Different color for the stroke of the collaborator's arrow (#963)
* Different color for the stroke of the arrow * Sort
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@ -17,10 +17,13 @@ import { getSelectedElements } from "../scene/selection";
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import { renderElement, renderElementToSvg } from "./renderElement";
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import { renderElement, renderElementToSvg } from "./renderElement";
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import colors from "../colors";
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import colors from "../colors";
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function colorForClientId(clientId: string) {
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function colorsForClientId(clientId: string) {
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// Naive way of getting an integer out of the clientId
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// Naive way of getting an integer out of the clientId
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const sum = clientId.split("").reduce((a, str) => a + str.charCodeAt(0), 0);
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const sum = clientId.split("").reduce((a, str) => a + str.charCodeAt(0), 0);
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return colors.elementBackground[sum % colors.elementBackground.length];
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return {
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background: colors.elementBackground[sum % colors.elementBackground.length],
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stroke: colors.elementStroke[sum % colors.elementBackground.length],
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};
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}
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}
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export function renderScene(
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export function renderScene(
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@ -178,13 +181,13 @@ export function renderScene(
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y = Math.max(y, 0);
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y = Math.max(y, 0);
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y = Math.min(y, normalizedCanvasHeight - height);
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y = Math.min(y, normalizedCanvasHeight - height);
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const color = colorForClientId(clientId);
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const { background, stroke } = colorsForClientId(clientId);
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const strokeStyle = context.strokeStyle;
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const strokeStyle = context.strokeStyle;
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const fillStyle = context.fillStyle;
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const fillStyle = context.fillStyle;
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const globalAlpha = context.globalAlpha;
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const globalAlpha = context.globalAlpha;
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context.strokeStyle = color;
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context.strokeStyle = stroke;
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context.fillStyle = color;
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context.fillStyle = background;
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if (isOutOfBounds) {
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if (isOutOfBounds) {
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context.globalAlpha = 0.2;
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context.globalAlpha = 0.2;
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}
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}
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