|
|
|
@ -34,8 +34,8 @@ const normalizeAngle = (angle: number): number => {
|
|
|
|
|
return angle;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns true when a resize (scaling/rotation) happened
|
|
|
|
|
export const resizeElements = (
|
|
|
|
|
// Returns true when transform (resizing/rotation) happened
|
|
|
|
|
export const transformElements = (
|
|
|
|
|
transformHandleType: MaybeTransformHandleType,
|
|
|
|
|
setTransformHandle: (nextTransformHandle: MaybeTransformHandleType) => void,
|
|
|
|
|
selectedElements: readonly NonDeletedExcalidrawElement[],
|
|
|
|
@ -67,7 +67,7 @@ export const resizeElements = (
|
|
|
|
|
transformHandleType === "sw" ||
|
|
|
|
|
transformHandleType === "se")
|
|
|
|
|
) {
|
|
|
|
|
resizeSingleTwoPointElement(
|
|
|
|
|
reshapeSingleTwoPointElement(
|
|
|
|
|
element,
|
|
|
|
|
resizeArrowDirection,
|
|
|
|
|
isRotateWithDiscreteAngle,
|
|
|
|
@ -164,63 +164,90 @@ const rotateSingleElement = (
|
|
|
|
|
mutateElement(element, { angle });
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const resizeSingleTwoPointElement = (
|
|
|
|
|
// used in DEV only
|
|
|
|
|
const validateTwoPointElementNormalized = (
|
|
|
|
|
element: NonDeleted<ExcalidrawLinearElement>,
|
|
|
|
|
) => {
|
|
|
|
|
if (
|
|
|
|
|
element.points.length !== 2 ||
|
|
|
|
|
element.points[0][0] !== 0 ||
|
|
|
|
|
element.points[0][1] !== 0 ||
|
|
|
|
|
Math.abs(element.points[1][0]) !== element.width ||
|
|
|
|
|
Math.abs(element.points[1][1]) !== element.height
|
|
|
|
|
) {
|
|
|
|
|
throw new Error("Two-point element is not normalized");
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const getPerfectElementSizeWithRotation = (
|
|
|
|
|
elementType: string,
|
|
|
|
|
width: number,
|
|
|
|
|
height: number,
|
|
|
|
|
angle: number,
|
|
|
|
|
): [number, number] => {
|
|
|
|
|
const size = getPerfectElementSize(
|
|
|
|
|
elementType,
|
|
|
|
|
...rotate(width, height, 0, 0, angle),
|
|
|
|
|
);
|
|
|
|
|
return rotate(size.width, size.height, 0, 0, -angle);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const reshapeSingleTwoPointElement = (
|
|
|
|
|
element: NonDeleted<ExcalidrawLinearElement>,
|
|
|
|
|
resizeArrowDirection: "origin" | "end",
|
|
|
|
|
isRotateWithDiscreteAngle: boolean,
|
|
|
|
|
pointerX: number,
|
|
|
|
|
pointerY: number,
|
|
|
|
|
) => {
|
|
|
|
|
const pointOrigin = element.points[0]; // can assume always [0, 0]?
|
|
|
|
|
const pointEnd = element.points[1];
|
|
|
|
|
if (resizeArrowDirection === "end") {
|
|
|
|
|
if (isRotateWithDiscreteAngle) {
|
|
|
|
|
const { width, height } = getPerfectElementSize(
|
|
|
|
|
element.type,
|
|
|
|
|
pointerX - element.x,
|
|
|
|
|
pointerY - element.y,
|
|
|
|
|
);
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
points: [pointOrigin, [width, height]],
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
points: [
|
|
|
|
|
pointOrigin,
|
|
|
|
|
[
|
|
|
|
|
pointerX - pointOrigin[0] - element.x,
|
|
|
|
|
pointerY - pointOrigin[1] - element.y,
|
|
|
|
|
],
|
|
|
|
|
],
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// resizeArrowDirection === "origin"
|
|
|
|
|
if (isRotateWithDiscreteAngle) {
|
|
|
|
|
const { width, height } = getPerfectElementSize(
|
|
|
|
|
element.type,
|
|
|
|
|
element.x + pointEnd[0] - pointOrigin[0] - pointerX,
|
|
|
|
|
element.y + pointEnd[1] - pointOrigin[1] - pointerY,
|
|
|
|
|
);
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
x: element.x + pointEnd[0] - pointOrigin[0] - width,
|
|
|
|
|
y: element.y + pointEnd[1] - pointOrigin[1] - height,
|
|
|
|
|
