Extract element functions into modules (#207)
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@ -17,3 +17,4 @@ yarn.lock
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# Editors
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# Editors
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.vscode/
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.vscode/
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.DS_Store
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52
src/element/bounds.ts
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52
src/element/bounds.ts
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import { ExcalidrawElement } from "./types";
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import { rotate } from "../math";
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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// We can't just always normalize it since we need to remember the fact that an arrow
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// is pointing left or right.
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export function getElementAbsoluteX1(element: ExcalidrawElement) {
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return element.width >= 0 ? element.x : element.x + element.width;
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}
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export function getElementAbsoluteX2(element: ExcalidrawElement) {
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return element.width >= 0 ? element.x + element.width : element.x;
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}
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export function getElementAbsoluteY1(element: ExcalidrawElement) {
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return element.height >= 0 ? element.y : element.y + element.height;
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}
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export function getElementAbsoluteY2(element: ExcalidrawElement) {
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return element.height >= 0 ? element.y + element.height : element.y;
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}
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export function getDiamondPoints(element: ExcalidrawElement) {
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const topX = Math.floor(element.width / 2) + 1;
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const topY = 0;
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const rightX = element.width;
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const rightY = Math.floor(element.height / 2) + 1;
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const bottomX = topX;
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const bottomY = element.height;
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const leftX = topY;
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const leftY = rightY;
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return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
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}
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export function getArrowPoints(element: ExcalidrawElement) {
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const x1 = 0;
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const size = 30; // pixels
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const distance = Math.hypot(x2 - x1, y2 - y1);
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// Scale down the arrow until we hit a certain size so that it doesn't look weird
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const minSize = Math.min(size, distance / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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return [x1, y1, x2, y2, x3, y3, x4, y4];
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}
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124
src/element/collision.ts
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124
src/element/collision.ts
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import { distanceBetweenPointAndSegment } from "../math";
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import { ExcalidrawElement } from "./types";
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import {
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getElementAbsoluteX1,
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getElementAbsoluteX2,
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getElementAbsoluteY1,
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getElementAbsoluteY2,
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getArrowPoints,
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getDiamondPoints
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} from "./bounds";
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export function hitTest(
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element: ExcalidrawElement,
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x: number,
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y: number
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): boolean {
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// For shapes that are composed of lines, we only enable point-selection when the distance
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// of the click is less than x pixels of any of the lines that the shape is composed of
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const lineThreshold = 10;
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if (element.type === "ellipse") {
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// https://stackoverflow.com/a/46007540/232122
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const px = Math.abs(x - element.x - element.width / 2);
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const py = Math.abs(y - element.y - element.height / 2);
