TS, Prettier, Eslint (#39)
* TS, Prettier, Eslint * Used rough ts definitions
This commit is contained in:
parent
4eda1cfb5d
commit
1383758aa7
30
package.json
30
package.json
@ -7,11 +7,16 @@
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"dependencies": {
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"dependencies": {
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"react": "16.12.0",
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"react": "16.12.0",
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"react-dom": "16.12.0",
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"react-dom": "16.12.0",
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"react-scripts": "3.0.1",
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"react-scripts": "3.3.0",
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"roughjs": "3.1.0"
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"roughjs": "3.1.0"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"typescript": "3.3.3"
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"@types/react": "16.9.17",
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"@types/react-dom": "16.9.4",
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"husky": "3.1.0",
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"lint-staged": "9.5.0",
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"prettier": "1.19.1",
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"typescript": "3.7.4"
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},
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},
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"scripts": {
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"scripts": {
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"start": "react-scripts start",
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"start": "react-scripts start",
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@ -24,5 +29,22 @@
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"not dead",
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"not dead",
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"not ie <= 11",
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"not ie <= 11",
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"not op_mini all"
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"not op_mini all"
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]
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],
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}
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"eslintConfig": {
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"extends": "react-app"
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},
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"husky": {
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"hooks": {
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"pre-commit": "lint-staged"
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}
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},
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"lint-staged": {
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"*.{js,css,json,md,ts,tsx}": [
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"prettier --write",
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"git add"
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],
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"*.{js,ts,tsx}": [
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"eslint"
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]
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}
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}
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529
src/index.js
529
src/index.js
@ -1,529 +0,0 @@
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import React from "react";
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import ReactDOM from "react-dom";
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import rough from "roughjs/dist/rough.umd.js";
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import "./styles.css";
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var elements = [];
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function isInsideAnElement(x, y) {
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return (element) => {
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const x1 = getElementAbsoluteX1(element)
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const x2 = getElementAbsoluteX2(element)
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const y1 = getElementAbsoluteY1(element)
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const y2 = getElementAbsoluteY2(element)
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return (x >= x1 && x <= x2) && (y >= y1 && y <= y2)
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}
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}
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function newElement(type, x, y, width = 0, height = 0) {
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const element = {
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type: type,
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x: x,
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y: y,
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width: width,
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height: height,
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isSelected: false
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};
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return element;
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}
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function exportAsPNG({
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exportBackground,
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exportVisibleOnly,
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exportPadding = 10
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}) {
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if ( !elements.length ) return window.alert("Cannot export empty canvas.");
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// deselect & rerender
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clearSelection();
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drawScene();
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// calculate visible-area coords
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let subCanvasX1 = Infinity;
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let subCanvasX2 = 0;
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let subCanvasY1 = Infinity;
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let subCanvasY2 = 0;
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elements.forEach(element => {
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subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
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subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
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subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
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subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
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});
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// create temporary canvas from which we'll export
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const tempCanvas = document.createElement("canvas");
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const tempCanvasCtx = tempCanvas.getContext("2d");
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tempCanvas.style.display = "none";
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document.body.appendChild(tempCanvas);
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tempCanvas.width = exportVisibleOnly
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? subCanvasX2 - subCanvasX1 + exportPadding * 2
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: canvas.width;
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tempCanvas.height = exportVisibleOnly
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? subCanvasY2 - subCanvasY1 + exportPadding * 2
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: canvas.height;
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if (exportBackground) {
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tempCanvasCtx.fillStyle = "#FFF";
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tempCanvasCtx.fillRect(0, 0, canvas.width, canvas.height);
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}
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// copy our original canvas onto the temp canvas
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tempCanvasCtx.drawImage(
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canvas, // source
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exportVisibleOnly // sx
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? subCanvasX1 - exportPadding
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: 0,
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exportVisibleOnly // sy
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? subCanvasY1 - exportPadding
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: 0,
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exportVisibleOnly // sWidth
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? subCanvasX2 - subCanvasX1 + exportPadding * 2
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: canvas.width,
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exportVisibleOnly // sHeight
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? subCanvasY2 - subCanvasY1 + exportPadding * 2
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: canvas.height,
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0, // dx
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0, // dy
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exportVisibleOnly ? tempCanvas.width : canvas.width, // dWidth
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exportVisibleOnly ? tempCanvas.height : canvas.height // dHeight
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);
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// create a temporary <a> elem which we'll use to download the image
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const link = document.createElement("a");
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link.setAttribute("download", "excalibur.png");
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link.setAttribute("href", tempCanvas.toDataURL("image/png"));
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link.click();
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// clean up the DOM
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link.remove();
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if (tempCanvas !== canvas) tempCanvas.remove();
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}
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function rotate(x1, y1, x2, y2, angle) {
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// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
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// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
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// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
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return [
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(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
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(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
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];
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}
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var generator = rough.generator();
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function generateDraw(element) {
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if (element.type === "selection") {
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element.draw = (rc, context) => {
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const fillStyle = context.fillStyle;
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context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(element.x, element.y, element.width, element.height);
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context.fillStyle = fillStyle;
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};
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} else if (element.type === "rectangle") {
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const shape = generator.rectangle(0, 0, element.width, element.height);
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element.draw = (rc, context) => {
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context.translate(element.x, element.y);
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rc.draw(shape);
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context.translate(-element.x, -element.y);
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};
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} else if (element.type === "ellipse") {
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const shape = generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height
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);
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element.draw = (rc, context) => {
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context.translate(element.x, element.y);
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rc.draw(shape);
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context.translate(-element.x, -element.y);
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};
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} else if (element.type === "arrow") {
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const x1 = 0;
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const size = 30; // pixels
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const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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// Scale down the arrow until we hit a certain size so that it doesn't look weird
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const minSize = Math.min(size, distance / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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const shapes = [
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// \
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generator.line(x3, y3, x2, y2),
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// -----
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generator.line(x1, y1, x2, y2),
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// /
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generator.line(x4, y4, x2, y2)
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];
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element.draw = (rc, context) => {
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context.translate(element.x, element.y);
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shapes.forEach(shape => rc.draw(shape));
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context.translate(-element.x, -element.y);
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};
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return;
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} else if (element.type === "text") {
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element.draw = (rc, context) => {
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const font = context.font;
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context.font = element.font;
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context.fillText(
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element.text,
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element.x,
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element.y + element.measure.actualBoundingBoxAscent
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);
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context.font = font;
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};
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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// We can't just always normalize it since we need to remember the fact that an arrow
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// is pointing left or right.
