fix resizing lines with abs coords bigger than element w/h (#1427)
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686af31d9d
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@ -1,9 +1,11 @@
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import { ExcalidrawElement, ExcalidrawLinearElement } from "./types";
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import { rotate } from "../math";
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import { Drawable, Op } from "roughjs/bin/core";
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import rough from "roughjs/bin/rough";
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import { Drawable, Op, Options } from "roughjs/bin/core";
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import { Point } from "../types";
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import { getShapeForElement } from "../renderer/renderElement";
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import { isLinearElement } from "./typeChecks";
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import { rescalePoints } from "../points";
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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@ -11,7 +13,7 @@ export function getElementAbsoluteCoords(
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element: ExcalidrawElement,
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): [number, number, number, number] {
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if (isLinearElement(element)) {
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return getLinearElementAbsoluteBounds(element);
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return getLinearElementAbsoluteCoords(element);
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}
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return [
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element.x,
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@ -45,35 +47,10 @@ export function getCurvePathOps(shape: Drawable): Op[] {
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return shape.sets[0].ops;
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}
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export function getLinearElementAbsoluteBounds(
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element: ExcalidrawLinearElement,
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): [number, number, number, number] {
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if (element.points.length < 2 || !getShapeForElement(element)) {
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const { minX, minY, maxX, maxY } = element.points.reduce(
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(limits, [x, y]) => {
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limits.minY = Math.min(limits.minY, y);
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limits.minX = Math.min(limits.minX, x);
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limits.maxX = Math.max(limits.maxX, x);
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limits.maxY = Math.max(limits.maxY, y);
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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}
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const shape = getShapeForElement(element) as Drawable[];
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// first element is always the curve
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const ops = getCurvePathOps(shape[0]);
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const getMinMaxXYFromCurvePathOps = (
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ops: Op[],
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transformXY?: (x: number, y: number) => [number, number],
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): [number, number, number, number] => {
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let currentP: Point = [0, 0];
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const { minX, minY, maxX, maxY } = ops.reduce(
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@ -104,8 +81,11 @@ export function getLinearElementAbsoluteBounds(
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let t = 0;
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while (t <= 1.0) {
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const x = equation(t, 0);
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const y = equation(t, 1);
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let x = equation(t, 0);
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let y = equation(t, 1);
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if (transformXY) {
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[x, y] = transformXY(x, y);
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}
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limits.minY = Math.min(limits.minY, y);
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limits.minX = Math.min(limits.minX, x);
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@ -125,13 +105,47 @@ export function getLinearElementAbsoluteBounds(
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [minX, minY, maxX, maxY];
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};
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const getLinearElementAbsoluteCoords = (
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element: ExcalidrawLinearElement,
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): [number, number, number, number] => {
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if (element.points.length < 2 || !getShapeForElement(element)) {
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const { minX, minY, maxX, maxY } = element.points.reduce(
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(limits, [x, y]) => {
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limits.minY = Math.min(limits.minY, y);
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limits.minX = Math.min(limits.minX, x);
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limits.maxX = Math.max(limits.maxX, x);
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limits.maxY = Math.max(limits.maxY, y);
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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}
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const shape = getShapeForElement(element) as Drawable[];
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// first element is always the curve
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const ops = getCurvePathOps(shape[0]);
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const [minX, minY, maxX, maxY] = getMinMaxXYFromCurvePathOps(ops);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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}
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};
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export function getArrowPoints(
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element: ExcalidrawLinearElement,
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@ -197,8 +211,6 @@ export function getArrowPoints(
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return [x2, y2, x3, y3, x4, y4];
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}
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// this function has some code in common with getLinearElementAbsoluteBounds
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// there might be more efficient way
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const getLinearElementRotatedBounds = (
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element: ExcalidrawLinearElement,
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cx: number,
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@ -224,56 +236,9 @@ const getLinearElementRotatedBounds = (
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// first element is always the curve
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const ops = getCurvePathOps(shape[0]);
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let currentP: Point = [0, 0];
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const { minX, minY, maxX, maxY } = ops.reduce(
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(limits, { op, data }) => {
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// There are only four operation types:
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// move, bcurveTo, lineTo, and curveTo
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if (op === "move") {
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// change starting point
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currentP = (data as unknown) as Point;
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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// create points from bezier curve