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let tx = 0.707;
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let ty = 0.707;
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const a = element.width / 2;
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const b = element.height / 2;
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[0, 1, 2, 3].forEach(x => {
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const xx = a * tx;
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const yy = b * ty;
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const ex = ((a * a - b * b) * tx ** 3) / a;
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const ey = ((b * b - a * a) * ty ** 3) / b;
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const rx = xx - ex;
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const ry = yy - ey;
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const qx = px - ex;
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const qy = py - ey;
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const r = Math.hypot(ry, rx);
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const q = Math.hypot(qy, qx);
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tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
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ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
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const t = Math.hypot(ty, tx);
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tx /= t;
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ty /= t;
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});
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return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
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} else if (element.type === "rectangle") {
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const x1 = getElementAbsoluteX1(element);
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const x2 = getElementAbsoluteX2(element);
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const y1 = getElementAbsoluteY1(element);
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const y2 = getElementAbsoluteY2(element);
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// (x1, y1) --A-- (x2, y1)
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// |D |B
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// (x1, y2) --C-- (x2, y2)
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return (
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
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distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
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distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
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distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
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);
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} else if (element.type === "diamond") {
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x -= element.x;
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y -= element.y;
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const [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY
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] = getDiamondPoints(element);
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return (
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distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
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lineThreshold
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);
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} else if (element.type === "arrow") {
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let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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// The computation is done at the origin, we need to add a translation
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x -= element.x;
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y -= element.y;
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return (
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// \
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distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
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// -----
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
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// /
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distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
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);
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} else if (element.type === "text") {
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const x1 = getElementAbsoluteX1(element);
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const x2 = getElementAbsoluteX2(element);
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const y1 = getElementAbsoluteY1(element);
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const y2 = getElementAbsoluteY2(element);
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return x >= x1 && x <= x2 && y >= y1 && y <= y2;
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} else if (element.type === "selection") {
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console.warn("This should not happen, we need to investigate why it does.");
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return false;
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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145
src/element/generateDraw.ts
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145
src/element/generateDraw.ts
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import rough from "roughjs/bin/wrappers/rough";
