feat: add flipping for multiple elements (#5578)
* feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
This commit is contained in:
@ -195,10 +195,8 @@ const checkElementsBoundingBox = async (
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debugger;
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await waitFor(() => {
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// Check if width and height did not change
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expect(x1 - toleranceInPx <= x12 && x12 <= x1 + toleranceInPx).toBeTruthy();
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expect(y1 - toleranceInPx <= y12 && y12 <= y1 + toleranceInPx).toBeTruthy();
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expect(x2 - toleranceInPx <= x22 && x22 <= x2 + toleranceInPx).toBeTruthy();
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expect(y2 - toleranceInPx <= y22 && y22 <= y2 + toleranceInPx).toBeTruthy();
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expect(x2 - x1).toBeCloseTo(x22 - x12, -1);
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expect(y2 - y1).toBeCloseTo(y22 - y12, -1);
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});
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};
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@ -216,14 +214,22 @@ const checkTwoPointsLineHorizontalFlip = async () => {
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h.app.actionManager.executeAction(actionFlipHorizontal);
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const newElement = h.elements[0] as ExcalidrawLinearElement;
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await waitFor(() => {
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expect(originalElement.points[0][0]).toEqual(
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newElement.points[0][0] !== 0 ? -newElement.points[0][0] : 0,
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expect(originalElement.points[0][0]).toBeCloseTo(
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-newElement.points[0][0],
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5,
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);
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expect(originalElement.points[0][1]).toEqual(newElement.points[0][1]);
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expect(originalElement.points[1][0]).toEqual(
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newElement.points[1][0] !== 0 ? -newElement.points[1][0] : 0,
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expect(originalElement.points[0][1]).toBeCloseTo(
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newElement.points[0][1],
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5,
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);
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expect(originalElement.points[1][0]).toBeCloseTo(
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-newElement.points[1][0],
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5,
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);
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expect(originalElement.points[1][1]).toBeCloseTo(
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newElement.points[1][1],
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5,
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);
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expect(originalElement.points[1][1]).toEqual(newElement.points[1][1]);
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});
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};
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@ -234,14 +240,22 @@ const checkTwoPointsLineVerticalFlip = async () => {
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h.app.actionManager.executeAction(actionFlipVertical);
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const newElement = h.elements[0] as ExcalidrawLinearElement;
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await waitFor(() => {
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expect(originalElement.points[0][0]).toEqual(
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newElement.points[0][0] !== 0 ? -newElement.points[0][0] : 0,
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expect(originalElement.points[0][0]).toBeCloseTo(
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newElement.points[0][0],
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5,
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);
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expect(originalElement.points[0][1]).toEqual(newElement.points[0][1]);
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expect(originalElement.points[1][0]).toEqual(
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newElement.points[1][0] !== 0 ? -newElement.points[1][0] : 0,
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expect(originalElement.points[0][1]).toBeCloseTo(
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-newElement.points[0][1],
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5,
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);
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expect(originalElement.points[1][0]).toBeCloseTo(
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newElement.points[1][0],
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5,
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);
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expect(originalElement.points[1][1]).toBeCloseTo(
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-newElement.points[1][1],
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5,
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);
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expect(originalElement.points[1][1]).toEqual(newElement.points[1][1]);
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});
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};
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@ -318,7 +332,7 @@ describe("rectangle", () => {
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it("flips a rotated rectangle vertically correctly", async () => {
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const originalAngle = (3 * Math.PI) / 4;
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const expectedAgnle = Math.PI / 4;
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const expectedAgnle = (5 * Math.PI) / 4;
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createAndSelectOneRectangle(originalAngle);
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@ -351,7 +365,7 @@ describe("diamond", () => {
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it("flips a rotated diamond vertically correctly", async () => {
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const originalAngle = (5 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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createAndSelectOneDiamond(originalAngle);
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@ -384,7 +398,7 @@ describe("ellipse", () => {
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it("flips a rotated ellipse vertically correctly", async () => {
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const originalAngle = (7 * Math.PI) / 4;
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const expectedAngle = (5 * Math.PI) / 4;
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const expectedAngle = Math.PI / 4;
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createAndSelectOneEllipse(originalAngle);
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@ -429,7 +443,7 @@ describe("arrow", () => {
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it("flips a rotated arrow vertically with line inside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementWithCurveInsideMinMaxPoints("arrow");
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h.app.scene.replaceAllElements([line]);
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h.app.state.selectedElementIds[line.id] = true;
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@ -481,7 +495,7 @@ describe("arrow", () => {
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//TODO: elements with curve outside minMax points have a wrong bounding box!!!
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it.skip("flips a rotated arrow vertically with line outside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementsWithCurveOutsideMinMaxPoints("arrow");
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mutateElement(line, { angle: originalAngle });
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h.app.scene.replaceAllElements([line]);
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@ -512,7 +526,6 @@ describe("arrow", () => {
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it("flips a two points arrow vertically correctly", async () => {
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createAndSelectOneArrow();
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await checkTwoPointsLineVerticalFlip();
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});
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});
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@ -581,7 +594,7 @@ describe("line", () => {
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//TODO: elements with curve outside minMax points have a wrong bounding box
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it.skip("flips a rotated line vertically with line outside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementsWithCurveOutsideMinMaxPoints("line");
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mutateElement(line, { angle: originalAngle });
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h.app.scene.replaceAllElements([line]);
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@ -616,7 +629,7 @@ describe("line", () => {
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it("flips a rotated line vertically with line inside min/max points bounds", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const line = createLinearElementWithCurveInsideMinMaxPoints("line");
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h.app.scene.replaceAllElements([line]);
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h.app.state.selectedElementIds[line.id] = true;
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@ -670,7 +683,7 @@ describe("freedraw", () => {
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it("flips a rotated drawing vertically correctly", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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const draw = createAndReturnOneDraw(originalAngle);
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// select draw, since not done automatically
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@ -718,8 +731,8 @@ describe("image", () => {
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});
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await checkVerticalFlip();
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([-1, 1]);
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expect(h.elements[0].angle).toBeCloseTo(Math.PI);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([1, -1]);
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expect(h.elements[0].angle).toBeCloseTo(0);
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});
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it("flips an rotated image horizontally correctly", async () => {
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@ -742,7 +755,7 @@ describe("image", () => {
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it("flips an rotated image vertically correctly", async () => {
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const originalAngle = Math.PI / 4;
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const expectedAngle = (3 * Math.PI) / 4;
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const expectedAngle = (7 * Math.PI) / 4;
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//paste image
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await createImage();
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await waitFor(() => {
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@ -757,7 +770,7 @@ describe("image", () => {
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});
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await checkRotatedVerticalFlip(expectedAngle);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([-1, 1]);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([1, -1]);
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expect(h.elements[0].angle).toBeCloseTo(expectedAngle);
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});
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@ -772,7 +785,7 @@ describe("image", () => {
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});
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await checkVerticalHorizontalFlip();
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([1, 1]);
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expect(h.elements[0].angle).toBeCloseTo(Math.PI);
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expect((h.elements[0] as ExcalidrawImageElement).scale).toEqual([-1, -1]);
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expect(h.elements[0].angle).toBeCloseTo(0);
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});
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});
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