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function getElementAbsoluteX1(element) {
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return element.width >= 0 ? element.x : element.x + element.width;
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}
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function getElementAbsoluteX2(element) {
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return element.width >= 0 ? element.x + element.width : element.x;
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}
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function getElementAbsoluteY1(element) {
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return element.height >= 0 ? element.y : element.y + element.height;
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}
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function getElementAbsoluteY2(element) {
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return element.height >= 0 ? element.y + element.height : element.y;
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}
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function setSelection(selection) {
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const selectionX1 = getElementAbsoluteX1(selection);
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const selectionX2 = getElementAbsoluteX2(selection);
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const selectionY1 = getElementAbsoluteY1(selection);
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const selectionY2 = getElementAbsoluteY2(selection);
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elements.forEach(element => {
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const elementX1 = getElementAbsoluteX1(element);
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const elementX2 = getElementAbsoluteX2(element);
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const elementY1 = getElementAbsoluteY1(element);
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const elementY2 = getElementAbsoluteY2(element);
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element.isSelected =
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element.type !== "selection" &&
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selectionX1 <= elementX1 &&
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selectionY1 <= elementY1 &&
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selectionX2 >= elementX2 &&
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selectionY2 >= elementY2;
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});
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}
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function clearSelection() {
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elements.forEach(element => {
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element.isSelected = false;
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});
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}
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class App extends React.Component {
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componentDidMount() {
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this.onKeyDown = event => {
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if (event.key === "Backspace" && event.target.nodeName !== "INPUT") {
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for (var i = elements.length - 1; i >= 0; --i) {
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if (elements[i].isSelected) {
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elements.splice(i, 1);
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}
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}
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drawScene();
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event.preventDefault();
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} else if (
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event.key === "ArrowLeft" ||
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event.key === "ArrowRight" ||
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event.key === "ArrowUp" ||
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event.key === "ArrowDown"
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) {
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const step = event.shiftKey ? 5 : 1;
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elements.forEach(element => {
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if (element.isSelected) {
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if (event.key === "ArrowLeft") element.x -= step;
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else if (event.key === "ArrowRight") element.x += step;
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else if (event.key === "ArrowUp") element.y -= step;
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else if (event.key === "ArrowDown") element.y += step;
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}
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});
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drawScene();
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event.preventDefault();
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}
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};
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document.addEventListener("keydown", this.onKeyDown, false);
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}
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componentWillUnmount() {
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document.removeEventListener("keydown", this.onKeyDown, false);
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}
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constructor() {
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super();
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this.state = {
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draggingElement: null,
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elementType: "selection",
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exportBackground: false,
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exportVisibleOnly: true,
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exportPadding: 10
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};
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}
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render() {
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const ElementOption = ({ type, children }) => {
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return (
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<label>
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<input
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type="radio"
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checked={this.state.elementType === type}
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onChange={() => {