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import { withCustomMathRandom } from "../random";
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import { ExcalidrawElement } from "./types";
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import { isTextElement } from "./typeChecks";
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import { getDiamondPoints, getArrowPoints } from "./bounds";
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// Casting second argument (DrawingSurface) to any,
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// because it is requred by TS definitions and not required at runtime
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const generator = rough.generator(null, null as any);
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export function generateDraw(element: ExcalidrawElement) {
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if (element.type === "selection") {
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element.draw = (rc, context, { scrollX, scrollY }) => {
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const fillStyle = context.fillStyle;
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context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(
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element.x + scrollX,
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element.y + scrollY,
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element.width,
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element.height
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);
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context.fillStyle = fillStyle;
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};
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} else if (element.type === "rectangle") {
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const shape = withCustomMathRandom(element.seed, () => {
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return generator.rectangle(0, 0, element.width, element.height, {
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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});
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});
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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} else if (element.type === "diamond") {
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const shape = withCustomMathRandom(element.seed, () => {
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const [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY
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] = getDiamondPoints(element);
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return generator.polygon(
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[
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[topX, topY],
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[rightX, rightY],
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[bottomX, bottomY],
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[leftX, leftY]
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],
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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);
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});
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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} else if (element.type === "ellipse") {
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const shape = withCustomMathRandom(element.seed, () =>
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generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height,
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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)
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);
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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} else if (element.type === "arrow") {
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const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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const options = {
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stroke: element.strokeColor,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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};
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const shapes = withCustomMathRandom(element.seed, () => [
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// \
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generator.line(x3, y3, x2, y2, options),
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// -----
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generator.line(x1, y1, x2, y2, options),
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// /
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generator.line(x4, y4, x2, y2, options)
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]);
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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shapes.forEach(shape => rc.draw(shape));
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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return;
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} else if (isTextElement(element)) {
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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const font = context.font;
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context.font = element.font;
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const fillStyle = context.fillStyle;
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context.fillStyle = element.strokeColor;
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context.fillText(
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element.text,
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element.x + scrollX,
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element.y + element.actualBoundingBoxAscent + scrollY