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// bezier curve stores data as a flattened array of three positions
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// [x1, y1, x2, y2, x3, y3]
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const p1 = [data[0], data[1]] as Point;
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const p2 = [data[2], data[3]] as Point;
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const p3 = [data[4], data[5]] as Point;
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const p0 = currentP;
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currentP = p3;
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const equation = (t: number, idx: number) =>
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Math.pow(1 - t, 3) * p3[idx] +
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3 * t * Math.pow(1 - t, 2) * p2[idx] +
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3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
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p0[idx] * Math.pow(t, 3);
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let t = 0;
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while (t <= 1.0) {
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let x = equation(t, 0);
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let y = equation(t, 1);
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[x, y] = rotate(element.x + x, element.y + y, cx, cy, element.angle);
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limits.minY = Math.min(limits.minY, y);
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limits.minX = Math.min(limits.minX, x);
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limits.maxX = Math.max(limits.maxX, x);
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limits.maxY = Math.max(limits.maxY, y);
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t += 0.1;
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}
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} else if (op === "lineTo") {
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// TODO: Implement this
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} else if (op === "qcurveTo") {
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// TODO: Implement this
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}
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [minX, minY, maxX, maxY];
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const transformXY = (x: number, y: number) =>
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rotate(element.x + x, element.y + y, cx, cy, element.angle);
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return getMinMaxXYFromCurvePathOps(ops, transformXY);
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};
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export const getElementBounds = (
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@ -338,3 +303,40 @@ export const getCommonBounds = (
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return [minX, minY, maxX, maxY];
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};
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export const getResizedElementAbsoluteCoords = (
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element: ExcalidrawElement,
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nextWidth: number,
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nextHeight: number,
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): [number, number, number, number] => {
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if (!isLinearElement(element) || element.points.length <= 2) {
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return [
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element.x,
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element.y,
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element.x + nextWidth,
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element.y + nextHeight,
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];
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}
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const points = rescalePoints(
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0,
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nextWidth,
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rescalePoints(1, nextHeight, element.points),
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);
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const options: Options = {
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strokeWidth: element.strokeWidth,
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roughness: element.roughness,
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seed: element.seed,
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};
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const gen = rough.generator();
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const curve = gen.curve(points as [number, number][], options);
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const ops = getCurvePathOps(curve);
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const [minX, minY, maxX, maxY] = getMinMaxXYFromCurvePathOps(ops);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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};
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@ -17,7 +17,6 @@ export {
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getCommonBounds,
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getDiamondPoints,
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getArrowPoints,
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getLinearElementAbsoluteBounds,
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} from "./bounds";
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export {
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@ -3,17 +3,21 @@ import { SHIFT_LOCKING_ANGLE } from "../constants";
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import { getSelectedElements, globalSceneState } from "../scene";
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import { rescalePoints } from "../points";
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import { rotate, resizeXYWidthHightWithRotation } from "../math";
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import { rotate, adjustXYWithRotation, getFlipAdjustment } from "../math";
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import {
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ExcalidrawLinearElement,
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NonDeletedExcalidrawElement,
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NonDeleted,
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ResizeArrowFnType,
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} from "./types";
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import { getElementAbsoluteCoords, getCommonBounds } from "./bounds";
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import {
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getElementAbsoluteCoords,
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getCommonBounds,
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getResizedElementAbsoluteCoords,
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} from "./bounds";
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import { isLinearElement } from "./typeChecks";
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import { mutateElement } from "./mutateElement";
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import { getPerfectElementSize, normalizeDimensions } from "./sizeHelpers";
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import { getPerfectElementSize } from "./sizeHelpers";
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import {
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resizeTest,
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getCursorForResizingElement,
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@ -26,6 +30,155 @@ import {
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type ResizeTestType = ReturnType<typeof resizeTest>;
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export const resizeElements = (
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resizeHandle: ResizeTestType,
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setResizeHandle: (nextResizeHandle: ResizeTestType) => void,
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appState: AppState,
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setAppState: (obj: any) => void,
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resizeArrowFn: ResizeArrowFnType | null, // XXX eliminate in #1339
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setResizeArrowFn: (fn: ResizeArrowFnType) => void, // XXX eliminate in #1339
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event: PointerEvent, // XXX we want to make it independent?