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this.setState({ elementType: type });
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clearSelection();
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drawScene();
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}}
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/>
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{children}
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</label>
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);
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};
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return <>
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<div className="exportWrapper">
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<button onClick={() => {
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exportAsPNG({
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exportBackground: this.state.exportBackground,
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exportVisibleOnly: this.state.exportVisibleOnly,
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exportPadding: this.state.exportPadding
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})
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}}>Export to png</button>
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<label>
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<input type="checkbox"
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checked={this.state.exportBackground}
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onChange={e => {
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this.setState({ exportBackground: e.target.checked })
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}}
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/> background
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</label>
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<label>
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<input type="checkbox"
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checked={this.state.exportVisibleOnly}
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onChange={e => {
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this.setState({ exportVisibleOnly: e.target.checked })
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}}
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/>
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visible area only
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</label>
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(padding:
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<input type="number" value={this.state.exportPadding}
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onChange={e => {
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this.setState({ exportPadding: e.target.value });
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}}
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disabled={!this.state.exportVisibleOnly}/>
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px)
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</div>
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<div>
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{/* Can't use the <ElementOption> form because ElementOption is re-defined
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on every render, which would blow up and re-create the entire DOM tree,
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which in addition to being inneficient, messes up with browser text
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selection */}
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{ElementOption({ type: "rectangle", children: "Rectangle" })}
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{ElementOption({ type: "ellipse", children: "Ellipse" })}
|
|
||||||
{ElementOption({ type: "arrow", children: "Arrow" })}
|
|
||||||
{ElementOption({ type: "text", children: "Text" })}
|
|
||||||
{ElementOption({ type: "selection", children: "Selection" })}
|
|
||||||
<canvas
|
|
||||||
id="canvas"
|
|
||||||
width={window.innerWidth}
|
|
||||||
height={window.innerHeight}
|
|
||||||
onMouseDown={e => {
|
|
||||||
const x = e.clientX - e.target.offsetLeft;
|
|
||||||
const y = e.clientY - e.target.offsetTop;
|
|
||||||
const element = newElement(this.state.elementType, x, y);
|
|
||||||
let isDraggingElements = false;
|
|
||||||
const cursorStyle = document.documentElement.style.cursor;
|
|
||||||
if (this.state.elementType === "selection") {
|
|
||||||
const selectedElement = elements.find(element => {
|
|
||||||
const isSelected = isInsideAnElement(x, y)(element)
|
|
||||||
if (isSelected) {
|
|
||||||
element.isSelected = true
|
|
||||||
}
|
|
||||||
return isSelected
|
|
||||||
})
|
|
||||||
|
|
||||||
if (selectedElement) {
|
|
||||||
this.setState({ draggingElement: selectedElement });
|
|
||||||
} else {
|
|
||||||
clearSelection()
|
|
||||||
}
|
|
||||||
|
|
||||||
isDraggingElements = elements.some(element => element.isSelected);
|
|
||||||
|
|
||||||
if (isDraggingElements) {
|
|
||||||
document.documentElement.style.cursor = "move";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.state.elementType === "text") {
|
|
||||||
const text = prompt("What text do you want?");
|
|
||||||
if (text === null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
element.text = text;
|
|
||||||
element.font = "20px Virgil";
|
|
||||||
const font = context.font;
|
|
||||||
context.font = element.font;
|
|
||||||
element.measure = context.measureText(element.text);
|
|
||||||
context.font = font;
|
|
||||||
const height =
|
|
||||||
element.measure.actualBoundingBoxAscent +
|
|
||||||
element.measure.actualBoundingBoxDescent;
|
|
||||||
// Center the text
|
|
||||||
element.x -= element.measure.width / 2;
|
|
||||||
element.y -= element.measure.actualBoundingBoxAscent;
|
|
||||||
element.width = element.measure.width;
|
|
||||||
element.height = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
generateDraw(element);
|
|
||||||
elements.push(element);
|
|
||||||
if (this.state.elementType === "text") {
|
|
||||||
this.setState({
|
|
||||||
draggingElement: null,
|
|
||||||
elementType: "selection"
|
|
||||||
});
|
|
||||||
element.isSelected = true;
|
|
||||||
} else {
|
|
||||||
this.setState({ draggingElement: element });
|
|
||||||
}
|
|
||||||
|
|
||||||
let lastX = x;
|
|
||||||
let lastY = y;
|
|
||||||
|
|
||||||
const onMouseMove = e => {
|
|
||||||
if (isDraggingElements) {
|
|
||||||
const selectedElements = elements.filter(el => el.isSelected);
|
|
||||||
if (selectedElements.length) {
|
|
||||||
const x = e.clientX - e.target.offsetLeft;
|
|
||||||
const y = e.clientY - e.target.offsetTop;
|
|
||||||
selectedElements.forEach(element => {
|
|
||||||
element.x += x - lastX;
|
|
||||||
element.y += y - lastY;
|
|
||||||
});
|
|
||||||
lastX = x;
|
|
||||||
lastY = y;
|
|
||||||
drawScene();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// It is very important to read this.state within each move event,
|
|
||||||
// otherwise we would read a stale one!