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);
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context.fillStyle = fillStyle;
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context.font = font;
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context.globalAlpha = 1;
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};
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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85
src/element/handlerRectangles.ts
Normal file
85
src/element/handlerRectangles.ts
Normal file
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import { SceneState } from "../scene/types";
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import { ExcalidrawElement } from "./types";
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export function handlerRectangles(
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element: ExcalidrawElement,
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sceneState: SceneState
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) {
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const elementX1 = element.x;
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const elementX2 = element.x + element.width;
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const elementY1 = element.y;
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const elementY2 = element.y + element.height;
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const margin = 4;
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const minimumSize = 40;
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const handlers: { [handler: string]: number[] } = {};
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const marginX = element.width < 0 ? 8 : -8;
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const marginY = element.height < 0 ? 8 : -8;
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if (Math.abs(elementX2 - elementX1) > minimumSize) {
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handlers["n"] = [
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elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
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elementY1 - margin + sceneState.scrollY + marginY,
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8,
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8
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];
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handlers["s"] = [
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elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
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elementY2 - margin + sceneState.scrollY - marginY,
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8,
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8
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];
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}
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if (Math.abs(elementY2 - elementY1) > minimumSize) {
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handlers["w"] = [
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elementX1 - margin + sceneState.scrollX + marginX,
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elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
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8,
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||||||
|
8
|
||||||
|
];
|
||||||
|
|
||||||
|
handlers["e"] = [
|
||||||
|
elementX2 - margin + sceneState.scrollX - marginX,
|
||||||
|
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
||||||
|
8,
|
||||||
|
8
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
handlers["nw"] = [
|
||||||
|
elementX1 - margin + sceneState.scrollX + marginX,
|
||||||
|
elementY1 - margin + sceneState.scrollY + marginY,
|
||||||
|
8,
|
||||||
|
8
|
||||||
|
]; // nw
|
||||||
|
handlers["ne"] = [
|
||||||
|
elementX2 - margin + sceneState.scrollX - marginX,
|
||||||
|
elementY1 - margin + sceneState.scrollY + marginY,
|
||||||
|
8,
|
||||||
|
8
|
||||||
|
]; // ne
|
||||||
|
handlers["sw"] = [
|
||||||
|
elementX1 - margin + sceneState.scrollX + marginX,
|
||||||
|
elementY2 - margin + sceneState.scrollY - marginY,
|
||||||
|
8,
|
||||||
|
8
|
||||||
|
]; // sw
|
||||||
|
handlers["se"] = [
|
||||||
|
elementX2 - margin + sceneState.scrollX - marginX,
|
||||||
|
elementY2 - margin + sceneState.scrollY - marginY,
|
||||||
|
8,
|
||||||
|
8
|
||||||
|
]; // se
|
||||||
|
|
||||||
|
if (element.type === "arrow") {
|
||||||
|
return {
|
||||||
|
nw: handlers.nw,
|
||||||
|
se: handlers.se
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return handlers;
|
||||||
|
}
|
15
src/element/index.ts
Normal file
15
src/element/index.ts
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
export { newElement } from "./newElement";
|
||||||
|
export {
|
||||||
|
getElementAbsoluteX1,
|
||||||
|
getElementAbsoluteX2,
|
||||||
|
getElementAbsoluteY1,
|
||||||
|
getElementAbsoluteY2,
|
||||||
|
getDiamondPoints,
|
||||||
|
getArrowPoints
|
||||||
|
} from "./bounds";
|
||||||
|
|
||||||
|
export { handlerRectangles } from "./handlerRectangles";
|
||||||
|
export { hitTest } from "./collision";
|
||||||
|
export { resizeTest } from "./resizeTest";
|
||||||
|
export { generateDraw } from "./generateDraw";
|
||||||
|
export { isTextElement } from "./typeChecks";
|
40
src/element/newElement.ts
Normal file
40
src/element/newElement.ts
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
import { RoughCanvas } from "roughjs/bin/canvas";
|
||||||
|
|
||||||
|
import { SceneState } from "../scene/types";
|
||||||
|
import { randomSeed } from "../random";
|
||||||
|
|
||||||
|
export function newElement(
|
||||||
|
type: string,
|
||||||
|
x: number,
|
||||||
|
y: number,
|
||||||
|
strokeColor: string,
|
||||||
|
backgroundColor: string,
|
||||||
|
fillStyle: string,
|
||||||
|
strokeWidth: number,
|
||||||
|
roughness: number,
|
||||||
|
