Mouse move tracked outside window!
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9aaaa24426
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457800caa3
279
src/index.js
279
src/index.js
@ -150,148 +150,169 @@ function clearSelection() {
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});
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}
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function App() {
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const [draggingElement, setDraggingElement] = React.useState(null);
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const [elementType, setElementType] = React.useState("selection");
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const onKeyDown = React.useCallback(event => {
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if (event.key === "Backspace") {
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for (var i = elements.length - 1; i >= 0; --i) {
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if (elements[i].isSelected) {
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elements.splice(i, 1);
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class App extends React.Component {
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componentDidMount() {
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this.onKeyDown = event => {
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if (event.key === "Backspace") {
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for (var i = elements.length - 1; i >= 0; --i) {
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if (elements[i].isSelected) {
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elements.splice(i, 1);
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}
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}
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drawScene();
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event.preventDefault();
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} else if (
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event.key === "ArrowLeft" ||
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event.key === "ArrowRight" ||
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event.key === "ArrowUp" ||
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event.key === "ArrowDown"
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) {
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const step = event.shiftKey ? 5 : 1;
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elements.forEach(element => {
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if (element.isSelected) {
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if (event.key === "ArrowLeft") element.x -= step;
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else if (event.key === "ArrowRight") element.x += step;
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else if (event.key === "ArrowUp") element.y -= step;
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else if (event.key === "ArrowDown") element.y += step;
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}
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});
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drawScene();
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event.preventDefault();
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}
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drawScene();
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event.preventDefault();
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} else if (
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event.key === "ArrowLeft" ||
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event.key === "ArrowRight" ||
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event.key === "ArrowUp" ||
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event.key === "ArrowDown"
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) {
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const step = event.shiftKey ? 5 : 1;
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elements.forEach(element => {
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if (element.isSelected) {
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if (event.key === "ArrowLeft") element.x -= step;
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else if (event.key === "ArrowRight") element.x += step;
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else if (event.key === "ArrowUp") element.y -= step;
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else if (event.key === "ArrowDown") element.y += step;
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}
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});
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drawScene();
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event.preventDefault();
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}
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}, []);
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React.useEffect(() => {
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document.addEventListener("keydown", onKeyDown, false);
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return () => {
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document.removeEventListener("keydown", onKeyDown, false);
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};
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}, [onKeyDown]);
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function ElementOption({ type, children }) {
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return (
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<label>
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<input
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type="radio"
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checked={elementType === type}
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onChange={() => {
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setElementType(type);
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clearSelection();
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drawScene();
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}}
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/>
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{children}
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</label>
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);
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document.addEventListener("keydown", this.onKeyDown, false);
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}
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return (
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<div>
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{/* Can't use the <ElementOption> form because ElementOption is re-defined
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componentWillUnmount() {
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document.removeEventListener("keydown", this.onKeyDown, false);
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}
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constructor() {
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super();
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this.state = {
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draggingElement: null,
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elementType: "selection"
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};
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}
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render() {
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const ElementOption = ({ type, children }) => {
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return (
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<label>
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<input
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type="radio"
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checked={this.state.elementType === type}
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onChange={() => {
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this.setState({ elementType: type });
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clearSelection();
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drawScene();
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}}
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/>
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{children}
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</label>
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);
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};
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return (
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<div>
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{/* Can't use the <ElementOption> form because ElementOption is re-defined
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on every render, which would blow up and re-create the entire DOM tree,
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which in addition to being inneficient, messes up with browser text
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selection */}
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{ElementOption({ type: "rectangle", children: "Rectangle" })}
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{ElementOption({ type: "ellipse", children: "Ellipse" })}
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{ElementOption({ type: "arrow", children: "Arrow" })}
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{ElementOption({ type: "text", children: "Text" })}
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{ElementOption({ type: "selection", children: "Selection" })}
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<canvas
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id="canvas"
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width={window.innerWidth}
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height={window.innerHeight}
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onClick={e => {
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console.log("click");
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}}
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onMouseDown={e => {
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const x = e.clientX - e.target.offsetLeft;
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const y = e.clientY - e.target.offsetTop;
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const element = newElement(elementType, x, y);
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{ElementOption({ type: "rectangle", children: "Rectangle" })}
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{ElementOption({ type: "ellipse", children: "Ellipse" })}
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{ElementOption({ type: "arrow", children: "Arrow" })}
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{ElementOption({ type: "text", children: "Text" })}
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{ElementOption({ type: "selection", children: "Selection" })}
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<canvas
