excalidraw/src/scene/ShapeCache.ts

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import { Drawable } from "roughjs/bin/core";
import { RoughGenerator } from "roughjs/bin/generator";
import {
ExcalidrawElement,
ExcalidrawSelectionElement,
} from "../element/types";
import { elementWithCanvasCache } from "../renderer/renderElement";
import { _generateElementShape } from "./Shape";
import { ElementShape, ElementShapes } from "./types";
export class ShapeCache {
private static rg = new RoughGenerator();
private static cache = new WeakMap<ExcalidrawElement, ElementShape>();
/**
* Retrieves shape from cache if available. Use this only if shape
* is optional and you have a fallback in case it's not cached.
*/
public static get = <T extends ExcalidrawElement>(element: T) => {
return ShapeCache.cache.get(
element,
) as T["type"] extends keyof ElementShapes
? ElementShapes[T["type"]] | undefined
: ElementShape | undefined;
};
public static set = <T extends ExcalidrawElement>(
element: T,
shape: T["type"] extends keyof ElementShapes
? ElementShapes[T["type"]]
: Drawable,
) => ShapeCache.cache.set(element, shape);
public static delete = (element: ExcalidrawElement) =>
ShapeCache.cache.delete(element);
public static destroy = () => {
ShapeCache.cache = new WeakMap();
};
/**
* Generates & caches shape for element if not already cached, otherwise
* returns cached shape.
*/
public static generateElementShape = <
T extends Exclude<ExcalidrawElement, ExcalidrawSelectionElement>,
>(
element: T,
isExporting = false,
) => {
// when exporting, always regenerated to guarantee the latest shape
const cachedShape = isExporting ? undefined : ShapeCache.get(element);
// `null` indicates no rc shape applicable for this element type,
// but it's considered a valid cache value (= do not regenerate)
if (cachedShape !== undefined) {
return cachedShape;
}
elementWithCanvasCache.delete(element);
const shape = _generateElementShape(
element,
ShapeCache.rg,
isExporting,
) as T["type"] extends keyof ElementShapes
? ElementShapes[T["type"]]
: Drawable | null;
ShapeCache.cache.set(element, shape);
return shape;
};
}