|
|
||||||
const draggingElement = this.state.draggingElement;
|
|
||||||
if (!draggingElement) return;
|
|
||||||
let width = e.clientX - e.target.offsetLeft - draggingElement.x;
|
|
||||||
let height = e.clientY - e.target.offsetTop - draggingElement.y;
|
|
||||||
draggingElement.width = width;
|
|
||||||
// Make a perfect square or circle when shift is enabled
|
|
||||||
draggingElement.height = e.shiftKey ? width : height;
|
|
||||||
|
|
||||||
generateDraw(draggingElement);
|
|
||||||
|
|
||||||
if (this.state.elementType === "selection") {
|
|
||||||
setSelection(draggingElement);
|
|
||||||
}
|
|
||||||
drawScene();
|
|
||||||
};
|
|
||||||
|
|
||||||
const onMouseUp = e => {
|
|
||||||
const { draggingElement, elementType } = this.state
|
|
||||||
|
|
||||||
window.removeEventListener("mousemove", onMouseMove);
|
|
||||||
window.removeEventListener("mouseup", onMouseUp);
|
|
||||||
|
|
||||||
document.documentElement.style.cursor = cursorStyle;
|
|
||||||
|
|
||||||
// if no element is clicked, clear the selection and redraw
|
|
||||||
if (draggingElement === null ) {
|
|
||||||
clearSelection()
|
|
||||||
drawScene();
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elementType === "selection") {
|
|
||||||
if (isDraggingElements) {
|
|
||||||
isDraggingElements = false;
|
|
||||||
}
|
|
||||||
elements.pop()
|
|
||||||
} else {
|
|
||||||
draggingElement.isSelected = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.setState({
|
|
||||||
draggingElement: null,
|
|
||||||
elementType: "selection"
|
|
||||||
});
|
|
||||||
drawScene();
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener("mousemove", onMouseMove);
|
|
||||||
window.addEventListener("mouseup", onMouseUp);
|
|
||||||
|
|
||||||
drawScene();
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
</>;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const rootElement = document.getElementById("root");
|
|
||||||
ReactDOM.render(<App />, rootElement);
|
|
||||||
const canvas = document.getElementById("canvas");
|
|
||||||
const rc = rough.canvas(canvas);
|
|
||||||
const context = canvas.getContext("2d");
|
|
||||||
|
|
||||||
// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
|
|
||||||
// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
|
|
||||||
context.translate(0.5, 0.5);
|
|
||||||
|
|
||||||
function drawScene() {
|
|
||||||
ReactDOM.render(<App />, rootElement);
|
|
||||||
|
|
||||||
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
|
|
||||||
|
|
||||||
elements.forEach(element => {
|
|
||||||
element.draw(rc, context);
|
|
||||||
if (element.isSelected) {
|
|
||||||
const margin = 4;
|
|
||||||
|
|
||||||
const elementX1 = getElementAbsoluteX1(element);
|
|
||||||
const elementX2 = getElementAbsoluteX2(element);
|
|
||||||
const elementY1 = getElementAbsoluteY1(element);
|
|
||||||
const elementY2 = getElementAbsoluteY2(element);
|
|
||||||
const lineDash = context.getLineDash();
|
|
||||||
context.setLineDash([8, 4]);
|
|
||||||
context.strokeRect(
|
|
||||||
elementX1 - margin,
|
|
||||||
elementY1 - margin,
|
|
||||||
elementX2 - elementX1 + margin * 2,
|
|
||||||
elementY2 - elementY1 + margin * 2
|
|
||||||
);
|
|
||||||
context.setLineDash(lineDash);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
drawScene();
|
|
581
src/index.tsx
Normal file
581
src/index.tsx
Normal file
@ -0,0 +1,581 @@
|
|||||||
|
import React from "react";
|
||||||
|
import ReactDOM from "react-dom";
|
||||||
|
import rough from "roughjs/bin/wrappers/rough";
|
||||||
|
import { RoughCanvas } from "roughjs/bin/canvas";
|
||||||
|
|
||||||
|
import "./styles.css";
|
||||||
|
|
||||||
|
type ExcaliburElement = ReturnType<typeof newElement>;
|
||||||
|
type ExcaliburTextElement = ExcaliburElement & {
|
||||||
|
type: "text";
|
||||||
|
font: string;
|
||||||
|
text: string;
|
||||||
|
measure: TextMetrics;
|
||||||
|
};
|
||||||
|
|
||||||
|
var elements = Array.of<ExcaliburElement>();
|
||||||
|
|
||||||
|
function isInsideAnElement(x: number, y: number) {
|
||||||
|
return (element: ExcaliburElement) => {
|
||||||
|
const x1 = getElementAbsoluteX1(element);
|
||||||
|
const x2 = getElementAbsoluteX2(element);
|
||||||
|
const y1 = getElementAbsoluteY1(element);
|
||||||
|
const y2 = getElementAbsoluteY2(element);
|
||||||
|
|
||||||
|
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function newElement(type: string, x: number, y: number, width = 0, height = 0) {
|
||||||
|
const element = {
|
||||||
|
type: type,
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
width: width,
|
||||||
|
height: height,
|
||||||
|
isSelected: false,
|
||||||
|
draw(rc: RoughCanvas, context: CanvasRenderingContext2D) {}
|
||||||
|
};
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
|
||||||
|
function exportAsPNG({
|
||||||
|
exportBackground,
|
||||||
|
exportVisibleOnly,
|
||||||
|
exportPadding = 10
|
||||||
|
}: {
|
||||||
|
exportBackground: boolean;
|
||||||
|
exportVisibleOnly: boolean;
|
||||||
|
exportPadding?: number;
|
||||||
|
}) {
|
||||||
|
if (!elements.length) return window.alert("Cannot export empty canvas.");
|
||||||
|
|
||||||
|
// deselect & rerender
|
||||||
|
|
||||||
|
clearSelection();
|
||||||
|
drawScene();
|
||||||
|
|
||||||
|
// calculate visible-area coords
|
||||||
|
|
||||||
|
let subCanvasX1 = Infinity;
|
||||||
|
let subCanvasX2 = 0;
|
||||||
|
let subCanvasY1 = Infinity;
|
||||||
|
let subCanvasY2 = 0;
|
||||||
|
|
||||||
|
elements.forEach(element => {
|
||||||
|
subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
|
||||||
|
subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
|
||||||
|
subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
|
||||||
|
subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