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xPointer: number,
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yPointer: number,
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lastX: number, // XXX eliminate in #1339
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lastY: number, // XXX eliminate in #1339
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) => {
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setAppState({
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isResizing: resizeHandle && resizeHandle !== "rotation",
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isRotating: resizeHandle === "rotation",
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});
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const selectedElements = getSelectedElements(
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globalSceneState.getElements(),
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appState,
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);
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const handleOffset = 4 / appState.zoom; // XXX import constant
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const dashedLinePadding = 4 / appState.zoom; // XXX import constant
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const offsetPointer = handleOffset + dashedLinePadding;
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if (selectedElements.length === 1) {
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const [element] = selectedElements;
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if (resizeHandle === "rotation") {
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rotateSingleElement(element, xPointer, yPointer, event.shiftKey);
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} else if (
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isLinearElement(element) &&
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element.points.length === 2 &&
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(resizeHandle === "nw" ||
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resizeHandle === "ne" ||
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resizeHandle === "sw" ||
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resizeHandle === "se")
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) {
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resizeSingleTwoPointElement(
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element,
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resizeHandle,
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resizeArrowFn,
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setResizeArrowFn,
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event.shiftKey,
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xPointer,
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yPointer,
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lastX,
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lastY,
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);
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} else if (resizeHandle) {
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resizeSingleElement(
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element,
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resizeHandle,
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getResizeWithSidesSameLengthKey(event),
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getResizeCenterPointKey(event),
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xPointer,
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yPointer,
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offsetPointer,
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);
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setResizeHandle(normalizeResizeHandle(element, resizeHandle));
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if (element.width < 0) {
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mutateElement(element, { width: -element.width });
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}
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if (element.height < 0) {
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mutateElement(element, { height: -element.height });
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}
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}
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// XXX do we need this?
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document.documentElement.style.cursor = getCursorForResizingElement({
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element,
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resizeHandle,
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});
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// XXX why do we need this?
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if (appState.resizingElement) {
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mutateElement(appState.resizingElement, {
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x: element.x,
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y: element.y,
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});
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}
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return true;
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} else if (
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selectedElements.length > 1 &&
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(resizeHandle === "nw" ||
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resizeHandle === "ne" ||
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resizeHandle === "sw" ||
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resizeHandle === "se")
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) {
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resizeMultipleElements(
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selectedElements,
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resizeHandle,
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xPointer,
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yPointer,
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offsetPointer,
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);
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return true;
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}
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return false;
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};
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const rotateSingleElement = (
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element: NonDeletedExcalidrawElement,
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xPointer: number,
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yPointer: number,
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isAngleLocking: boolean,
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) => {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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let angle = (5 * Math.PI) / 2 + Math.atan2(yPointer - cy, xPointer - cx);
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if (isAngleLocking) {
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angle += SHIFT_LOCKING_ANGLE / 2;
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angle -= angle % SHIFT_LOCKING_ANGLE;
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}
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if (angle >= 2 * Math.PI) {
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angle -= 2 * Math.PI;
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}
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mutateElement(element, { angle });
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};
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const resizeSingleTwoPointElement = (
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element: NonDeleted<ExcalidrawLinearElement>,
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resizeHandle: "nw" | "ne" | "sw" | "se",
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resizeArrowFn: ResizeArrowFnType | null,
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setResizeArrowFn: (fn: ResizeArrowFnType) => void,
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sidesWithSameLength: boolean,
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xPointer: number,
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yPointer: number,
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lastX: number,
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lastY: number,
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) => {
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const [, [px, py]] = element.points;
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const isResizeEnd =
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(resizeHandle === "nw" && (px < 0 || py < 0)) ||
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(resizeHandle === "ne" && px >= 0) ||
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(resizeHandle === "sw" && px <= 0) ||
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(resizeHandle === "se" && (px > 0 || py > 0));
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applyResizeArrowFn(
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element,
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resizeArrowFn,
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setResizeArrowFn,
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isResizeEnd,
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sidesWithSameLength,
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xPointer,
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yPointer,
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lastX,
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lastY,
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);
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};
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const arrowResizeOrigin: ResizeArrowFnType = (
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element,
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pointIndex,
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@ -116,199 +269,196 @@ const applyResizeArrowFn = (
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setResizeArrowFn(resizeArrowFn);
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};
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export const resizeElements = (
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resizeHandle: ResizeTestType,
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setResizeHandle: (nextResizeHandle: ResizeTestType) => void,
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appState: AppState,
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setAppState: (obj: any) => void,
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resizeArrowFn: ResizeArrowFnType | null, // XXX eliminate in #1339
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setResizeArrowFn: (fn: ResizeArrowFnType) => void, // XXX eliminate in #1339
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event: PointerEvent, // XXX we want to make it independent?
