load from localStorage only if not in multiplayer (#1074)
This commit is contained in:
parent
104e48b6cb
commit
42df058223
@ -332,6 +332,7 @@ export class App extends React.Component<any, AppState> {
|
||||
false,
|
||||
);
|
||||
document.addEventListener("gestureend", this.onGestureEnd as any, false);
|
||||
window.addEventListener("beforeunload", this.beforeUnload);
|
||||
|
||||
const searchParams = new URLSearchParams(window.location.search);
|
||||
const id = searchParams.get("id");
|
||||
@ -351,16 +352,14 @@ export class App extends React.Component<any, AppState> {
|
||||
return;
|
||||
}
|
||||
|
||||
const scene = await loadScene(null);
|
||||
this.syncActionResult(scene);
|
||||
|
||||
const roomMatch = getCollaborationLinkData(window.location.href);
|
||||
if (roomMatch) {
|
||||
this.initializeSocketClient();
|
||||
return;
|
||||
}
|
||||
|
||||
window.addEventListener("beforeunload", this.beforeUnload);
|
||||
const scene = await loadScene(null);
|
||||
this.syncActionResult(scene);
|
||||
}
|
||||
|
||||
public componentWillUnmount() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user