🎨 Use consistent naming (#2029)
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009eba6315
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@ -768,22 +768,22 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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const pointerViewportCoords: SceneState["remotePointerViewportCoords"] = {};
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const remoteSelectedElementIds: SceneState["remoteSelectedElementIds"] = {};
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const pointerUsernames: { [id: string]: string } = {};
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this.state.collaborators.forEach((user, socketID) => {
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this.state.collaborators.forEach((user, socketId) => {
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if (user.selectedElementIds) {
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for (const id of Object.keys(user.selectedElementIds)) {
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if (!(id in remoteSelectedElementIds)) {
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remoteSelectedElementIds[id] = [];
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}
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remoteSelectedElementIds[id].push(socketID);
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remoteSelectedElementIds[id].push(socketId);
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}
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}
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if (!user.pointer) {
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return;
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}
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if (user.username) {
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pointerUsernames[socketID] = user.username;
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pointerUsernames[socketId] = user.username;
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}
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pointerViewportCoords[socketID] = sceneCoordsToViewportCoords(
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pointerViewportCoords[socketId] = sceneCoordsToViewportCoords(
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{
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sceneX: user.pointer.x,
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sceneY: user.pointer.y,
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@ -792,7 +792,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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this.canvas,
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window.devicePixelRatio,
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);
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cursorButton[socketID] = user.button;
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cursorButton[socketId] = user.button;
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});
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const elements = this.scene.getElements();
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const { atLeastOneVisibleElement, scrollBars } = renderScene(
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@ -1294,8 +1294,8 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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break;
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case "MOUSE_LOCATION": {
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const {
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socketID,
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pointerCoords,
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socketId,
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pointer,
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button,
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username,
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selectedElementIds,
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@ -1303,15 +1303,15 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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// NOTE purposefully mutating collaborators map in case of
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// pointer updates so as not to trigger LayerUI rerender
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this.setState((state) => {
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if (!state.collaborators.has(socketID)) {
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state.collaborators.set(socketID, {});
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if (!state.collaborators.has(socketId)) {
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state.collaborators.set(socketId, {});
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}
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const user = state.collaborators.get(socketID)!;
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user.pointer = pointerCoords;
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const user = state.collaborators.get(socketId)!;
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user.pointer = pointer;
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user.button = button;
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user.selectedElementIds = selectedElementIds;
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user.username = username;
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state.collaborators.set(socketID, user);
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state.collaborators.set(socketId, user);
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return state;
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});
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break;
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@ -1337,11 +1337,11 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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setCollaborators(sockets: string[]) {
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this.setState((state) => {
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const collaborators: typeof state.collaborators = new Map();
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for (const socketID of sockets) {
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if (state.collaborators.has(socketID)) {
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collaborators.set(socketID, state.collaborators.get(socketID)!);
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for (const socketId of sockets) {
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if (state.collaborators.has(socketId)) {
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collaborators.set(socketId, state.collaborators.get(socketId)!);
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} else {
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collaborators.set(socketID, {});
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collaborators.set(socketId, {});
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}
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}
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return {
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@ -1352,15 +1352,15 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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}
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private broadcastMouseLocation = (payload: {
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pointerCoords: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointerCoords"];
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pointer: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointer"];
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button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
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}) => {
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if (this.portal.socket?.id) {
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const data: SocketUpdateDataSource["MOUSE_LOCATION"] = {
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type: "MOUSE_LOCATION",
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payload: {
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socketID: this.portal.socket.id,
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pointerCoords: payload.pointerCoords,
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socketId: this.portal.socket.id,
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pointer: payload.pointer,
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button: payload.button || "up",
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selectedElementIds: this.state.selectedElementIds,
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username: this.state.username,
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@ -3647,14 +3647,14 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (!x || !y) {
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return;
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}
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const pointerCoords = viewportCoordsToSceneCoords(
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const pointer = viewportCoordsToSceneCoords(
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{ clientX: x, clientY: y },
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this.state,
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this.canvas,
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window.devicePixelRatio,
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);
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if (isNaN(pointerCoords.x) || isNaN(pointerCoords.y)) {
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if (isNaN(pointer.x) || isNaN(pointer.y)) {
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// sometimes the pointer goes off screen
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return;
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}
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@ -3662,7 +3662,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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// do not broadcast when more than 1 pointer since that shows flickering on the other side
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gesture.pointers.size < 2 &&
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this.broadcastMouseLocation({
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pointerCoords,
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pointer,
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button,
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});
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};
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@ -28,7 +28,7 @@ class Portal {
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this.app.restoreUserName();
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}
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});
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this.socket.on("new-user", async (_socketID: string) => {
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this.socket.on("new-user", async (_socketId: string) => {
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this.app.broadcastScene(SCENE.INIT, /* syncAll */ true);
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});
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this.socket.on("room-user-change", (clients: string[]) => {
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@ -52,8 +52,8 @@ export type SocketUpdateDataSource = {
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MOUSE_LOCATION: {
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type: "MOUSE_LOCATION";
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payload: {
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socketID: string;
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pointerCoords: { x: number; y: number };
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socketId: string;
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pointer: { x: number; y: number };
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button: "down" | "up";
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selectedElementIds: AppState["selectedElementIds"];
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username: string;
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