private moveOneRight = () => {
moveOneRight(elements, getSelectedIndices());
this.forceUpdate();
};
private removeWheelEventListener: (() => void) | undefined;
public render() {
const canvasWidth = window.innerWidth - CANVAS_WINDOW_OFFSET_LEFT;
const canvasHeight = window.innerHeight - CANVAS_WINDOW_OFFSET_TOP;
return (
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<div
className="container"
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onCut={e => {
e.clipboardData.setData(
"text/plain",
JSON.stringify(elements.filter(element => element.isSelected))
);
deleteSelectedElements();
this.forceUpdate();
e.preventDefault();
}}
onCopy={e => {
e.clipboardData.setData(
"text/plain",
JSON.stringify(elements.filter(element => element.isSelected))
);
e.preventDefault();
}}
onPaste={e => {
const paste = e.clipboardData.getData("text");
let parsedElements;
try {
parsedElements = JSON.parse(paste);
} catch (e) {}
if (
Array.isArray(parsedElements) &&
parsedElements.length > 0 &&
parsedElements[0].type // need to implement a better check here...
) {
clearSelection();
parsedElements.forEach(parsedElement => {
parsedElement.x += 10;
parsedElement.y += 10;
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parsedElement.seed = randomSeed();
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generateDraw(parsedElement);
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elements.push(parsedElement);
});
this.forceUpdate();
}
e.preventDefault();
}}
>
<div className="sidePanel">
<h4>Shapes</h4>
<div className="panelTools">
{SHAPES.map(({ value, icon }) => (
<label key={value} className="tool">
<input
type="radio"
checked={this.state.elementType === value}
onChange={() => {
this.setState({ elementType: value });
clearSelection();
this.forceUpdate();
}}
/>
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<div className="toolIcon">{icon}</div>
</label>
))}
</div>
<h4>Colors</h4>
<div className="panelColumn">
<label>
<input
type="color"
value={this.state.viewBackgroundColor}
onChange={e => {
this.setState({ viewBackgroundColor: e.target.value });
}}
/>
Background
</label>
<label>
<input
type="color"
value={this.state.currentItemStrokeColor}
onChange={e => {
this.setState({ currentItemStrokeColor: e.target.value });
}}
/>
Shape Stroke
</label>
<label>
<input
type="color"
value={this.state.currentItemBackgroundColor}
onChange={e => {
this.setState({ currentItemBackgroundColor: e.target.value });
}}
/>
Shape Background
</label>
</div>
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<h4>Canvas</h4>
<div className="panelColumn">
<button
onClick={this.clearCanvas}
title="Clear the canvas & reset background color"
>
Clear canvas
</button>
</div>
<h4>Export</h4>
<div className="panelColumn">
<button
onClick={() => {
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exportAsPNG(this.state);
}}
>
Export to png
</button>
<label>
<input
type="checkbox"
checked={this.state.exportBackground}
onChange={e => {
this.setState({ exportBackground: e.target.checked });
}}
/>
background
</label>
</div>
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{someElementIsSelected() && (
<>
<h4>Shape options</h4>
<div className="panelColumn">
<button onClick={this.deleteSelectedElements}>Delete</button>
<button onClick={this.moveOneRight}>Bring forward</button>
<button onClick={this.moveAllRight}>Bring to front</button>
<button onClick={this.moveOneLeft}>Send backward</button>
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<button onClick={this.moveAllLeft}>Send to back</button>
</div>
</>
)}
</div>
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<canvas
id="canvas"
style={{
width: canvasWidth,
height: canvasHeight
}}
width={canvasWidth * window.devicePixelRatio}
height={canvasHeight * window.devicePixelRatio}
ref={canvas => {
if (this.removeWheelEventListener) {
this.removeWheelEventListener();
this.removeWheelEventListener = undefined;
}
if (canvas) {
canvas.addEventListener("wheel", this.handleWheel, {
passive: false
});
this.removeWheelEventListener = () =>
canvas.removeEventListener("wheel", this.handleWheel);
// Whenever React sets the width/height of the canvas element,
// the context loses the scale transform. We need to re-apply it
if (
canvasWidth !== lastCanvasWidth ||
canvasHeight !== lastCanvasHeight
) {
lastCanvasWidth = canvasWidth;
lastCanvasHeight = canvasHeight;
canvas
.getContext("2d")!
.scale(window.devicePixelRatio, window.devicePixelRatio);
}
}
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}}
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onMouseDown={e => {
// only handle left mouse button
if (e.button !== 0) return;
// fixes mousemove causing selection of UI texts #32
e.preventDefault();
// Preventing the event above disables default behavior
// of defocusing potentially focused input, which is what we want
// when clicking inside the canvas.