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id="canvas"
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width={window.innerWidth}
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height={window.innerHeight}
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onMouseDown={e => {
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const x = e.clientX - e.target.offsetLeft;
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const y = e.clientY - e.target.offsetTop;
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const element = newElement(this.state.elementType, x, y);
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if (elementType === "text") {
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const text = prompt("What text do you want?");
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if (text === null) {
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return;
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if (this.state.elementType === "text") {
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const text = prompt("What text do you want?");
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if (text === null) {
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return;
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}
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element.text = text;
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element.font = "20px Virgil";
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const font = context.font;
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context.font = element.font;
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element.measure = context.measureText(element.text);
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context.font = font;
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const height =
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element.measure.actualBoundingBoxAscent +
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element.measure.actualBoundingBoxDescent;
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// Center the text
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element.x -= element.measure.width / 2;
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element.y -= element.measure.actualBoundingBoxAscent;
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element.width = element.measure.width;
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element.height = height;
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}
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element.text = text;
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element.font = "20px Virgil";
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const font = context.font;
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context.font = element.font;
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element.measure = context.measureText(element.text);
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context.font = font;
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const height =
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element.measure.actualBoundingBoxAscent +
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element.measure.actualBoundingBoxDescent;
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// Center the text
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element.x -= element.measure.width / 2;
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element.y -= element.measure.actualBoundingBoxAscent;
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element.width = element.measure.width;
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element.height = height;
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}
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generateDraw(element);
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elements.push(element);
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if (elementType === "text") {
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setDraggingElement(null);
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element.isSelected = true;
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} else {
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setDraggingElement(element);
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}
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drawScene();
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}}
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onMouseUp={e => {
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if (draggingElement === null) {
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return;
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}
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if (elementType === "selection") {
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// Remove actual selection element
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elements.pop();
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setSelection(draggingElement);
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} else {
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draggingElement.isSelected = true;
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}
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setDraggingElement(null);
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setElementType("selection");
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drawScene();
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}}
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onMouseMove={e => {
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if (!draggingElement) return;
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let width = e.clientX - e.target.offsetLeft - draggingElement.x;
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let height = e.clientY - e.target.offsetTop - draggingElement.y;
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draggingElement.width = width;
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// Make a perfect square or circle when shift is enabled
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draggingElement.height = e.shiftKey ? width : height;
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generateDraw(element);
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elements.push(element);
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if (this.state.elementType === "text") {
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this.setState({ draggingElement: null });
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element.isSelected = true;
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} else {
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this.setState({ draggingElement: element });
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}
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generateDraw(draggingElement);
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const onMouseMove = e => {
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// It is very important to read this.state within each move event,
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// otherwise we would read a stale one!
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const draggingElement = this.state.draggingElement;
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if (!draggingElement) return;
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let width = e.clientX - e.target.offsetLeft - draggingElement.x;
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let height = e.clientY - e.target.offsetTop - draggingElement.y;
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draggingElement.width = width;
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// Make a perfect square or circle when shift is enabled
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draggingElement.height = e.shiftKey ? width : height;
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if (elementType === "selection") {
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setSelection(draggingElement);
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}
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drawScene();
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}}
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/>
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</div>
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);
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generateDraw(draggingElement);
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if (this.state.elementType === "selection") {
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setSelection(draggingElement);
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}
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drawScene();
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};
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const onMouseUp = e => {
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window.removeEventListener("mousemove", onMouseMove);
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window.removeEventListener("mouseup", onMouseUp);
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const draggingElement = this.state.draggingElement;
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if (draggingElement === null) {
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return;
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}
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if (this.state.elementType === "selection") {
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// Remove actual selection element
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elements.pop();
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setSelection(draggingElement);
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} else {
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draggingElement.isSelected = true;
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}
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this.setState({ draggingElement: null });
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this.setState({ elementType: "selection" });
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drawScene();
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};
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window.addEventListener("mousemove", onMouseMove);
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window.addEventListener("mouseup", onMouseUp);
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drawScene();
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}}
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/>
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</div>
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);
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}
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}
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const rootElement = document.getElementById("root");
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ReactDOM.render(<App />, rootElement);
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const canvas = document.getElementById("canvas");
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