excalidraw/src/types.ts

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import {
PointerType,
ExcalidrawLinearElement,
NonDeletedExcalidrawElement,
NonDeleted,
TextAlign,
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ExcalidrawElement,
FontFamily,
GroupId,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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ExcalidrawBindableElement,
Arrowhead,
ChartType,
} from "./element/types";
import { SHAPES } from "./shapes";
import { Point as RoughPoint } from "roughjs/bin/geometry";
import { LinearElementEditor } from "./element/linearElementEditor";
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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import { SuggestedBinding } from "./element/binding";
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import { ImportedDataState } from "./data/types";
import { ExcalidrawImperativeAPI } from "./components/App";
import type { ResolvablePromise } from "./utils";
import { Spreadsheet } from "./charts";
import { Language } from "./i18n";
import { UserIdleState } from "./excalidraw-app/collab/types";
export type Point = Readonly<RoughPoint>;
export type Collaborator = {
pointer?: {
x: number;
y: number;
};
button?: "up" | "down";
selectedElementIds?: AppState["selectedElementIds"];
username?: string | null;
userState?: UserIdleState;
color?: {
background: string;
stroke: string;
};
};
export type AppState = {
isLoading: boolean;
errorMessage: string | null;
draggingElement: NonDeletedExcalidrawElement | null;
resizingElement: NonDeletedExcalidrawElement | null;
multiElement: NonDeleted<ExcalidrawLinearElement> | null;
selectionElement: NonDeletedExcalidrawElement | null;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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isBindingEnabled: boolean;
startBoundElement: NonDeleted<ExcalidrawBindableElement> | null;
suggestedBindings: SuggestedBinding[];
// element being edited, but not necessarily added to elements array yet
// (e.g. text element when typing into the input)
editingElement: NonDeletedExcalidrawElement | null;
editingLinearElement: LinearElementEditor | null;
elementType: typeof SHAPES[number]["value"];
elementLocked: boolean;
exportBackground: boolean;
exportEmbedScene: boolean;
exportWithDarkMode: boolean;
shouldAddWatermark: boolean;
currentItemStrokeColor: string;
currentItemBackgroundColor: string;
currentItemFillStyle: ExcalidrawElement["fillStyle"];
currentItemStrokeWidth: number;
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currentItemStrokeStyle: ExcalidrawElement["strokeStyle"];
currentItemRoughness: number;
currentItemOpacity: number;
currentItemFontFamily: FontFamily;
currentItemFontSize: number;
currentItemTextAlign: TextAlign;
currentItemStrokeSharpness: ExcalidrawElement["strokeSharpness"];
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currentItemStartArrowhead: Arrowhead | null;
currentItemEndArrowhead: Arrowhead | null;
currentItemLinearStrokeSharpness: ExcalidrawElement["strokeSharpness"];
viewBackgroundColor: string;
scrollX: number;
scrollY: number;
cursorButton: "up" | "down";
scrolledOutside: boolean;
name: string;
isResizing: boolean;
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
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isRotating: boolean;
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zoom: Zoom;
openMenu: "canvas" | "shape" | null;
lastPointerDownWith: PointerType;
selectedElementIds: { [id: string]: boolean };
previousSelectedElementIds: { [id: string]: boolean };
shouldCacheIgnoreZoom: boolean;
showHelpDialog: boolean;
toastMessage: string | null;
zenModeEnabled: boolean;
theme: "light" | "dark";
gridSize: number | null;
viewModeEnabled: boolean;
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/** top-most selected groups (i.e. does not include nested groups) */
selectedGroupIds: { [groupId: string]: boolean };
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/** group being edited when you drill down to its constituent element
(e.g. when you double-click on a group's element) */
editingGroupId: GroupId | null;
width: number;
height: number;
offsetTop: number;
offsetLeft: number;
isLibraryOpen: boolean;
fileHandle: import("browser-fs-access").FileSystemHandle | null;
collaborators: Map<string, Collaborator>;
showStats: boolean;
currentChartType: ChartType;
pasteDialog:
| {
shown: false;
data: null;
}
| {
shown: true;
data: Spreadsheet;
};
};
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export type NormalizedZoomValue = number & { _brand: "normalizedZoom" };
export type Zoom = Readonly<{
value: NormalizedZoomValue;
translation: Readonly<{
x: number;
y: number;
}>;
}>;
export type PointerCoords = Readonly<{
x: number;
y: number;
}>;
export type Gesture = {
pointers: Map<number, PointerCoords>;
lastCenter: { x: number; y: number } | null;
initialDistance: number | null;
initialScale: number | null;
};
export declare class GestureEvent extends UIEvent {
readonly rotation: number;
readonly scale: number;
}
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export type LibraryItem = readonly NonDeleted<ExcalidrawElement>[];
export type LibraryItems = readonly LibraryItem[];
// NOTE ready/readyPromise props are optional for host apps' sake (our own
// implem guarantees existence)
export type ExcalidrawAPIRefValue =
| ExcalidrawImperativeAPI
| {
readyPromise?: ResolvablePromise<ExcalidrawImperativeAPI>;
ready?: false;
};
export interface ExcalidrawProps {
width?: number;
height?: number;
onChange?: (
elements: readonly ExcalidrawElement[],
appState: AppState,
) => void;
initialData?: ImportedDataState | null | Promise<ImportedDataState | null>;
excalidrawRef?: ForwardRef<ExcalidrawAPIRefValue>;
onCollabButtonClick?: () => void;
isCollaborating?: boolean;
onPointerUpdate?: (payload: {
pointer: { x: number; y: number };
button: "down" | "up";
pointersMap: Gesture["pointers"];
}) => void;
onExportToBackend?: (
exportedElements: readonly NonDeletedExcalidrawElement[],
appState: AppState,
canvas: HTMLCanvasElement | null,
) => void;
renderFooter?: (isMobile: boolean) => JSX.Element;
langCode?: Language["code"];
viewModeEnabled?: boolean;
zenModeEnabled?: boolean;
gridModeEnabled?: boolean;
libraryReturnUrl?: string;
theme?: "dark" | "light";
}
export type SceneData = {
elements?: ImportedDataState["elements"];
appState?: ImportedDataState["appState"];
collaborators?: Map<string, Collaborator>;
commitToHistory?: boolean;
};