rebind arrow on rotation (#2096)
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49
src/tests/binding.test.tsx
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49
src/tests/binding.test.tsx
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import React from "react";
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import { render } from "./test-utils";
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import App from "../components/App";
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import { UI, Pointer } from "./helpers/ui";
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import { getTransformHandles } from "../element/transformHandles";
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const { h } = window;
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const mouse = new Pointer("mouse");
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describe("element binding", () => {
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beforeEach(() => {
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render(<App />);
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});
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// NOTE if this tests fails, skip it -- it was really flaky at one point
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it("rotation of arrow should rebind both ends", () => {
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const rect1 = UI.createElement("rectangle", {
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x: 0,
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width: 100,
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height: 1000,
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});
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const rect2 = UI.createElement("rectangle", {
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x: 200,
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width: 100,
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height: 1000,
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});
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const arrow = UI.createElement("arrow", {
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x: 110,
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y: 50,
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width: 80,
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height: 1,
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});
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expect(arrow.startBinding?.elementId).toBe(rect1.id);
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expect(arrow.endBinding?.elementId).toBe(rect2.id);
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const { rotation } = getTransformHandles(arrow, h.state.zoom, "mouse");
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if (rotation) {
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const rotationHandleX = rotation[0] + rotation[2] / 2;
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const rotationHandleY = rotation[1] + rotation[3] / 2;
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mouse.down(rotationHandleX, rotationHandleY);
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mouse.move(0, 1000);
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mouse.up();
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}
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expect(arrow.angle).toBeGreaterThan(3);
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expect(arrow.startBinding?.elementId).toBe(rect2.id);
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expect(arrow.endBinding?.elementId).toBe(rect1.id);
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});
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});
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