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const resizeSingleElement = (
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element: NonDeletedExcalidrawElement,
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resizeHandle: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
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sidesWithSameLength: boolean,
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isResizeFromCenter: boolean,
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xPointer: number,
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yPointer: number,
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lastX: number, // XXX eliminate in #1339
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lastY: number, // XXX eliminate in #1339
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offsetPointer: number,
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) => {
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setAppState({
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isResizing: resizeHandle !== "rotation",
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isRotating: resizeHandle === "rotation",
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});
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const selectedElements = getSelectedElements(
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globalSceneState.getElements(),
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appState,
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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// rotation pointer with reverse angle
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const [rotatedX, rotatedY] = rotate(
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xPointer,
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yPointer,
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cx,
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cy,
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-element.angle,
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);
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const handleOffset = 4 / appState.zoom; // XXX import constant
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const dashedLinePadding = 4 / appState.zoom; // XXX import constant
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const offsetPointer = handleOffset + dashedLinePadding;
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const minSize = 0;
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if (selectedElements.length === 1) {
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const [element] = selectedElements;
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if (resizeHandle === "rotation") {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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let angle = (5 * Math.PI) / 2 + Math.atan2(yPointer - cy, xPointer - cx);
|
||||
if (event.shiftKey) {
|
||||
angle += SHIFT_LOCKING_ANGLE / 2;
|
||||
angle -= angle % SHIFT_LOCKING_ANGLE;
|
||||
// XXX this might be slow with closure
|
||||
const adjustWithOffsetPointer = (wh: number) => {
|
||||
if (wh > offsetPointer) {
|
||||
return wh - offsetPointer;
|
||||
} else if (wh < -offsetPointer) {
|
||||
return wh + offsetPointer;
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
let scaleX = 1;
|
||||
let scaleY = 1;
|
||||
if (resizeHandle === "e" || resizeHandle === "ne" || resizeHandle === "se") {
|
||||
scaleX = adjustWithOffsetPointer(rotatedX - x1) / (x2 - x1);
|
||||
}
|
||||
if (resizeHandle === "s" || resizeHandle === "sw" || resizeHandle === "se") {
|
||||
scaleY = adjustWithOffsetPointer(rotatedY - y1) / (y2 - y1);
|
||||
}
|
||||
if (resizeHandle === "w" || resizeHandle === "nw" || resizeHandle === "sw") {
|
||||
scaleX = adjustWithOffsetPointer(x2 - rotatedX) / (x2 - x1);
|
||||
}
|
||||
if (resizeHandle === "n" || resizeHandle === "nw" || resizeHandle === "ne") {
|
||||
scaleY = adjustWithOffsetPointer(y2 - rotatedY) / (y2 - y1);
|
||||
}
|
||||
let nextWidth = element.width * scaleX;
|
||||
let nextHeight = element.height * scaleY;
|
||||
if (sidesWithSameLength) {
|
||||
nextWidth = nextHeight = Math.max(nextWidth, nextHeight);
|
||||
}
|
||||
const [nextX1, nextY1, nextX2, nextY2] = getResizedElementAbsoluteCoords(
|
||||
element,
|
||||
nextWidth,
|
||||
nextHeight,
|
||||
);
|
||||