opacity: number,
|
||||||
|
width = 0,
|
||||||
|
height = 0
|
||||||
|
) {
|
||||||
|
const element = {
|
||||||
|
type: type,
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
width: width,
|
||||||
|
height: height,
|
||||||
|
isSelected: false,
|
||||||
|
strokeColor: strokeColor,
|
||||||
|
backgroundColor: backgroundColor,
|
||||||
|
fillStyle: fillStyle,
|
||||||
|
strokeWidth: strokeWidth,
|
||||||
|
roughness: roughness,
|
||||||
|
opacity: opacity,
|
||||||
|
seed: randomSeed(),
|
||||||
|
draw(
|
||||||
|
rc: RoughCanvas,
|
||||||
|
context: CanvasRenderingContext2D,
|
||||||
|
sceneState: SceneState
|
||||||
|
) {}
|
||||||
|
};
|
||||||
|
return element;
|
||||||
|
}
|
32
src/element/resizeTest.ts
Normal file
32
src/element/resizeTest.ts
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
import { ExcalidrawElement } from "./types";
|
||||||
|
import { SceneState } from "../scene/types";
|
||||||
|
|
||||||
|
import { handlerRectangles } from "./handlerRectangles";
|
||||||
|
|
||||||
|
export function resizeTest(
|
||||||
|
element: ExcalidrawElement,
|
||||||
|
x: number,
|
||||||
|
y: number,
|
||||||
|
sceneState: SceneState
|
||||||
|
): string | false {
|
||||||
|
if (element.type === "text") return false;
|
||||||
|
|
||||||
|
const handlers = handlerRectangles(element, sceneState);
|
||||||
|
|
||||||
|
const filter = Object.keys(handlers).filter(key => {
|
||||||
|
const handler = handlers[key];
|
||||||
|
|
||||||
|
return (
|
||||||
|
x + sceneState.scrollX >= handler[0] &&
|
||||||
|
x + sceneState.scrollX <= handler[0] + handler[2] &&
|
||||||
|
y + sceneState.scrollY >= handler[1] &&
|
||||||
|
y + sceneState.scrollY <= handler[1] + handler[3]
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (filter.length > 0) {
|
||||||
|
return filter[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
7
src/element/typeChecks.ts
Normal file
7
src/element/typeChecks.ts
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
import { ExcalidrawElement, ExcalidrawTextElement } from "./types";
|
||||||
|
|
||||||
|
export function isTextElement(
|
||||||
|
element: ExcalidrawElement
|
||||||
|
): element is ExcalidrawTextElement {
|
||||||
|
return element.type === "text";
|
||||||
|
}
|
9
src/element/types.ts
Normal file
9
src/element/types.ts
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
import { newElement } from "./newElement";
|
||||||
|
|
||||||
|
export type ExcalidrawElement = ReturnType<typeof newElement>;
|
||||||
|
export type ExcalidrawTextElement = ExcalidrawElement & {
|
||||||
|
type: "text";
|
||||||
|
font: string;
|
||||||
|
text: string;
|
||||||
|
actualBoundingBoxAscent: number;
|
||||||
|
};
|
489
src/index.tsx
489
src/index.tsx
@ -5,22 +5,27 @@ import { RoughCanvas } from "roughjs/bin/canvas";
|
|||||||
import { TwitterPicker } from "react-color";
|
import { TwitterPicker } from "react-color";
|
||||||
|
|
||||||
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
|
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
|
||||||
import { LCG, randomSeed, withCustomMathRandom } from "./random";
|
import { randomSeed } from "./random";
|
||||||
import { distanceBetweenPointAndSegment } from "./math";
|
|
||||||
import { roundRect } from "./roundRect";
|
import { roundRect } from "./roundRect";
|
||||||
|
import {
|
||||||
|
newElement,
|
||||||
|
resizeTest,
|
||||||
|
generateDraw,
|
||||||
|
getElementAbsoluteX1,
|
||||||
|
getElementAbsoluteX2,
|
||||||
|
getElementAbsoluteY1,
|
||||||
|
getElementAbsoluteY2,
|
||||||
|
handlerRectangles,
|
||||||
|
hitTest,
|
||||||
|
isTextElement
|
||||||
|
} from "./element";
|
||||||
|
import { SceneState } from "./scene/types";
|
||||||
|
import { ExcalidrawElement, ExcalidrawTextElement } from "./element/types";
|
||||||
|
|
||||||
import EditableText from "./components/EditableText";
|
import EditableText from "./components/EditableText";
|
||||||
|
|
||||||
import "./styles.scss";
|
import "./styles.scss";
|
||||||
|
|
||||||
type ExcalidrawElement = ReturnType<typeof newElement>;
|
|
||||||
type ExcalidrawTextElement = ExcalidrawElement & {
|
|
||||||
type: "text";
|
|
||||||
font: string;
|
|
||||||
text: string;
|
|
||||||
actualBoundingBoxAscent: number;
|
|
||||||
};
|
|
||||||
|
|
||||||
const LOCAL_STORAGE_KEY = "excalidraw";
|
const LOCAL_STORAGE_KEY = "excalidraw";
|
||||||
const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
|
const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
|
||||||
|
|
||||||
@ -58,186 +63,6 @@ function restoreHistoryEntry(entry: string) {
|
|||||||
skipHistory = true;
|
skipHistory = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
|
|
||||||
// For shapes that are composed of lines, we only enable point-selection when the distance
|
|
||||||
// of the click is less than x pixels of any of the lines that the shape is composed of
|
|
||||||
const lineThreshold = 10;
|
|
||||||
|
|
||||||
if (element.type === "ellipse") {
|
|
||||||
// https://stackoverflow.com/a/46007540/232122
|
|
||||||
const px = Math.abs(x - element.x - element.width / 2);
|
|
||||||
const py = Math.abs(y - element.y - element.height / 2);
|
|
||||||
|
|
||||||
let tx = 0.707;
|
|
||||||
let ty = 0.707;
|
|
||||||
|
|
||||||
const a = element.width / 2;
|
|
||||||
const b = element.height / 2;
|
|
||||||
|
|
||||||
[0, 1, 2, 3].forEach(x => {
|
|
||||||
const xx = a * tx;
|
|
||||||
const yy = b * ty;
|
|
||||||
|
|
||||||
const ex = ((a * a - b * b) * tx ** 3) / a;
|
|
||||||
const ey = ((b * b - a * a) * ty ** 3) / b;
|
|
||||||
|
|
||||||
const rx = xx - ex;
|
|
||||||
const ry = yy - ey;
|
|
||||||
|
|
||||||
const qx = px - ex;
|
|
||||||
const qy = py - ey;
|
|
||||||
|
|
||||||
const r = Math.hypot(ry, rx);
|
|
||||||
const q = Math.hypot(qy, qx);
|
|
||||||
|
|
||||||
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
|
|
||||||
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
|
|
||||||
const t = Math.hypot(ty, tx);
|
|
||||||
tx /= t;
|
|
||||||
ty /= t;
|
|
||||||
});
|
