Better scrollbars (#177)
* Better scrollbars * Get rid of all unused options
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104
src/index.tsx
104
src/index.tsx
@ -5,6 +5,7 @@ import { RoughCanvas } from "roughjs/bin/canvas";
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import { SketchPicker } from "react-color";
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import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
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import { roundRect } from "./roundRect";
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import "./styles.scss";
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@ -255,38 +256,72 @@ type SceneState = {
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};
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const SCROLLBAR_WIDTH = 6;
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const SCROLLBAR_MIN_SIZE = 15;
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const SCROLLBAR_MARGIN = 4;
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const SCROLLBAR_COLOR = "rgba(0,0,0,0.3)";
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const CANVAS_WINDOW_OFFSET_LEFT = 250;
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const CANVAS_WINDOW_OFFSET_TOP = 0;
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function getScrollbars(
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function getScrollBars(
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canvasWidth: number,
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canvasHeight: number,
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scrollX: number,
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scrollY: number
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) {
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let minX = Infinity;
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let maxX = 0;
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let minY = Infinity;
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let maxY = 0;
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elements.forEach(element => {
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minX = Math.min(minX, getElementAbsoluteX1(element));
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maxX = Math.max(maxX, getElementAbsoluteX2(element));
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minY = Math.min(minY, getElementAbsoluteY1(element));
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maxY = Math.max(maxY, getElementAbsoluteY2(element));
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});
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minX += scrollX;
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maxX += scrollX;
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minY += scrollY;
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maxY += scrollY;
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const leftOverflow = Math.max(-minX, 0);
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const rightOverflow = Math.max(-(canvasWidth - maxX), 0);
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const topOverflow = Math.max(-minY, 0);
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const bottomOverflow = Math.max(-(canvasHeight - maxY), 0);
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// horizontal scrollbar
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const sceneWidth = canvasWidth + Math.abs(scrollX);
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const scrollBarWidth = (canvasWidth * canvasWidth) / sceneWidth;
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const scrollBarX = scrollX > 0 ? 0 : canvasWidth - scrollBarWidth;
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const horizontalScrollBar = {
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x: scrollBarX + SCROLLBAR_MARGIN,
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y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
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width: scrollBarWidth - SCROLLBAR_MARGIN * 2,
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height: SCROLLBAR_WIDTH
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};
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let horizontalScrollBar = null;
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if (leftOverflow || rightOverflow) {
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horizontalScrollBar = {
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x: Math.min(
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leftOverflow + SCROLLBAR_MARGIN,
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canvasWidth - SCROLLBAR_MIN_SIZE - SCROLLBAR_MARGIN
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),
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y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
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width: Math.max(
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canvasWidth - rightOverflow - leftOverflow - SCROLLBAR_MARGIN * 2,
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SCROLLBAR_MIN_SIZE
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),
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height: SCROLLBAR_WIDTH
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};
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}
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// vertical scrollbar
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const sceneHeight = canvasHeight + Math.abs(scrollY);
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const scrollBarHeight = (canvasHeight * canvasHeight) / sceneHeight;
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const scrollBarY = scrollY > 0 ? 0 : canvasHeight - scrollBarHeight;
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const verticalScrollBar = {
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x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
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y: scrollBarY + SCROLLBAR_MARGIN,
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width: SCROLLBAR_WIDTH,
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height: scrollBarHeight - SCROLLBAR_WIDTH * 2
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};
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let verticalScrollBar = null;
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if (topOverflow || bottomOverflow) {
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verticalScrollBar = {
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x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
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y: Math.min(
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topOverflow + SCROLLBAR_MARGIN,
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canvasHeight - SCROLLBAR_MIN_SIZE - SCROLLBAR_MARGIN
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),
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width: SCROLLBAR_WIDTH,
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height: Math.max(
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canvasHeight - bottomOverflow - topOverflow - SCROLLBAR_WIDTH * 2,
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SCROLLBAR_MIN_SIZE
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)
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};
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}
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return {
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horizontal: horizontalScrollBar,
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@ -302,13 +337,14 @@ function isOverScrollBars(
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scrollX: number,
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scrollY: number
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) {
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const scrollBars = getScrollbars(canvasWidth, canvasHeight, scrollX, scrollY);
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const scrollBars = getScrollBars(canvasWidth, canvasHeight, scrollX, scrollY);
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const [isOverHorizontalScrollBar, isOverVerticalScrollBar] = [
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scrollBars.horizontal,
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scrollBars.vertical
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].map(
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scrollBar =>
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scrollBar &&
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scrollBar.x <= x &&
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x <= scrollBar.x + scrollBar.width &&
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scrollBar.y <= y &&
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@ -467,26 +503,28 @@ function renderScene(
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});
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if (renderScrollbars) {
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const scrollBars = getScrollbars(
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const scrollBars = getScrollBars(
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context.canvas.width / window.devicePixelRatio,
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context.canvas.height / window.devicePixelRatio,
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sceneState.scrollX,
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sceneState.scrollY
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);
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const strokeStyle = context.strokeStyle;
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context.fillStyle = SCROLLBAR_COLOR;
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context.fillRect(
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scrollBars.horizontal.x,
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scrollBars.horizontal.y,
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scrollBars.horizontal.width,
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scrollBars.horizontal.height
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);
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context.fillRect(
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scrollBars.vertical.x,
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scrollBars.vertical.y,
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scrollBars.vertical.width,
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scrollBars.vertical.height
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);
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context.strokeStyle = "rgba(255,255,255,0.8)";
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[scrollBars.horizontal, scrollBars.vertical].forEach(scrollBar => {
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if (scrollBar)
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roundRect(
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context,
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scrollBar.x,
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scrollBar.y,
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scrollBar.width,
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scrollBar.height,
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SCROLLBAR_WIDTH / 2
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);
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});
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context.strokeStyle = strokeStyle;
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context.fillStyle = fillStyle;
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}
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}
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37
src/roundRect.ts
Normal file
37
src/roundRect.ts
Normal file
@ -0,0 +1,37 @@
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/**
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* https://stackoverflow.com/a/3368118
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* Draws a rounded rectangle using the current state of the canvas.
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* @param {CanvasRenderingContext2D} context
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* @param {Number} x The top left x coordinate
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* @param {Number} y The top left y coordinate
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* @param {Number} width The width of the rectangle
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* @param {Number} height The height of the rectangle
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* @param {Number} radius The corner radius
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*/
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export function roundRect(
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context: CanvasRenderingContext2D,
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x: number,
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y: number,
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width: number,
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height: number,
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radius: number
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) {
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context.beginPath();
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context.moveTo(x + radius, y);
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context.lineTo(x + width - radius, y);
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context.quadraticCurveTo(x + width, y, x + width, y + radius);
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context.lineTo(x + width, y + height - radius);
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context.quadraticCurveTo(
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x + width,
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y + height,
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x + width - radius,
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y + height
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);
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context.lineTo(x + radius, y + height);
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context.quadraticCurveTo(x, y + height, x, y + height - radius);
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context.lineTo(x, y + radius);
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context.quadraticCurveTo(x, y, x + radius, y);
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context.closePath();
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context.fill();
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context.stroke();
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}
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