fix: element vanishes when zoomed in (#6417)

Co-authored-by: David Luzar <luzar.david@gmail.com>
This commit is contained in:
zsviczian 2023-04-07 17:30:44 +02:00 committed by GitHub
parent 68692b9d4c
commit 705ac9c1ab
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -87,12 +87,66 @@ export interface ExcalidrawElementWithCanvas {
element: ExcalidrawElement | ExcalidrawTextElement;
canvas: HTMLCanvasElement;
theme: RenderConfig["theme"];
canvasZoom: Zoom["value"];
scale: number;
canvasOffsetX: number;
canvasOffsetY: number;
boundTextElementVersion: number | null;
}
const cappedElementCanvasSize = (
element: NonDeletedExcalidrawElement,
zoom: Zoom,
): {
width: number;
height: number;
scale: number;
} => {
// these limits are ballpark, they depend on specific browsers and device.
// We've chosen lower limits to be safe. We might want to change these limits
// based on browser/device type, if we get reports of low quality rendering
// on zoom.
//
// ~ safari mobile canvas area limit
const AREA_LIMIT = 16777216;
// ~ safari width/height limit based on developer.mozilla.org.
const WIDTH_HEIGHT_LIMIT = 32767;
const padding = getCanvasPadding(element);
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const elementWidth =
isLinearElement(element) || isFreeDrawElement(element)
? distance(x1, x2)
: element.width;
const elementHeight =
isLinearElement(element) || isFreeDrawElement(element)
? distance(y1, y2)
: element.height;
let width = elementWidth * window.devicePixelRatio + padding * 2;
let height = elementHeight * window.devicePixelRatio + padding * 2;
let scale: number = zoom.value;
// rescale to ensure width and height is within limits
if (
width * scale > WIDTH_HEIGHT_LIMIT ||
height * scale > WIDTH_HEIGHT_LIMIT
) {
scale = Math.min(WIDTH_HEIGHT_LIMIT / width, WIDTH_HEIGHT_LIMIT / height);
}
// rescale to ensure canvas area is within limits
if (width * height * scale * scale > AREA_LIMIT) {
scale = Math.sqrt(AREA_LIMIT / (width * height));
}
width = Math.floor(width * scale);
height = Math.floor(height * scale);
return { width, height, scale };
};
const generateElementCanvas = (
element: NonDeletedExcalidrawElement,
zoom: Zoom,
@ -102,44 +156,35 @@ const generateElementCanvas = (
const context = canvas.getContext("2d")!;
const padding = getCanvasPadding(element);
const { width, height, scale } = cappedElementCanvasSize(element, zoom);
canvas.width = width;
canvas.height = height;
let canvasOffsetX = 0;
let canvasOffsetY = 0;
if (isLinearElement(element) || isFreeDrawElement(element)) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
canvas.width =
distance(x1, x2) * window.devicePixelRatio * zoom.value +
padding * zoom.value * 2;
canvas.height =
distance(y1, y2) * window.devicePixelRatio * zoom.value +
padding * zoom.value * 2;
const [x1, y1] = getElementAbsoluteCoords(element);
canvasOffsetX =
element.x > x1
? distance(element.x, x1) * window.devicePixelRatio * zoom.value
? distance(element.x, x1) * window.devicePixelRatio * scale
: 0;
canvasOffsetY =
element.y > y1
? distance(element.y, y1) * window.devicePixelRatio * zoom.value
? distance(element.y, y1) * window.devicePixelRatio * scale
: 0;
context.translate(canvasOffsetX, canvasOffsetY);
} else {
canvas.width =
element.width * window.devicePixelRatio * zoom.value +
padding * zoom.value * 2;
canvas.height =
element.height * window.devicePixelRatio * zoom.value +
padding * zoom.value * 2;
}
context.save();
context.translate(padding * zoom.value, padding * zoom.value);
context.translate(padding * scale, padding * scale);
context.scale(
window.devicePixelRatio * zoom.value,
window.devicePixelRatio * zoom.value,
window.devicePixelRatio * scale,
window.devicePixelRatio * scale,
);
const rc = rough.canvas(canvas);
@ -156,7 +201,7 @@ const generateElementCanvas = (
element,
canvas,
theme: renderConfig.theme,
canvasZoom: zoom.value,
scale,
canvasOffsetX,
canvasOffsetY,
boundTextElementVersion: getBoundTextElement(element)?.version || null,
@ -670,7 +715,7 @@ const generateElementWithCanvas = (
const prevElementWithCanvas = elementWithCanvasCache.get(element);
const shouldRegenerateBecauseZoom =
prevElementWithCanvas &&
prevElementWithCanvas.canvasZoom !== zoom.value &&
prevElementWithCanvas.scale !== zoom.value &&
!renderConfig?.shouldCacheIgnoreZoom;
const boundTextElementVersion = getBoundTextElement(element)?.version || null;
@ -701,7 +746,7 @@ const drawElementFromCanvas = (
) => {
const element = elementWithCanvas.element;
const padding = getCanvasPadding(element);
const zoom = elementWithCanvas.canvasZoom;
const zoom = elementWithCanvas.scale;
let [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
// Free draw elements will otherwise "shuffle" as the min x and y change
@ -728,10 +773,10 @@ const drawElementFromCanvas = (
const maxDim = Math.max(distance(x1, x2), distance(y1, y2));
tempCanvas.width =
maxDim * window.devicePixelRatio * zoom +
padding * elementWithCanvas.canvasZoom * 10;
padding * elementWithCanvas.scale * 10;
tempCanvas.height =
maxDim * window.devicePixelRatio * zoom +
padding * elementWithCanvas.canvasZoom * 10;
padding * elementWithCanvas.scale * 10;
const offsetX = (tempCanvas.width - elementWithCanvas.canvas!.width) / 2;
const offsetY = (tempCanvas.height - elementWithCanvas.canvas!.height) / 2;
@ -812,11 +857,11 @@ const drawElementFromCanvas = (
context.drawImage(
elementWithCanvas.canvas!,
(x1 + renderConfig.scrollX) * window.devicePixelRatio -
(padding * elementWithCanvas.canvasZoom) / elementWithCanvas.canvasZoom,
(padding * elementWithCanvas.scale) / elementWithCanvas.scale,
(y1 + renderConfig.scrollY) * window.devicePixelRatio -
(padding * elementWithCanvas.canvasZoom) / elementWithCanvas.canvasZoom,
elementWithCanvas.canvas!.width / elementWithCanvas.canvasZoom,
elementWithCanvas.canvas!.height / elementWithCanvas.canvasZoom,
(padding * elementWithCanvas.scale) / elementWithCanvas.scale,
elementWithCanvas.canvas!.width / elementWithCanvas.scale,
elementWithCanvas.canvas!.height / elementWithCanvas.scale,
);
if (