|
||||||
|
|
||||||
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
|
|
||||||
} else if (element.type === "rectangle") {
|
|
||||||
const x1 = getElementAbsoluteX1(element);
|
|
||||||
const x2 = getElementAbsoluteX2(element);
|
|
||||||
const y1 = getElementAbsoluteY1(element);
|
|
||||||
const y2 = getElementAbsoluteY2(element);
|
|
||||||
|
|
||||||
// (x1, y1) --A-- (x2, y1)
|
|
||||||
// |D |B
|
|
||||||
// (x1, y2) --C-- (x2, y2)
|
|
||||||
return (
|
|
||||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
|
|
||||||
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
|
|
||||||
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
|
|
||||||
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
|
|
||||||
);
|
|
||||||
} else if (element.type === "diamond") {
|
|
||||||
x -= element.x;
|
|
||||||
y -= element.y;
|
|
||||||
|
|
||||||
const [
|
|
||||||
topX,
|
|
||||||
topY,
|
|
||||||
rightX,
|
|
||||||
rightY,
|
|
||||||
bottomX,
|
|
||||||
bottomY,
|
|
||||||
leftX,
|
|
||||||
leftY
|
|
||||||
] = getDiamondPoints(element);
|
|
||||||
|
|
||||||
return (
|
|
||||||
distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
|
|
||||||
lineThreshold ||
|
|
||||||
distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
|
|
||||||
lineThreshold ||
|
|
||||||
distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
|
|
||||||
lineThreshold ||
|
|
||||||
distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
|
|
||||||
lineThreshold
|
|
||||||
);
|
|
||||||
} else if (element.type === "arrow") {
|
|
||||||
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
|
||||||
// The computation is done at the origin, we need to add a translation
|
|
||||||
x -= element.x;
|
|
||||||
y -= element.y;
|
|
||||||
|
|
||||||
return (
|
|
||||||
// \
|
|
||||||
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
|
|
||||||
// -----
|
|
||||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
|
|
||||||
// /
|
|
||||||
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
|
|
||||||
);
|
|
||||||
} else if (element.type === "text") {
|
|
||||||
const x1 = getElementAbsoluteX1(element);
|
|
||||||
const x2 = getElementAbsoluteX2(element);
|
|
||||||
const y1 = getElementAbsoluteY1(element);
|
|
||||||
const y2 = getElementAbsoluteY2(element);
|
|
||||||
|
|
||||||
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
|
||||||
} else if (element.type === "selection") {
|
|
||||||
console.warn("This should not happen, we need to investigate why it does.");
|
|
||||||
return false;
|
|
||||||
} else {
|
|
||||||
throw new Error("Unimplemented type " + element.type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function resizeTest(
|
|
||||||
element: ExcalidrawElement,
|
|
||||||
x: number,
|
|
||||||
y: number,
|
|
||||||
sceneState: SceneState
|
|
||||||
): string | false {
|
|
||||||
if (element.type === "text") return false;
|
|
||||||
|
|
||||||
const handlers = handlerRectangles(element, sceneState);
|
|
||||||
|
|
||||||
const filter = Object.keys(handlers).filter(key => {
|
|
||||||
const handler = handlers[key];
|
|
||||||
|
|
||||||
return (
|
|
||||||
x + sceneState.scrollX >= handler[0] &&
|
|
||||||
x + sceneState.scrollX <= handler[0] + handler[2] &&
|
|
||||||
y + sceneState.scrollY >= handler[1] &&
|
|
||||||
y + sceneState.scrollY <= handler[1] + handler[3]
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
if (filter.length > 0) {
|
|
||||||
return filter[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
function newElement(
|
|
||||||
type: string,
|
|
||||||
x: number,
|
|
||||||
y: number,
|
|
||||||
strokeColor: string,
|
|
||||||
backgroundColor: string,
|
|
||||||
fillStyle: string,
|
|
||||||
strokeWidth: number,
|
|
||||||
roughness: number,
|
|
||||||
opacity: number,
|
|
||||||
width = 0,
|
|
||||||
height = 0
|
|
||||||
) {
|
|
||||||
const element = {
|
|
||||||
type: type,
|
|
||||||
x: x,
|
|
||||||
y: y,
|
|
||||||
width: width,
|
|
||||||
height: height,
|
|
||||||
isSelected: false,
|
|
||||||
strokeColor: strokeColor,
|
|
||||||
backgroundColor: backgroundColor,
|
|
||||||
fillStyle: fillStyle,
|
|
||||||
strokeWidth: strokeWidth,
|
|
||||||
roughness: roughness,
|
|
||||||
opacity: opacity,
|
|
||||||
seed: randomSeed(),
|
|
||||||
draw(
|
|
||||||
rc: RoughCanvas,
|
|
||||||
context: CanvasRenderingContext2D,
|
|
||||||
sceneState: SceneState
|
|
||||||
) {}
|
|
||||||
};
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
|
|
||||||
type SceneState = {
|
|
||||||
scrollX: number;
|
|
||||||
scrollY: number;
|
|
||||||
// null indicates transparent bg
|
|
||||||
viewBackgroundColor: string | null;
|
|
||||||
};
|
|
||||||
|
|
||||||
const SCROLLBAR_WIDTH = 6;
|
const SCROLLBAR_WIDTH = 6;
|
||||||
const SCROLLBAR_MIN_SIZE = 15;
|
const SCROLLBAR_MIN_SIZE = 15;
|
||||||
const SCROLLBAR_MARGIN = 4;
|
const SCROLLBAR_MARGIN = 4;
|
||||||
@ -340,86 +165,6 @@ function isOverScrollBars(
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function handlerRectangles(element: ExcalidrawElement, sceneState: SceneState) {
|
|
||||||
const elementX1 = element.x;
|
|
||||||
const elementX2 = element.x + element.width;
|
|
||||||
const elementY1 = element.y;
|
|
||||||
const elementY2 = element.y + element.height;
|
|
||||||
|
|
||||||
const margin = 4;
|
|
||||||
const minimumSize = 40;
|
|
||||||
const handlers: { [handler: string]: number[] } = {};
|
|
||||||
|
|
||||||
const marginX = element.width < 0 ? 8 : -8;
|
|
||||||
const marginY = element.height < 0 ? 8 : -8;
|
|
||||||
|
|
||||||
if (Math.abs(elementX2 - elementX1) > minimumSize) {
|
|
||||||
handlers["n"] = [
|
|
||||||
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
|
|
||||||
elementY1 - margin + sceneState.scrollY + marginY,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
];
|
|
||||||
|
|
||||||
handlers["s"] = [
|
|
||||||
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
|
|
||||||
elementY2 - margin + sceneState.scrollY - marginY,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Math.abs(elementY2 - elementY1) > minimumSize) {
