excalidraw/src/actions/actionDeleteSelected.tsx

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import { Action } from "./types";
import { deleteSelectedElements } from "../scene";
import { KEYS } from "../keys";
export const actionDeleteSelected: Action = {
name: "deleteSelectedElements",
perform: (elements, appState) => {
return {
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elements: deleteSelectedElements(elements),
appState: { ...appState, elementType: "selection", multiElement: null },
};
},
contextItemLabel: "labels.delete",
contextMenuOrder: 3,
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
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commitToHistory: (_, elements) => elements.some(el => el.isSelected),
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keyTest: event => event.key === KEYS.BACKSPACE || event.key === KEYS.DELETE,
};