const deltaX1 = (x1 - nextX1) / 2;
|
||||
const deltaY1 = (y1 - nextY1) / 2;
|
||||
const deltaX2 = (x2 - nextX2) / 2;
|
||||
const deltaY2 = (y2 - nextY2) / 2;
|
||||
const rescaledPoints = isLinearElement(element)
|
||||
? {
|
||||
points: rescalePoints(
|
||||
0,
|
||||
nextWidth,
|
||||
rescalePoints(1, nextHeight, element.points),
|
||||
),
|
||||
}
|
||||
if (angle >= 2 * Math.PI) {
|
||||
angle -= 2 * Math.PI;
|
||||
}
|
||||
mutateElement(element, { angle });
|
||||
} else if (
|
||||
isLinearElement(element) &&
|
||||
element.points.length === 2 &&
|
||||
(resizeHandle === "nw" ||
|
||||
resizeHandle === "ne" ||
|
||||
resizeHandle === "sw" ||
|
||||
resizeHandle === "se")
|
||||
) {
|
||||
const [, [px, py]] = element.points;
|
||||
const isResizeEnd =
|
||||
(resizeHandle === "nw" && (px < 0 || py < 0)) ||
|
||||
(resizeHandle === "ne" && px >= 0) ||
|
||||
(resizeHandle === "sw" && px <= 0) ||
|
||||
(resizeHandle === "se" && (px > 0 || py > 0));
|
||||
applyResizeArrowFn(
|
||||
element,
|
||||
resizeArrowFn,
|
||||
setResizeArrowFn,
|
||||
isResizeEnd,
|
||||
event.shiftKey,
|
||||
xPointer,
|
||||
yPointer,
|
||||
lastX,
|
||||
lastY,
|
||||
: {};
|
||||
const [finalX1, finalY1, finalX2, finalY2] = getResizedElementAbsoluteCoords(
|
||||
{
|
||||
...element,
|
||||
...rescaledPoints,
|
||||
},
|
||||
Math.abs(nextWidth),
|
||||
Math.abs(nextHeight),
|
||||
);
|
||||
const [flipDiffX, flipDiffY] = getFlipAdjustment(
|
||||
resizeHandle,
|
||||
nextWidth,
|
||||
nextHeight,
|
||||
nextX1,
|
||||
nextY1,
|
||||
nextX2,
|
||||
nextY2,
|
||||
finalX1,
|
||||
finalY1,
|
||||
finalX2,
|
||||
finalY2,
|
||||
isLinearElement(element),
|
||||
element.angle,
|
||||
);
|
||||
const [nextElementX, nextElementY] = adjustXYWithRotation(
|
||||
resizeHandle,
|
||||
element.x - flipDiffX,
|
||||
element.y - flipDiffY,
|
||||
element.angle,
|
||||
deltaX1,
|
||||
deltaY1,
|
||||
deltaX2,
|
||||
deltaY2,
|
||||
isResizeFromCenter,
|
||||
);
|
||||
if (
|
||||
nextWidth !== 0 &&
|
||||
nextHeight !== 0 &&
|
||||
Number.isFinite(nextElementX) &&
|
||||
Number.isFinite(nextElementY)
|
||||
) {
|
||||
mutateElement(element, {
|
||||
width: nextWidth,
|
||||
height: nextHeight,
|
||||
x: nextElementX,
|
||||
y: nextElementY,
|
||||
...rescaledPoints,
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const resizeMultipleElements = (
|
||||
elements: readonly NonDeletedExcalidrawElement[],
|
||||
resizeHandle: "nw" | "ne" | "sw" | "se",
|
||||
xPointer: number,
|
||||
yPointer: number,
|
||||
offsetPointer: number,
|
||||
) => {
|
||||
const [x1, y1, x2, y2] = getCommonBounds(elements);
|
||||
switch (resizeHandle) {
|
||||
case "se": {
|
||||
const scale = Math.max(
|
||||
(xPointer - offsetPointer - x1) / (x2 - x1),
|
||||
(yPointer - offsetPointer - y1) / (y2 - y1),
|
||||
);
|
||||
} else if (resizeHandle) {
|
||||
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
|
||||
const resized = resizeXYWidthHightWithRotation(
|
||||
resizeHandle,
|
||||
x1,
|
||||
y1,
|
||||
x2,
|
||||
y2,
|
||||
element.width,
|
||||
element.height,
|
||||
element.x,
|
||||
element.y,
|
||||
element.angle,
|
||||
xPointer,
|
||||
yPointer,
|
||||
offsetPointer,
|
||||
getResizeWithSidesSameLengthKey(event),
|
||||
getResizeCenterPointKey(event),
|
||||
);
|
||||
if (
|
||||
Math.abs(resized.width) > minSize &&
|
||||
Math.abs(resized.height) > minSize
|
||||
) {
|
||||
mutateElement(element, {
|
||||
...resized,
|
||||
...(isLinearElement(element)
|
||||
? {
|
||||
points: rescalePoints(
|
||||
0,
|
||||
resized.width,
|
||||
rescalePoints(1, resized.height, element.points),
|
||||
),
|
||||
}
|
||||
: {}),
|
||||
if (scale > 0) {
|
||||
elements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x + (element.x - x1) * (scale - 1);
|
||||
const y = element.y + (element.y - y1) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (resizeHandle) {
|
||||
setResizeHandle(normalizeResizeHandle(element, resizeHandle));
|
||||
case "nw": {
|
||||
const scale = Math.max(
|
||||
(x2 - offsetPointer - xPointer) / (x2 - x1),
|
||||
(y2 - offsetPointer - yPointer) / (y2 - y1),
|
||||
);
|
||||
if (scale > 0) {
|
||||
elements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x - (x2 - element.x) * (scale - 1);
|
||||
const y = element.y - (y2 - element.y) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
normalizeDimensions(element);
|
||||
|
||||
// do we need this?