|
||||||
|
});
|
||||||
|
|
||||||
|
// create temporary canvas from which we'll export
|
||||||
|
|
||||||
|
const tempCanvas = document.createElement("canvas");
|
||||||
|
const tempCanvasCtx = tempCanvas.getContext("2d")!;
|
||||||
|
tempCanvas.style.display = "none";
|
||||||
|
document.body.appendChild(tempCanvas);
|
||||||
|
tempCanvas.width = exportVisibleOnly
|
||||||
|
? subCanvasX2 - subCanvasX1 + exportPadding * 2
|
||||||
|
: canvas.width;
|
||||||
|
tempCanvas.height = exportVisibleOnly
|
||||||
|
? subCanvasY2 - subCanvasY1 + exportPadding * 2
|
||||||
|
: canvas.height;
|
||||||
|
|
||||||
|
if (exportBackground) {
|
||||||
|
tempCanvasCtx.fillStyle = "#FFF";
|
||||||
|
tempCanvasCtx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy our original canvas onto the temp canvas
|
||||||
|
tempCanvasCtx.drawImage(
|
||||||
|
canvas, // source
|
||||||
|
exportVisibleOnly // sx
|
||||||
|
? subCanvasX1 - exportPadding
|
||||||
|
: 0,
|
||||||
|
exportVisibleOnly // sy
|
||||||
|
? subCanvasY1 - exportPadding
|
||||||
|
: 0,
|
||||||
|
exportVisibleOnly // sWidth
|
||||||
|
? subCanvasX2 - subCanvasX1 + exportPadding * 2
|
||||||
|
: canvas.width,
|
||||||
|
exportVisibleOnly // sHeight
|
||||||
|
? subCanvasY2 - subCanvasY1 + exportPadding * 2
|
||||||
|
: canvas.height,
|
||||||
|
0, // dx
|
||||||
|
0, // dy
|
||||||
|
exportVisibleOnly ? tempCanvas.width : canvas.width, // dWidth
|
||||||
|
exportVisibleOnly ? tempCanvas.height : canvas.height // dHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
// create a temporary <a> elem which we'll use to download the image
|
||||||
|
const link = document.createElement("a");
|
||||||
|
link.setAttribute("download", "excalibur.png");
|
||||||
|
link.setAttribute("href", tempCanvas.toDataURL("image/png"));
|
||||||
|
link.click();
|
||||||
|
|
||||||
|
// clean up the DOM
|
||||||
|
link.remove();
|
||||||
|
if (tempCanvas !== canvas) tempCanvas.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
|
||||||
|
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||||
|
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||||
|
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||||
|
return [
|
||||||
|
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||||
|
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Casting second argument (DrawingSurface) to any,
|
||||||
|
// because it is requred by TS definitions and not required at runtime
|
||||||
|
var generator = rough.generator(null, null as any);
|
||||||
|
|
||||||
|
function isTextElement(
|
||||||
|
element: ExcaliburElement
|
||||||
|
): element is ExcaliburTextElement {
|
||||||
|
return element.type === "text";
|
||||||
|
}
|
||||||
|
|
||||||
|
function generateDraw(element: ExcaliburElement) {
|
||||||
|
if (element.type === "selection") {
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
const fillStyle = context.fillStyle;
|
||||||
|
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||||
|
context.fillRect(element.x, element.y, element.width, element.height);
|
||||||
|
context.fillStyle = fillStyle;
|
||||||
|
};
|
||||||
|
} else if (element.type === "rectangle") {
|
||||||
|
const shape = generator.rectangle(0, 0, element.width, element.height);
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
context.translate(element.x, element.y);
|
||||||
|
rc.draw(shape);
|
||||||
|
context.translate(-element.x, -element.y);
|
||||||
|
};
|
||||||
|
} else if (element.type === "ellipse") {
|
||||||
|
const shape = generator.ellipse(
|
||||||
|
element.width / 2,
|
||||||
|
element.height / 2,
|
||||||
|
element.width,
|
||||||
|
element.height
|
||||||
|
);
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
context.translate(element.x, element.y);
|
||||||
|
rc.draw(shape);
|
||||||
|
context.translate(-element.x, -element.y);
|
||||||
|
};
|
||||||
|
} else if (element.type === "arrow") {
|
||||||
|
const x1 = 0;
|
||||||
|
const y1 = 0;
|
||||||
|
const x2 = element.width;
|
||||||
|
const y2 = element.height;
|
||||||
|
|
||||||
|
const size = 30; // pixels
|
||||||
|
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
||||||
|
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
||||||
|
const minSize = Math.min(size, distance / 2);
|
||||||
|
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
||||||
|
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
||||||
|
|
||||||
|
const angle = 20; // degrees
|
||||||
|
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
||||||
|
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
||||||
|
|
||||||
|
const shapes = [
|
||||||
|
// \
|
||||||
|
generator.line(x3, y3, x2, y2),
|
||||||
|
// -----
|
||||||
|
generator.line(x1, y1, x2, y2),
|
||||||
|
// /
|
||||||
|
generator.line(x4, y4, x2, y2)
|
||||||
|
];
|
||||||
|
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
context.translate(element.x, element.y);
|
||||||
|
shapes.forEach(shape => rc.draw(shape));
|
||||||
|
context.translate(-element.x, -element.y);
|
||||||
|
};
|
||||||
|
return;
|
||||||
|
} else if (isTextElement(element)) {
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
const font = context.font;
|
||||||
|
context.font = element.font;
|
||||||
|
context.fillText(
|
||||||
|
element.text,
|
||||||
|
element.x,
|
||||||
|
element.y + element.measure.actualBoundingBoxAscent
|
||||||
|
);
|
||||||
|
context.font = font;
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
throw new Error("Unimplemented type " + element.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the element is created from right to left, the width is going to be negative
|
||||||
|
// This set of functions retrieves the absolute position of the 4 points.
