excalidraw/src/actions/actionCanvas.tsx

149 lines
3.7 KiB
TypeScript
Raw Normal View History

import React from "react";
import { ColorPicker } from "../components/ColorPicker";
import { getDefaultAppState } from "../appState";
import { trash, zoomIn, zoomOut, resetZoom } from "../components/icons";
import { ToolButton } from "../components/ToolButton";
import { t } from "../i18n";
import { getNormalizedZoom } from "../scene";
import { KEYS } from "../keys";
import useIsMobile from "../is-mobile";
import { register } from "./register";
export const actionChangeViewBackgroundColor = register({
name: "changeViewBackgroundColor",
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 22:47:10 +04:00
perform: (_, appState, value) => {
return { appState: { ...appState, viewBackgroundColor: value } };
},
PanelComponent: ({ appState, updateData }) => {
return (
<div style={{ position: "relative" }}>
<ColorPicker
label={t("labels.canvasBackground")}
type="canvasBackground"
color={appState.viewBackgroundColor}
onChange={color => updateData(color)}
/>
</div>
);
2020-01-24 12:04:54 +02:00
},
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 22:47:10 +04:00
commitToHistory: () => true,
});
export const actionClearCanvas = register({
name: "clearCanvas",
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 22:47:10 +04:00
commitToHistory: () => true,
perform: () => {
return {
elements: [],
2020-01-24 12:04:54 +02:00
appState: getDefaultAppState(),
};
},
PanelComponent: ({ updateData }) => (
<ToolButton
type="button"
icon={trash}
title={t("buttons.clearReset")}
aria-label={t("buttons.clearReset")}
showAriaLabel={useIsMobile()}
onClick={() => {
if (window.confirm(t("alerts.clearReset"))) {
// TODO: Defined globally, since file handles aren't yet serializable.
// Once `FileSystemFileHandle` can be serialized, make this
// part of `AppState`.
(window as any).handle = null;
updateData(null);
}
}}
/>
2020-01-24 12:04:54 +02:00
),
});
const ZOOM_STEP = 0.1;
const KEY_CODES = {
MINUS: "Minus",
EQUAL: "Equal",
ZERO: "Digit0",
NUM_SUBTRACT: "NumpadSubtract",
NUM_ADD: "NumpadAdd",
NUM_ZERO: "Numpad0",
};
export const actionZoomIn = register({
name: "zoomIn",
perform: (_elements, appState) => {
return {
appState: {
...appState,
zoom: getNormalizedZoom(appState.zoom + ZOOM_STEP),
},
};
},
PanelComponent: ({ updateData }) => (
<ToolButton
type="button"
icon={zoomIn}
title={t("buttons.zoomIn")}
aria-label={t("buttons.zoomIn")}
onClick={() => {
updateData(null);
}}
/>
),
keyTest: event =>
(event.code === KEY_CODES.EQUAL || event.code === KEY_CODES.NUM_ADD) &&
(event[KEYS.META] || event.shiftKey),
});
export const actionZoomOut = register({
name: "zoomOut",
perform: (_elements, appState) => {
return {
appState: {
...appState,
zoom: getNormalizedZoom(appState.zoom - ZOOM_STEP),
},
};
},
PanelComponent: ({ updateData }) => (
<ToolButton
type="button"
icon={zoomOut}
title={t("buttons.zoomOut")}
aria-label={t("buttons.zoomOut")}
onClick={() => {
updateData(null);
}}
/>
),
keyTest: event =>
(event.code === KEY_CODES.MINUS || event.code === KEY_CODES.NUM_SUBTRACT) &&
(event[KEYS.META] || event.shiftKey),
});
export const actionResetZoom = register({
name: "resetZoom",
perform: (_elements, appState) => {
return {
appState: {
...appState,
zoom: 1,
},
};
},
PanelComponent: ({ updateData }) => (
<ToolButton
type="button"
icon={resetZoom}
title={t("buttons.resetZoom")}
aria-label={t("buttons.resetZoom")}
onClick={() => {
updateData(null);
}}
/>
),
keyTest: event =>
(event.code === KEY_CODES.ZERO || event.code === KEY_CODES.NUM_ZERO) &&
(event[KEYS.META] || event.shiftKey),
});