|
||||
document.documentElement.style.cursor = getCursorForResizingElement({
|
||||
element,
|
||||
resizeHandle,
|
||||
});
|
||||
// why do we need this?
|
||||
if (appState.resizingElement) {
|
||||
mutateElement(appState.resizingElement, {
|
||||
x: element.x,
|
||||
y: element.y,
|
||||
});
|
||||
case "ne": {
|
||||
const scale = Math.max(
|
||||
(xPointer - offsetPointer - x1) / (x2 - x1),
|
||||
(y2 - offsetPointer - yPointer) / (y2 - y1),
|
||||
);
|
||||
if (scale > 0) {
|
||||
elements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x + (element.x - x1) * (scale - 1);
|
||||
const y = element.y - (y2 - element.y) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
} else if (selectedElements.length > 1) {
|
||||
const [x1, y1, x2, y2] = getCommonBounds(selectedElements);
|
||||
const minScale = Math.max(minSize / (x2 - x1), minSize / (y2 - y1));
|
||||
switch (resizeHandle) {
|
||||
case "se": {
|
||||
const scale = Math.max(
|
||||
(xPointer - offsetPointer - x1) / (x2 - x1),
|
||||
(yPointer - offsetPointer - y1) / (y2 - y1),
|
||||
);
|
||||
if (scale > minScale) {
|
||||
selectedElements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x + (element.x - x1) * (scale - 1);
|
||||
const y = element.y + (element.y - y1) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case "nw": {
|
||||
const scale = Math.max(
|
||||
(x2 - offsetPointer - xPointer) / (x2 - x1),
|
||||
(y2 - offsetPointer - yPointer) / (y2 - y1),
|
||||
);
|
||||
if (scale > minScale) {
|
||||
selectedElements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x - (x2 - element.x) * (scale - 1);
|
||||
const y = element.y - (y2 - element.y) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case "ne": {
|
||||
const scale = Math.max(
|
||||
(xPointer - offsetPointer - x1) / (x2 - x1),
|
||||
(y2 - offsetPointer - yPointer) / (y2 - y1),
|
||||
);
|
||||
if (scale > minScale) {
|
||||
selectedElements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x + (element.x - x1) * (scale - 1);
|
||||
const y = element.y - (y2 - element.y) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case "sw": {
|
||||
const scale = Math.max(
|
||||
(x2 - offsetPointer - xPointer) / (x2 - x1),
|
||||
(yPointer - offsetPointer - y1) / (y2 - y1),
|
||||
);
|
||||
if (scale > minScale) {
|
||||
selectedElements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x - (x2 - element.x) * (scale - 1);
|
||||
const y = element.y + (element.y - y1) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
return true;
|
||||
case "sw": {
|
||||
const scale = Math.max(
|
||||
(x2 - offsetPointer - xPointer) / (x2 - x1),
|
||||
(yPointer - offsetPointer - y1) / (y2 - y1),
|
||||
);
|
||||
if (scale > 0) {
|
||||
elements.forEach((element) => {
|
||||
const width = element.width * scale;
|
||||
const height = element.height * scale;
|
||||
const x = element.x - (x2 - element.x) * (scale - 1);
|
||||
const y = element.y + (element.y - y1) * (scale - 1);
|
||||
mutateElement(element, { width, height, x, y });