|
||||||
|
// We can't just always normalize it since we need to remember the fact that an arrow
|
||||||
|
// is pointing left or right.
|
||||||
|
function getElementAbsoluteX1(element: ExcaliburElement) {
|
||||||
|
return element.width >= 0 ? element.x : element.x + element.width;
|
||||||
|
}
|
||||||
|
function getElementAbsoluteX2(element: ExcaliburElement) {
|
||||||
|
return element.width >= 0 ? element.x + element.width : element.x;
|
||||||
|
}
|
||||||
|
function getElementAbsoluteY1(element: ExcaliburElement) {
|
||||||
|
return element.height >= 0 ? element.y : element.y + element.height;
|
||||||
|
}
|
||||||
|
function getElementAbsoluteY2(element: ExcaliburElement) {
|
||||||
|
return element.height >= 0 ? element.y + element.height : element.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setSelection(selection: ExcaliburElement) {
|
||||||
|
const selectionX1 = getElementAbsoluteX1(selection);
|
||||||
|
const selectionX2 = getElementAbsoluteX2(selection);
|
||||||
|
const selectionY1 = getElementAbsoluteY1(selection);
|
||||||
|
const selectionY2 = getElementAbsoluteY2(selection);
|
||||||
|
elements.forEach(element => {
|
||||||
|
const elementX1 = getElementAbsoluteX1(element);
|
||||||
|
const elementX2 = getElementAbsoluteX2(element);
|
||||||
|
const elementY1 = getElementAbsoluteY1(element);
|
||||||
|
const elementY2 = getElementAbsoluteY2(element);
|
||||||
|
element.isSelected =
|
||||||
|
element.type !== "selection" &&
|
||||||
|
selectionX1 <= elementX1 &&
|
||||||
|
selectionY1 <= elementY1 &&
|
||||||
|
selectionX2 >= elementX2 &&
|
||||||
|
selectionY2 >= elementY2;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearSelection() {
|
||||||
|
elements.forEach(element => {
|
||||||
|
element.isSelected = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
type AppState = {
|
||||||
|
draggingElement: ExcaliburElement | null;
|
||||||
|
elementType: string;
|
||||||
|
exportBackground: boolean;
|
||||||
|
exportVisibleOnly: boolean;
|
||||||
|
exportPadding: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
class App extends React.Component<{}, AppState> {
|
||||||
|
public componentDidMount() {
|
||||||
|
document.addEventListener("keydown", this.onKeyDown, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public componentWillUnmount() {
|
||||||
|
document.removeEventListener("keydown", this.onKeyDown, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public state: AppState = {
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection",
|
||||||
|
exportBackground: false,
|
||||||
|
exportVisibleOnly: true,
|
||||||
|
exportPadding: 10
|
||||||
|
};
|
||||||
|
|
||||||
|
private onKeyDown = (event: KeyboardEvent) => {
|
||||||
|
if (
|
||||||
|
event.key === "Backspace" &&
|
||||||
|
(event.target as HTMLElement)?.nodeName !== "INPUT"
|
||||||
|
) {
|
||||||
|
for (var i = elements.length - 1; i >= 0; --i) {
|
||||||
|
if (elements[i].isSelected) {
|
||||||
|
elements.splice(i, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
drawScene();
|
||||||
|
event.preventDefault();
|
||||||
|
} else if (
|
||||||
|
event.key === "ArrowLeft" ||
|
||||||
|
event.key === "ArrowRight" ||
|
||||||
|
event.key === "ArrowUp" ||
|
||||||
|
event.key === "ArrowDown"
|
||||||
|
) {
|
||||||
|
const step = event.shiftKey ? 5 : 1;
|
||||||
|
elements.forEach(element => {
|
||||||
|
if (element.isSelected) {
|
||||||
|
if (event.key === "ArrowLeft") element.x -= step;
|
||||||
|
else if (event.key === "ArrowRight") element.x += step;
|
||||||
|
else if (event.key === "ArrowUp") element.y -= step;
|
||||||
|
else if (event.key === "ArrowDown") element.y += step;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
drawScene();
|
||||||
|
event.preventDefault();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
private renderOption({
|
||||||
|
type,
|
||||||
|
children
|
||||||
|
}: {
|
||||||
|
type: string;
|
||||||
|
children: React.ReactNode;
|
||||||
|
}) {
|
||||||
|
return (
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="radio"
|
||||||
|
checked={this.state.elementType === type}
|
||||||
|
onChange={() => {
|
||||||
|
this.setState({ elementType: type });
|
||||||
|
clearSelection();
|
||||||
|
drawScene();
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
{children}
|
||||||
|
</label>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public render() {
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<div className="exportWrapper">
|
||||||
|
<button
|
||||||
|
onClick={() => {
|
||||||
|
exportAsPNG({
|
||||||
|
exportBackground: this.state.exportBackground,
|
||||||