if (isInputLike(document.activeElement)) {
document.activeElement.blur();
}
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const x =
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e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
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const element = newElement(
this.state.elementType,
x,
y,
this.state.currentItemStrokeColor,
this.state.currentItemBackgroundColor
);
let resizeHandle: string | false = false;
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let isDraggingElements = false;
let isResizingElements = false;
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const cursorStyle = document.documentElement.style.cursor;
if (this.state.elementType === "selection") {
const resizeElement = elements.find(element => {
return resizeTest(element, x, y, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
});
this.setState({
resizingElement: resizeElement ? resizeElement : null
});
if (resizeElement) {
resizeHandle = resizeTest(resizeElement, x, y, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
document.documentElement.style.cursor = `${resizeHandle}-resize`;
isResizingElements = true;
} else {
let hitElement = null;
// We need to to hit testing from front (end of the array) to back (beginning of the array)
for (let i = elements.length - 1; i >= 0; --i) {
if (hitTest(elements[i], x, y)) {
hitElement = elements[i];
break;
}
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}
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// If we click on something
if (hitElement) {
if (hitElement.isSelected) {
// If that element is not already selected, do nothing,
// we're likely going to drag it
} else {
// We unselect every other elements unless shift is pressed
if (!e.shiftKey) {
clearSelection();
}
// No matter what, we select it
hitElement.isSelected = true;
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}
} else {
// If we don't click on anything, let's remove all the selected elements
clearSelection();
}
isDraggingElements = someElementIsSelected();
if (isDraggingElements) {
document.documentElement.style.cursor = "move";
}
}
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}
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if (isTextElement(element)) {
const text = prompt("What text do you want?");
if (text === null) {
return;
}
element.text = text;
element.font = "20px Virgil";
const font = context.font;
context.font = element.font;
const {
actualBoundingBoxAscent,
actualBoundingBoxDescent,
width
} = context.measureText(element.text);
element.actualBoundingBoxAscent = actualBoundingBoxAscent;
context.font = font;
const height = actualBoundingBoxAscent + actualBoundingBoxDescent;
// Center the text
element.x -= width / 2;
element.y -= actualBoundingBoxAscent;
element.width = width;
element.height = height;
}
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generateDraw(element);
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elements.push(element);
if (this.state.elementType === "text") {
this.setState({
draggingElement: null,
elementType: "selection"
});
element.isSelected = true;
} else {
this.setState({ draggingElement: element });
}
let lastX = x;
let lastY = y;
const onMouseMove = (e: MouseEvent) => {
const target = e.target;
if (!(target instanceof HTMLElement)) {
return;
}
if (isResizingElements && this.state.resizingElement) {
const el = this.state.resizingElement;
const selectedElements = elements.filter(el => el.isSelected);
if (selectedElements.length === 1) {
const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y =
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
selectedElements.forEach(element => {
switch (resizeHandle) {
case "nw":
element.width += element.x - lastX;
element.height += element.y - lastY;
element.x = lastX;
element.y = lastY;
break;
case "ne":
element.width = lastX - element.x;
element.height += element.y - lastY;
element.y = lastY;
break;
case "sw":
element.width += element.x - lastX;
element.x = lastX;
element.height = lastY - element.y;
break;
case "se":
element.width += x - lastX;
if (e.shiftKey) {
element.height = element.width;
} else {
element.height += y - lastY;
}
break;
case "n":
element.height += element.y - lastY;
element.y = lastY;
break;
case "w":
element.width += element.x - lastX;
element.x = lastX;
break;
case "s":
element.height = lastY - element.y;
break;
case "e":
element.width = lastX - element.x;
break;
}
el.x = element.x;
el.y = element.y;
generateDraw(el);
});
lastX = x;
lastY = y;
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// We don't want to save history when resizing an element
skipHistory = true;
this.forceUpdate();
return;
}
}
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if (isDraggingElements) {
const selectedElements = elements.filter(el => el.isSelected);
if (selectedElements.length) {
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const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y =
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
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selectedElements.forEach(element => {
element.x += x - lastX;
element.y += y - lastY;
});
lastX = x;
lastY = y;
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// We don't want to save history when dragging an element to initially size it
skipHistory = true;
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this.forceUpdate();
return;
}
}
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// It is very important to read this.state within each move event,
// otherwise we would read a stale one!
const draggingElement = this.state.draggingElement;
if (!draggingElement) return;
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let width =
e.clientX -
CANVAS_WINDOW_OFFSET_LEFT -
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draggingElement.x -
this.state.scrollX;
let height =
e.clientY -
CANVAS_WINDOW_OFFSET_TOP -
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draggingElement.y -
this.state.scrollY;
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draggingElement.width = width;
// Make a perfect square or circle when shift is enabled
draggingElement.height = e.shiftKey ? width : height;
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generateDraw(draggingElement);
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if (this.state.elementType === "selection") {
setSelection(draggingElement);
}
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// We don't want to save history when moving an element
skipHistory = true;
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this.forceUpdate();
};
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const onMouseUp = (e: MouseEvent) => {
const { draggingElement, elementType } = this.state;
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window.removeEventListener("mousemove", onMouseMove);
window.removeEventListener("mouseup", onMouseUp);
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document.documentElement.style.cursor = cursorStyle;
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// if no element is clicked, clear the selection and redraw
if (draggingElement === null) {
clearSelection();
this.forceUpdate();
return;
}
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if (elementType === "selection") {
if (isDraggingElements) {
isDraggingElements = false;
}
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elements.pop();
} else {
draggingElement.isSelected = true;
}
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this.setState({
draggingElement: null,
elementType: "selection"
});
this.forceUpdate();
};
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window.addEventListener("mousemove", onMouseMove);
window.addEventListener("mouseup", onMouseUp);
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// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
skipHistory = true;
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this.forceUpdate();
}}
/>
</div>
);
}
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private handleWheel = (e: WheelEvent) => {
e.preventDefault();
const { deltaX, deltaY } = e;
this.setState(state => ({
scrollX: state.scrollX - deltaX,
scrollY: state.scrollY - deltaY
}));
};
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componentDidUpdate() {
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renderScene(rc, canvas, {
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scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
save(this.state);
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if (!skipHistory) {
pushHistoryEntry(generateHistoryCurrentEntry());
}
skipHistory = false;
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}
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
const rc = rough.canvas(canvas);
const context = canvas.getContext("2d")!;
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ReactDOM.render(<App />, rootElement);