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
export const canResizeMutlipleElements = (
|
||||
|
161
src/math.ts
161
src/math.ts
@ -56,123 +56,118 @@ export function rotate(
|
||||
];
|
||||
}
|
||||
|
||||
const adjustXYWithRotation = (
|
||||
export const adjustXYWithRotation = (
|
||||
side: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
|
||||
x: number,
|
||||
y: number,
|
||||
angle: number,
|
||||
deltaX: number,
|
||||
deltaY: number,
|
||||
deltaX1: number,
|
||||
deltaY1: number,
|
||||
deltaX2: number,
|
||||
deltaY2: number,
|
||||
isResizeFromCenter: boolean,
|
||||
) => {
|
||||
): [number, number] => {
|
||||
const cos = Math.cos(angle);
|
||||
const sin = Math.sin(angle);
|
||||
if (side === "e" || side === "ne" || side === "se") {
|
||||
if (isResizeFromCenter) {
|
||||
x += deltaX;
|
||||
x += deltaX1 + deltaX2;
|
||||
} else {
|
||||
x += deltaX * (1 - cos);
|
||||
y += deltaX * -sin;
|
||||
x += deltaX1 * (1 + cos);
|
||||
y += deltaX1 * sin;
|
||||
x += deltaX2 * (1 - cos);
|
||||
y += deltaX2 * -sin;
|
||||
}
|
||||
}
|
||||
if (side === "s" || side === "sw" || side === "se") {
|
||||
if (isResizeFromCenter) {
|
||||
y += deltaY;
|
||||
y += deltaY1 + deltaY2;
|
||||
} else {
|
||||
x += deltaY * sin;
|
||||
y += deltaY * (1 - cos);
|
||||
x += deltaY1 * -sin;
|
||||
y += deltaY1 * (1 + cos);
|
||||
x += deltaY2 * sin;
|
||||
y += deltaY2 * (1 - cos);
|
||||
}
|
||||
}
|
||||
if (side === "w" || side === "nw" || side === "sw") {
|
||||
if (isResizeFromCenter) {
|
||||
x += deltaX;
|
||||
x += deltaX1 + deltaX2;
|
||||
} else {
|
||||
x += deltaX * (1 + cos);
|
||||
y += deltaX * sin;
|
||||
x += deltaX1 * (1 - cos);
|
||||
y += deltaX1 * -sin;
|
||||
x += deltaX2 * (1 + cos);
|
||||
y += deltaX2 * sin;
|
||||
}
|
||||
}
|
||||
if (side === "n" || side === "nw" || side === "ne") {
|
||||
if (isResizeFromCenter) {
|
||||
y += deltaY;
|
||||
y += deltaY1 + deltaY2;
|
||||
} else {
|
||||
x += deltaY * -sin;
|
||||
y += deltaY * (1 + cos);
|
||||
x += deltaY1 * sin;
|
||||
y += deltaY1 * (1 - cos);
|
||||
x += deltaY2 * -sin;
|
||||
y += deltaY2 * (1 + cos);
|
||||
}
|
||||
}
|
||||
return { x, y };
|
||||
return [x, y];
|
||||
};
|
||||
|
||||
export const resizeXYWidthHightWithRotation = (
|
||||
export const getFlipAdjustment = (
|
||||
side: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number,
|
||||
elementWidth: number,
|
||||
elementHeight: number,
|
||||
elementX: number,
|
||||
elementY: number,
|
||||
nextWidth: number,
|
||||
nextHeight: number,
|
||||
nextX1: number,
|
||||
nextY1: number,
|
||||
nextX2: number,
|
||||
nextY2: number,
|
||||
finalX1: number,
|
||||
finalY1: number,
|
||||
finalX2: number,
|
||||
finalY2: number,
|
||||
needsRotation: boolean,
|
||||
angle: number,
|
||||
xPointer: number,
|
||||
yPointer: number,
|
||||
offsetPointer: number,
|
||||
sidesWithSameLength: boolean,
|
||||
isResizeFromCenter: boolean,
|
||||
) => {
|
||||
// center point for rotation
|
||||
const cx = (x1 + x2) / 2;
|
||||