|
exportVisibleOnly: this.state.exportVisibleOnly,
|
||||||
|
exportPadding: this.state.exportPadding
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
Export to png
|
||||||
|
</button>
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
checked={this.state.exportBackground}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportBackground: e.target.checked });
|
||||||
|
}}
|
||||||
|
/>{" "}
|
||||||
|
background
|
||||||
|
</label>
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
checked={this.state.exportVisibleOnly}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportVisibleOnly: e.target.checked });
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
visible area only
|
||||||
|
</label>
|
||||||
|
(padding:
|
||||||
|
<input
|
||||||
|
type="number"
|
||||||
|
value={this.state.exportPadding}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportPadding: Number(e.target.value) });
|
||||||
|
}}
|
||||||
|
disabled={!this.state.exportVisibleOnly}
|
||||||
|
/>
|
||||||
|
px)
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
{this.renderOption({ type: "rectangle", children: "Rectangle" })}
|
||||||
|
{this.renderOption({ type: "ellipse", children: "Ellipse" })}
|
||||||
|
{this.renderOption({ type: "arrow", children: "Arrow" })}
|
||||||
|
{this.renderOption({ type: "text", children: "Text" })}
|
||||||
|
{this.renderOption({ type: "selection", children: "Selection" })}
|
||||||
|
<canvas
|
||||||
|
id="canvas"
|
||||||
|
width={window.innerWidth}
|
||||||
|
height={window.innerHeight}
|
||||||
|
onMouseDown={e => {
|
||||||
|
const x = e.clientX - (e.target as HTMLElement).offsetLeft;
|
||||||
|
const y = e.clientY - (e.target as HTMLElement).offsetTop;
|
||||||
|
const element = newElement(this.state.elementType, x, y);
|
||||||
|
let isDraggingElements = false;
|
||||||
|
const cursorStyle = document.documentElement.style.cursor;
|
||||||
|
if (this.state.elementType === "selection") {
|
||||||
|
const selectedElement = elements.find(element => {
|
||||||
|
const isSelected = isInsideAnElement(x, y)(element);
|
||||||
|
if (isSelected) {
|
||||||
|
element.isSelected = true;
|
||||||
|
}
|
||||||
|
return isSelected;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (selectedElement) {
|
||||||
|
this.setState({ draggingElement: selectedElement });
|
||||||
|
} else {
|
||||||
|
clearSelection();
|
||||||
|
}
|
||||||
|
|
||||||
|
isDraggingElements = elements.some(
|
||||||
|
element => element.isSelected
|
||||||
|
);
|
||||||
|
|
||||||
|
if (isDraggingElements) {
|
||||||
|
document.documentElement.style.cursor = "move";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isTextElement(element)) {
|
||||||
|
const text = prompt("What text do you want?");
|
||||||
|
if (text === null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
element.text = text;
|
||||||
|
element.font = "20px Virgil";
|
||||||
|
const font = context.font;
|
||||||
|
context.font = element.font;
|
||||||
|
element.measure = context.measureText(element.text);
|
||||||
|
context.font = font;
|
||||||
|
const height =
|
||||||
|
element.measure.actualBoundingBoxAscent +
|
||||||
|
element.measure.actualBoundingBoxDescent;
|
||||||
|
// Center the text
|
||||||
|
element.x -= element.measure.width / 2;
|
||||||
|
element.y -= element.measure.actualBoundingBoxAscent;
|
||||||
|
element.width = element.measure.width;
|
||||||
|
element.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
generateDraw(element);
|
||||||
|
elements.push(element);
|
||||||
|
if (this.state.elementType === "text") {
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
element.isSelected = true;
|
||||||
|
} else {
|
||||||
|
this.setState({ draggingElement: element });
|
||||||
|
}
|
||||||
|
|
||||||
|
let lastX = x;
|
||||||
|
let lastY = y;
|
||||||
|
|
||||||
|
const onMouseMove = (e: MouseEvent) => {
|
||||||
|
const target = e.target;
|
||||||
|
if (!(target instanceof HTMLElement)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDraggingElements) {
|
||||||
|
const selectedElements = elements.filter(el => el.isSelected);
|
||||||
|
if (selectedElements.length) {
|
||||||
|
const x = e.clientX - target.offsetLeft;
|
||||||
|
const y = e.clientY - target.offsetTop;
|
||||||
|
selectedElements.forEach(element => {
|
||||||
|
element.x += x - lastX;
|
||||||
|
element.y += y - lastY;
|
||||||
|
});
|
||||||
|
lastX = x;
|
||||||
|
lastY = y;
|
||||||
|
drawScene();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// It is very important to read this.state within each move event,
|
||||||
|
// otherwise we would read a stale one!
