calculate coords based on container viewport position (#1955)
* feat: calculate coords based on parent left and top so it renders correctly in host App * fix text * move offsets to state & fix bugs * fix text jumping * account for zoom in textWysiwyg & undo incorrect offsetting Co-authored-by: dwelle <luzar.david@gmail.com>
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@ -37,7 +37,7 @@ describe("add element to the scene when pointer dragging long enough", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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@ -68,7 +68,7 @@ describe("add element to the scene when pointer dragging long enough", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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@ -99,7 +99,7 @@ describe("add element to the scene when pointer dragging long enough", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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@ -130,7 +130,7 @@ describe("add element to the scene when pointer dragging long enough", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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@ -165,7 +165,7 @@ describe("add element to the scene when pointer dragging long enough", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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@ -198,7 +198,7 @@ describe("do not add element to the scene if size is too small", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(0);
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});
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@ -217,7 +217,7 @@ describe("do not add element to the scene if size is too small", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(0);
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});
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@ -236,7 +236,7 @@ describe("do not add element to the scene if size is too small", () => {
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// finish (position does not matter)
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(0);
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});
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@ -258,7 +258,7 @@ describe("do not add element to the scene if size is too small", () => {
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// we need to finalize it because arrows and lines enter multi-mode
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fireEvent.keyDown(document, { key: KEYS.ENTER });
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(0);
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});
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@ -280,7 +280,7 @@ describe("do not add element to the scene if size is too small", () => {
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// we need to finalize it because arrows and lines enter multi-mode
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fireEvent.keyDown(document, { key: KEYS.ENTER });
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(0);
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});
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