const cy = (y1 + y2) / 2;
|
||||
|
||||
// rotation with current angle
|
||||
const [rotatedX, rotatedY] = rotate(xPointer, yPointer, cx, cy, -angle);
|
||||
|
||||
// XXX this might be slow with closure
|
||||
const adjustWithOffsetPointer = (w: number) => {
|
||||
if (w > offsetPointer) {
|
||||
return w - offsetPointer;
|
||||
} else if (w < -offsetPointer) {
|
||||
return w + offsetPointer;
|
||||
): [number, number] => {
|
||||
const cos = Math.cos(angle);
|
||||
const sin = Math.sin(angle);
|
||||
let flipDiffX = 0;
|
||||
let flipDiffY = 0;
|
||||
if (nextWidth < 0) {
|
||||
if (side === "e" || side === "ne" || side === "se") {
|
||||
if (needsRotation) {
|
||||
flipDiffX += (finalX2 - nextX1) * cos;
|
||||
flipDiffY += (finalX2 - nextX1) * sin;
|
||||
} else {
|
||||
flipDiffX += finalX2 - nextX1;
|
||||
}
|
||||
}
|
||||
if (side === "w" || side === "nw" || side === "sw") {
|
||||
if (needsRotation) {
|
||||
flipDiffX += (finalX1 - nextX2) * cos;
|
||||
flipDiffY += (finalX1 - nextX2) * sin;
|
||||
} else {
|
||||
flipDiffX += finalX1 - nextX2;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
|
||||
let scaleX = 1;
|
||||
let scaleY = 1;
|
||||
if (side === "e" || side === "ne" || side === "se") {
|
||||
scaleX = adjustWithOffsetPointer(rotatedX - x1) / (x2 - x1);
|
||||
}
|
||||
if (side === "s" || side === "sw" || side === "se") {
|
||||
scaleY = adjustWithOffsetPointer(rotatedY - y1) / (y2 - y1);
|
||||
if (nextHeight < 0) {
|
||||
if (side === "s" || side === "se" || side === "sw") {
|
||||
if (needsRotation) {
|
||||
flipDiffY += (finalY2 - nextY1) * cos;
|
||||
flipDiffX += (finalY2 - nextY1) * -sin;
|
||||
} else {
|
||||
flipDiffY += finalY2 - nextY1;
|
||||
}
|
||||
}
|
||||
if (side === "n" || side === "ne" || side === "nw") {
|
||||
if (needsRotation) {
|
||||
flipDiffY += (finalY1 - nextY2) * cos;
|
||||
flipDiffX += (finalY1 - nextY2) * -sin;
|
||||
} else {
|
||||
flipDiffY += finalY1 - nextY2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (side === "w" || side === "nw" || side === "sw") {
|
||||
scaleX = adjustWithOffsetPointer(x2 - rotatedX) / (x2 - x1);
|
||||
}
|
||||
if (side === "n" || side === "nw" || side === "ne") {
|
||||
scaleY = adjustWithOffsetPointer(y2 - rotatedY) / (y2 - y1);
|
||||
}
|
||||
|
||||
let nextWidth = elementWidth * scaleX;
|
||||
let nextHeight = elementHeight * scaleY;
|
||||
if (sidesWithSameLength) {
|
||||
nextWidth = nextHeight = Math.max(nextWidth, nextHeight);
|
||||
}
|
||||
|
||||
const deltaX = (elementWidth - nextWidth) / 2;
|
||||
const deltaY = (elementHeight - nextHeight) / 2;
|
||||
|
||||
return {
|
||||
width: nextWidth,
|
||||
height: nextHeight,
|
||||
...adjustXYWithRotation(
|
||||
side,
|
||||
elementX,
|
||||
elementY,
|
||||
angle,
|
||||
deltaX,
|
||||
deltaY,
|
||||
isResizeFromCenter,
|
||||
),
|
||||
};
|
||||
return [flipDiffX, flipDiffY];
|
||||
};
|
||||
|
||||
export const getPointOnAPath = (point: Point, path: Point[]) => {
|
||||
|
Loading…
x
Reference in New Issue
Block a user