|
||||||
|
const draggingElement = this.state.draggingElement;
|
||||||
|
if (!draggingElement) return;
|
||||||
|
let width = e.clientX - target.offsetLeft - draggingElement.x;
|
||||||
|
let height = e.clientY - target.offsetTop - draggingElement.y;
|
||||||
|
draggingElement.width = width;
|
||||||
|
// Make a perfect square or circle when shift is enabled
|
||||||
|
draggingElement.height = e.shiftKey ? width : height;
|
||||||
|
|
||||||
|
generateDraw(draggingElement);
|
||||||
|
|
||||||
|
if (this.state.elementType === "selection") {
|
||||||
|
setSelection(draggingElement);
|
||||||
|
}
|
||||||
|
drawScene();
|
||||||
|
};
|
||||||
|
|
||||||
|
const onMouseUp = (e: MouseEvent) => {
|
||||||
|
const { draggingElement, elementType } = this.state;
|
||||||
|
|
||||||
|
window.removeEventListener("mousemove", onMouseMove);
|
||||||
|
window.removeEventListener("mouseup", onMouseUp);
|
||||||
|
|
||||||
|
document.documentElement.style.cursor = cursorStyle;
|
||||||
|
|
||||||
|
// if no element is clicked, clear the selection and redraw
|
||||||
|
if (draggingElement === null) {
|
||||||
|
clearSelection();
|
||||||
|
drawScene();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elementType === "selection") {
|
||||||
|
if (isDraggingElements) {
|
||||||
|
isDraggingElements = false;
|
||||||
|
}
|
||||||
|
elements.pop();
|
||||||
|
} else {
|
||||||
|
draggingElement.isSelected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
drawScene();
|
||||||
|
};
|
||||||
|
|
||||||
|
window.addEventListener("mousemove", onMouseMove);
|
||||||
|
window.addEventListener("mouseup", onMouseUp);
|
||||||
|
|
||||||
|
drawScene();
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const rootElement = document.getElementById("root");
|
||||||
|
ReactDOM.render(<App />, rootElement);
|
||||||
|
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
|
||||||
|
const rc = rough.canvas(canvas);
|
||||||
|
const context = canvas.getContext("2d")!;
|
||||||
|
|
||||||
|
// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
|
||||||
|
// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
|
||||||
|
context.translate(0.5, 0.5);
|
||||||
|
|
||||||
|
function drawScene() {
|
||||||
|
ReactDOM.render(<App />, rootElement);
|
||||||
|
|
||||||
|
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
|
||||||
|
|
||||||
|
elements.forEach(element => {
|
||||||
|
element.draw(rc, context);
|
||||||
|
if (element.isSelected) {
|
||||||
|
const margin = 4;
|
||||||
|
|
||||||
|
const elementX1 = getElementAbsoluteX1(element);
|
||||||
|
const elementX2 = getElementAbsoluteX2(element);
|
||||||
|
const elementY1 = getElementAbsoluteY1(element);
|
||||||
|
const elementY2 = getElementAbsoluteY2(element);
|
||||||
|
const lineDash = context.getLineDash();
|
||||||
|
context.setLineDash([8, 4]);
|
||||||
|
context.strokeRect(
|
||||||
|
elementX1 - margin,
|
||||||
|
elementY1 - margin,
|
||||||
|
elementX2 - elementX1 + margin * 2,
|
||||||
|
elementY2 - elementY1 + margin * 2
|
||||||
|
);
|
||||||
|
context.setLineDash(lineDash);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
drawScene();
|
1
src/react-app-env.d.ts
vendored
Normal file
1
src/react-app-env.d.ts
vendored
Normal file
@ -0,0 +1 @@
|
|||||||
|
/// <reference types="react-scripts" />
|
19
tsconfig.json
Normal file
19
tsconfig.json
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "es5",
|
||||||
|
"lib": ["dom", "dom.iterable", "esnext"],
|
||||||
|
"allowJs": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"allowSyntheticDefaultImports": true,
|
||||||
|
"strict": true,
|
||||||
|
"forceConsistentCasingInFileNames": true,
|
||||||
|
"module": "esnext",
|
||||||
|
"moduleResolution": "node",
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"noEmit": true,
|
||||||
|
"jsx": "react"
|
||||||
|
},
|
||||||
|
"include": ["src"]
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user