fix: remove rounding to fix jitter when shift-editing (#5543)
Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
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@ -178,17 +178,13 @@ export class LinearElementEditor {
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const referencePoint =
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element.points[selectedIndex === 0 ? 1 : selectedIndex - 1];
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let [width, height] = LinearElementEditor._getShiftLockedDelta(
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const [width, height] = LinearElementEditor._getShiftLockedDelta(
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element,
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referencePoint,
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[scenePointerX, scenePointerY],
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appState.gridSize,
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);
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// rounding to stop the dragged point from jiggling
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width = Math.round(width);
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height = Math.round(height);
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LinearElementEditor.movePoints(element, [
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{
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index: selectedIndex,
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@ -1,49 +1,51 @@
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import { getPerfectElementSize } from "./sizeHelpers";
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import * as constants from "../constants";
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const EPSILON_DIGITS = 3;
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describe("getPerfectElementSize", () => {
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it("should return height:0 if `elementType` is line and locked angle is 0", () => {
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const { height, width } = getPerfectElementSize("line", 149, 10);
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expect(width).toEqual(149);
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expect(height).toEqual(0);
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expect(width).toBeCloseTo(149, EPSILON_DIGITS);
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expect(height).toBeCloseTo(0, EPSILON_DIGITS);
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});
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it("should return width:0 if `elementType` is line and locked angle is 90 deg (Math.PI/2)", () => {
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const { height, width } = getPerfectElementSize("line", 10, 140);
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expect(width).toEqual(0);
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expect(height).toEqual(140);
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expect(width).toBeCloseTo(0, EPSILON_DIGITS);
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expect(height).toBeCloseTo(140, EPSILON_DIGITS);
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});
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it("should return height:0 if `elementType` is arrow and locked angle is 0", () => {
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const { height, width } = getPerfectElementSize("arrow", 200, 20);
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expect(width).toEqual(200);
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expect(height).toEqual(0);
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expect(width).toBeCloseTo(200, EPSILON_DIGITS);
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expect(height).toBeCloseTo(0, EPSILON_DIGITS);
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});
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it("should return width:0 if `elementType` is arrow and locked angle is 90 deg (Math.PI/2)", () => {
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const { height, width } = getPerfectElementSize("arrow", 10, 100);
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expect(width).toEqual(0);
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expect(height).toEqual(100);
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expect(width).toBeCloseTo(0, EPSILON_DIGITS);
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expect(height).toBeCloseTo(100, EPSILON_DIGITS);
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});
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it("should return adjust height to be width * tan(locked angle)", () => {
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const { height, width } = getPerfectElementSize("arrow", 120, 185);
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expect(width).toEqual(120);
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expect(height).toEqual(208);
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expect(width).toBeCloseTo(120, EPSILON_DIGITS);
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expect(height).toBeCloseTo(207.846, EPSILON_DIGITS);
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});
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it("should return height equals to width if locked angle is 45 deg", () => {
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const { height, width } = getPerfectElementSize("arrow", 135, 145);
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expect(width).toEqual(135);
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expect(height).toEqual(135);
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expect(width).toBeCloseTo(135, EPSILON_DIGITS);
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expect(height).toBeCloseTo(135, EPSILON_DIGITS);
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});
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it("should return height:0 and width:0 when width and height are 0", () => {
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const { height, width } = getPerfectElementSize("arrow", 0, 0);
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expect(width).toEqual(0);
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expect(height).toEqual(0);
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expect(width).toBeCloseTo(0, EPSILON_DIGITS);
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expect(height).toBeCloseTo(0, EPSILON_DIGITS);
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});
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describe("should respond to SHIFT_LOCKING_ANGLE constant", () => {
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it("should have only 2 locking angles per section if SHIFT_LOCKING_ANGLE = 45 deg (Math.PI/4)", () => {
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(constants as any).SHIFT_LOCKING_ANGLE = Math.PI / 4;
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const { height, width } = getPerfectElementSize("arrow", 120, 185);
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expect(width).toEqual(120);
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expect(height).toEqual(120);
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expect(width).toBeCloseTo(120, EPSILON_DIGITS);
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expect(height).toBeCloseTo(120, EPSILON_DIGITS);
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});
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});
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});
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@ -37,9 +37,7 @@ export const getPerfectElementSize = (
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} else if (lockedAngle === Math.PI / 2) {
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width = 0;
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} else {
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height =
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Math.round(absWidth * Math.tan(lockedAngle)) * Math.sign(height) ||
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height;
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height = absWidth * Math.tan(lockedAngle) * Math.sign(height) || height;
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}
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} else if (elementType !== "selection") {
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height = absWidth * Math.sign(height);
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@ -76,8 +74,8 @@ export const getLockedLinearCursorAlignSize = (
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const c2 = y - a2 * x;
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// intersection of the two lines above
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const intersectX = Math.round((b1 * c2 - b2 * c1) / (a1 * b2 - a2 * b1));
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const intersectY = Math.round((c1 * a2 - c2 * a1) / (a1 * b2 - a2 * b1));
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const intersectX = (b1 * c2 - b2 * c1) / (a1 * b2 - a2 * b1);
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const intersectY = (c1 * a2 - c2 * a1) / (a1 * b2 - a2 * b1);
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// delta
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width = intersectX - originX;
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