|
|
||||||
handlers["w"] = [
|
|
||||||
elementX1 - margin + sceneState.scrollX + marginX,
|
|
||||||
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
];
|
|
||||||
|
|
||||||
handlers["e"] = [
|
|
||||||
elementX2 - margin + sceneState.scrollX - marginX,
|
|
||||||
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
handlers["nw"] = [
|
|
||||||
elementX1 - margin + sceneState.scrollX + marginX,
|
|
||||||
elementY1 - margin + sceneState.scrollY + marginY,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
]; // nw
|
|
||||||
handlers["ne"] = [
|
|
||||||
elementX2 - margin + sceneState.scrollX - marginX,
|
|
||||||
elementY1 - margin + sceneState.scrollY + marginY,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
]; // ne
|
|
||||||
handlers["sw"] = [
|
|
||||||
elementX1 - margin + sceneState.scrollX + marginX,
|
|
||||||
elementY2 - margin + sceneState.scrollY - marginY,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
]; // sw
|
|
||||||
handlers["se"] = [
|
|
||||||
elementX2 - margin + sceneState.scrollX - marginX,
|
|
||||||
elementY2 - margin + sceneState.scrollY - marginY,
|
|
||||||
8,
|
|
||||||
8
|
|
||||||
]; // se
|
|
||||||
|
|
||||||
if (element.type === "arrow") {
|
|
||||||
return {
|
|
||||||
nw: handlers.nw,
|
|
||||||
se: handlers.se
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
return handlers;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderScene(
|
function renderScene(
|
||||||
rc: RoughCanvas,
|
rc: RoughCanvas,
|
||||||
canvas: HTMLCanvasElement,
|
canvas: HTMLCanvasElement,
|
||||||
@ -624,16 +369,6 @@ function saveFile(name: string, data: string) {
|
|||||||
link.remove();
|
link.remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
|
|
||||||
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
|
||||||
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
|
||||||
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
|
||||||
return [
|
|
||||||
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
|
||||||
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
function getDateTime() {
|
function getDateTime() {
|
||||||
const date = new Date();
|
const date = new Date();
|
||||||
const year = date.getFullYear();
|
const year = date.getFullYear();
|
||||||
@ -646,16 +381,6 @@ function getDateTime() {
|
|||||||
return `${year}${month}${day}${hr}${min}${secs}`;
|
return `${year}${month}${day}${hr}${min}${secs}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Casting second argument (DrawingSurface) to any,
|
|
||||||
// because it is requred by TS definitions and not required at runtime
|
|
||||||
const generator = rough.generator(null, null as any);
|
|
||||||
|
|
||||||
function isTextElement(
|
|
||||||
element: ExcalidrawElement
|
|
||||||
): element is ExcalidrawTextElement {
|
|
||||||
return element.type === "text";
|
|
||||||
}
|
|
||||||
|
|
||||||
function isInputLike(
|
function isInputLike(
|
||||||
target: Element | EventTarget | null
|
target: Element | EventTarget | null
|
||||||
): target is HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement {
|
): target is HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement {
|
||||||
@ -666,190 +391,6 @@ function isInputLike(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function getArrowPoints(element: ExcalidrawElement) {
|
|
||||||
const x1 = 0;
|
|
||||||
const y1 = 0;
|
|
||||||
const x2 = element.width;
|
|
||||||
const y2 = element.height;
|
|
||||||
|
|
||||||
const size = 30; // pixels
|
|
||||||
const distance = Math.hypot(x2 - x1, y2 - y1);
|
|
||||||
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
|
||||||
const minSize = Math.min(size, distance / 2);
|
|
||||||
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
|
||||||
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
|
||||||
|
|
||||||
const angle = 20; // degrees
|
|
||||||
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
|
||||||
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
|
||||||
|
|
||||||
return [x1, y1, x2, y2, x3, y3, x4, y4];
|
|
||||||
}
|
|
||||||
|
|
||||||
function getDiamondPoints(element: ExcalidrawElement) {
|
|
||||||
const topX = Math.floor(element.width / 2) + 1;
|
|
||||||
const topY = 0;
|
|
||||||
const rightX = element.width;
|
|
||||||
const rightY = Math.floor(element.height / 2) + 1;
|
|
||||||
const bottomX = topX;
|
|
||||||
const bottomY = element.height;
|
|
||||||
const leftX = topY;
|
|
||||||
const leftY = rightY;
|
|
||||||
|
|
||||||
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
|
|
||||||
}
|
|
||||||
|
|
||||||
function generateDraw(element: ExcalidrawElement) {
|
|
||||||
if (element.type === "selection") {
|
|
||||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
|
||||||
const fillStyle = context.fillStyle;
|
|
||||||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
|
||||||
context.fillRect(
|
|
||||||
element.x + scrollX,
|
|
||||||
element.y + scrollY,
|
|
||||||
element.width,
|
|
||||||
element.height
|
|
||||||
);
|
|
||||||
context.fillStyle = fillStyle;
|
|
||||||
};
|
|
||||||
} else if (element.type === "rectangle") {
|
|
||||||
const shape = withCustomMathRandom(element.seed, () => {
|
|
||||||
return generator.rectangle(0, 0, element.width, element.height, {
|
|
||||||
stroke: element.strokeColor,
|
|
||||||
fill: element.backgroundColor,
|
|
||||||
fillStyle: element.fillStyle,
|
|
||||||
strokeWidth: element.strokeWidth,
|
|
||||||
roughness: element.roughness
|
|
||||||
});
|
|
||||||
});
|
|
||||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
|
||||||
context.globalAlpha = element.opacity / 100;
|
|
||||||
context.translate(element.x + scrollX, element.y + scrollY);
|
|
||||||
rc.draw(shape);
|
|
||||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
|
||||||
context.globalAlpha = 1;
|
|
||||||
};
|
|
||||||
} else if (element.type === "diamond") {
|
|
||||||
const shape = withCustomMathRandom(element.seed, () => {
|
|
