load from localStorage only if not in multiplayer (#1074)

This commit is contained in:
David Luzar 2020-03-24 17:57:59 +01:00 committed by GitHub
parent 104e48b6cb
commit 42df058223
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@ -332,6 +332,7 @@ export class App extends React.Component<any, AppState> {
false,
);
document.addEventListener("gestureend", this.onGestureEnd as any, false);
window.addEventListener("beforeunload", this.beforeUnload);
const searchParams = new URLSearchParams(window.location.search);
const id = searchParams.get("id");
@ -351,16 +352,14 @@ export class App extends React.Component<any, AppState> {
return;
}
const scene = await loadScene(null);
this.syncActionResult(scene);
const roomMatch = getCollaborationLinkData(window.location.href);
if (roomMatch) {
this.initializeSocketClient();
return;
}
window.addEventListener("beforeunload", this.beforeUnload);
const scene = await loadScene(null);
this.syncActionResult(scene);
}
public componentWillUnmount() {