fix: image insertion bugs (#7278)
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adfd95be33
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@ -4740,9 +4740,13 @@ class App extends React.Component<AppProps, AppState> {
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});
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const { x, y } = viewportCoordsToSceneCoords(event, this.state);
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const frame = this.getTopLayerFrameAtSceneCoords({ x, y });
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mutateElement(pendingImageElement, {
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x,
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y,
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frameId: frame ? frame.id : null,
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});
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} else if (this.state.activeTool.type === "freedraw") {
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this.handleFreeDrawElementOnPointerDown(
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@ -5609,9 +5613,11 @@ class App extends React.Component<AppProps, AppState> {
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private createImageElement = ({
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sceneX,
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sceneY,
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addToFrameUnderCursor = true,
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}: {
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sceneX: number;
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sceneY: number;
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addToFrameUnderCursor?: boolean;
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}) => {
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const [gridX, gridY] = getGridPoint(
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sceneX,
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@ -5621,10 +5627,12 @@ class App extends React.Component<AppProps, AppState> {
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: this.state.gridSize,
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);
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const topLayerFrame = this.getTopLayerFrameAtSceneCoords({
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x: gridX,
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y: gridY,
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});
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const topLayerFrame = addToFrameUnderCursor
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? this.getTopLayerFrameAtSceneCoords({
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x: gridX,
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y: gridY,
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})
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: null;
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const element = newImageElement({
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type: "image",
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@ -7554,6 +7562,7 @@ class App extends React.Component<AppProps, AppState> {
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const imageElement = this.createImageElement({
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sceneX: x,
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sceneY: y,
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addToFrameUnderCursor: false,
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});
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if (insertOnCanvasDirectly) {
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@ -99,7 +99,7 @@ export const setCursorForShape = (
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interactiveCanvas.style.cursor = `url(${url}), auto`;
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} else if (!["image", "custom"].includes(appState.activeTool.type)) {
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interactiveCanvas.style.cursor = CURSOR_TYPE.CROSSHAIR;
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} else {
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} else if (appState.activeTool.type !== "image") {
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interactiveCanvas.style.cursor = CURSOR_TYPE.AUTO;
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}
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};
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