||||||
const [
|
|
||||||
topX,
|
|
||||||
topY,
|
|
||||||
rightX,
|
|
||||||
rightY,
|
|
||||||
bottomX,
|
|
||||||
bottomY,
|
|
||||||
leftX,
|
|
||||||
leftY
|
|
||||||
] = getDiamondPoints(element);
|
|
||||||
return generator.polygon(
|
|
||||||
[
|
|
||||||
[topX, topY],
|
|
||||||
[rightX, rightY],
|
|
||||||
[bottomX, bottomY],
|
|
||||||
[leftX, leftY]
|
|
||||||
],
|
|
||||||
{
|
|
||||||
stroke: element.strokeColor,
|
|
||||||
fill: element.backgroundColor,
|
|
||||||
fillStyle: element.fillStyle,
|
|
||||||
strokeWidth: element.strokeWidth,
|
|
||||||
roughness: element.roughness
|
|
||||||
}
|
|
||||||
);
|
|
||||||
});
|
|
||||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
|
||||||
context.globalAlpha = element.opacity / 100;
|
|
||||||
context.translate(element.x + scrollX, element.y + scrollY);
|
|
||||||
rc.draw(shape);
|
|
||||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
|
||||||
context.globalAlpha = 1;
|
|
||||||
};
|
|
||||||
} else if (element.type === "ellipse") {
|
|
||||||
const shape = withCustomMathRandom(element.seed, () =>
|
|
||||||
generator.ellipse(
|
|
||||||
element.width / 2,
|
|
||||||
element.height / 2,
|
|
||||||
element.width,
|
|
||||||
element.height,
|
|
||||||
{
|
|
||||||
stroke: element.strokeColor,
|
|
||||||
fill: element.backgroundColor,
|
|
||||||
fillStyle: element.fillStyle,
|
|
||||||
strokeWidth: element.strokeWidth,
|
|
||||||
roughness: element.roughness
|
|
||||||
}
|
|
||||||
)
|
|
||||||
);
|
|
||||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
|
||||||
context.globalAlpha = element.opacity / 100;
|
|
||||||
context.translate(element.x + scrollX, element.y + scrollY);
|
|
||||||
rc.draw(shape);
|
|
||||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
|
||||||
context.globalAlpha = 1;
|
|
||||||
};
|
|
||||||
} else if (element.type === "arrow") {
|
|
||||||
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
|
||||||
const options = {
|
|
||||||
stroke: element.strokeColor,
|
|
||||||
strokeWidth: element.strokeWidth,
|
|
||||||
roughness: element.roughness
|
|
||||||
};
|
|
||||||
|
|
||||||
const shapes = withCustomMathRandom(element.seed, () => [
|
|
||||||
// \
|
|
||||||
generator.line(x3, y3, x2, y2, options),
|
|
||||||
// -----
|
|
||||||
generator.line(x1, y1, x2, y2, options),
|
|
||||||
// /
|
|
||||||
generator.line(x4, y4, x2, y2, options)
|
|
||||||
]);
|
|
||||||
|
|
||||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
|
||||||
context.globalAlpha = element.opacity / 100;
|
|
||||||
context.translate(element.x + scrollX, element.y + scrollY);
|
|
||||||
shapes.forEach(shape => rc.draw(shape));
|
|
||||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
|
||||||
context.globalAlpha = 1;
|
|
||||||
};
|
|
||||||
return;
|
|
||||||
} else if (isTextElement(element)) {
|
|
||||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
|
||||||
context.globalAlpha = element.opacity / 100;
|
|
||||||
const font = context.font;
|
|
||||||
context.font = element.font;
|
|
||||||
const fillStyle = context.fillStyle;
|
|
||||||
context.fillStyle = element.strokeColor;
|
|
||||||
context.fillText(
|
|
||||||
element.text,
|
|
||||||
element.x + scrollX,
|
|
||||||
element.y + element.actualBoundingBoxAscent + scrollY
|
|
||||||
);
|
|
||||||
context.fillStyle = fillStyle;
|
|
||||||
context.font = font;
|
|
||||||
context.globalAlpha = 1;
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
throw new Error("Unimplemented type " + element.type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the element is created from right to left, the width is going to be negative
|
|
||||||
// This set of functions retrieves the absolute position of the 4 points.
|
|
||||||
// We can't just always normalize it since we need to remember the fact that an arrow
|
|
||||||
// is pointing left or right.
|
|
||||||
function getElementAbsoluteX1(element: ExcalidrawElement) {
|
|
||||||
return element.width >= 0 ? element.x : element.x + element.width;
|
|
||||||
}
|
|
||||||
function getElementAbsoluteX2(element: ExcalidrawElement) {
|
|
||||||
return element.width >= 0 ? element.x + element.width : element.x;
|
|
||||||
}
|
|
||||||
function getElementAbsoluteY1(element: ExcalidrawElement) {
|
|
||||||
return element.height >= 0 ? element.y : element.y + element.height;
|
|
||||||
}
|
|
||||||
function getElementAbsoluteY2(element: ExcalidrawElement) {
|
|
||||||
return element.height >= 0 ? element.y + element.height : element.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
function setSelection(selection: ExcalidrawElement) {
|
function setSelection(selection: ExcalidrawElement) {
|
||||||
const selectionX1 = getElementAbsoluteX1(selection);
|
const selectionX1 = getElementAbsoluteX1(selection);
|
||||||
const selectionX2 = getElementAbsoluteX2(selection);
|
const selectionX2 = getElementAbsoluteX2(selection);
|
||||||
|
16
src/math.ts
16
src/math.ts
@ -36,3 +36,19 @@ export function distanceBetweenPointAndSegment(
|
|||||||
const dy = y - yy;
|
const dy = y - yy;
|
||||||
return Math.hypot(dx, dy);
|
return Math.hypot(dx, dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function rotate(
|
||||||
|
x1: number,
|
||||||
|
y1: number,
|
||||||
|
x2: number,
|
||||||
|
y2: number,
|
||||||
|
angle: number
|
||||||
|
) {
|
||||||
|
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||||
|
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||||
|
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||||
|
return [
|
||||||
|
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||||
|
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||||
|
];
|
||||||
|
}
|
||||||
|
6
src/scene/types.ts
Normal file
6
src/scene/types.ts
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
export type SceneState = {
|
||||||
|
scrollX: number;
|
||||||
|
scrollY: number;
|
||||||
|
// null indicates transparent bg
|
||||||
|
viewBackgroundColor: string | null;
|
||||||
|
};
|
Loading…
x
Reference in New Issue
Block a user