points: [pointOrigin, [width, height]],
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
x: pointerX,
|
|
|
|
|
y: pointerY,
|
|
|
|
|
points: [
|
|
|
|
|
pointOrigin,
|
|
|
|
|
[
|
|
|
|
|
pointEnd[0] - (pointerX - pointOrigin[0] - element.x),
|
|
|
|
|
pointEnd[1] - (pointerY - pointOrigin[1] - element.y),
|
|
|
|
|
],
|
|
|
|
|
],
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if (process.env.NODE_ENV !== "production") {
|
|
|
|
|
validateTwoPointElementNormalized(element);
|
|
|
|
|
}
|
|
|
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
|
|
|
|
|
const cx = (x1 + x2) / 2;
|
|
|
|
|
const cy = (y1 + y2) / 2;
|
|
|
|
|
// rotation pointer with reverse angle
|
|
|
|
|
const [rotatedX, rotatedY] = rotate(
|
|
|
|
|
pointerX,
|
|
|
|
|
pointerY,
|
|
|
|
|
cx,
|
|
|
|
|
cy,
|
|
|
|
|
-element.angle,
|
|
|
|
|
);
|
|
|
|
|
let [width, height] =
|
|
|
|
|
resizeArrowDirection === "end"
|
|
|
|
|
? [rotatedX - element.x, rotatedY - element.y]
|
|
|
|
|
: [
|
|
|
|
|
element.x + element.points[1][0] - rotatedX,
|
|
|
|
|
element.y + element.points[1][1] - rotatedY,
|
|
|
|
|
];
|
|
|
|
|
if (isRotateWithDiscreteAngle) {
|
|
|
|
|
[width, height] = getPerfectElementSizeWithRotation(
|
|
|
|
|
element.type,
|
|
|
|
|
width,
|
|
|
|
|
height,
|
|
|
|
|
element.angle,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
const [nextElementX, nextElementY] = adjustXYWithRotation(
|
|
|
|
|
resizeArrowDirection === "end"
|
|
|
|
|
? { s: true, e: true }
|
|
|
|
|
: { n: true, w: true },
|
|
|
|
|
element.x,
|
|
|
|
|
element.y,
|
|
|
|
|
element.angle,
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
(element.points[1][0] - width) / 2,
|
|
|
|
|
(element.points[1][1] - height) / 2,
|
|
|
|
|
);
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
x: nextElementX,
|
|
|
|
|
y: nextElementY,
|
|
|
|
|
points: [
|
|
|
|
|
[0, 0],
|
|
|
|
|
[width, height],
|
|
|
|
|
],
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const rescalePointsInElement = (
|
|
|
|
@ -606,66 +633,21 @@ const rotateMultipleElements = (
|
|
|
|
|
centerAngle -= centerAngle % SHIFT_LOCKING_ANGLE;
|
|
|
|
|
}
|
|
|
|
|
elements.forEach((element, index) => {
|
|
|
|
|
if (isLinearElement(element) && element.points.length === 2) {
|
|
|
|
|
// FIXME this is a bit tricky (how can we make this more readable?)
|
|
|
|
|
const originalElement = originalElements[index];
|
|
|
|
|
if (
|
|
|
|
|
!isLinearElement(originalElement) ||
|
|
|
|
|
originalElement.points.length !== 2
|
|
|
|
|
) {
|
|
|
|
|
throw new Error("original element not compatible"); // should not happen
|
|
|
|
|
}
|
|
|
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(originalElement);
|
|
|
|
|
const cx = (x1 + x2) / 2;
|
|
|
|
|
const cy = (y1 + y2) / 2;
|
|
|
|
|
const [rotatedCX, rotatedCY] = rotate(
|
|
|
|
|
cx,
|
|
|
|
|
cy,
|
|
|
|
|
centerX,
|
|
|
|
|
centerY,
|
|
|
|
|
centerAngle,
|
|
|
|
|
);
|
|
|
|
|
const { points } = originalElement;
|
|
|
|
|
const [rotatedX, rotatedY] = rotate(
|
|
|
|
|
points[1][0],
|
|
|
|
|
points[1][1],
|
|
|
|
|
points[0][0],
|
|
|
|
|
points[0][1],
|
|
|
|
|
centerAngle,
|
|
|
|
|
);
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
x:
|
|
|
|
|
originalElement.x +
|
|
|
|
|
(rotatedCX - cx) +
|
|
|
|
|
((originalElement.points[0][0] + originalElement.points[1][0]) / 2 -
|
|
|
|
|
(points[0][0] + rotatedX) / 2),
|
|
|
|
|
y:
|
|
|
|
|
originalElement.y +
|
|
|
|
|
(rotatedCY - cy) +
|
|
|
|
|
((originalElement.points[0][1] + originalElement.points[1][1]) / 2 -
|
|
|
|
|
(points[0][1] + rotatedY) / 2),
|
|
|
|
|
points: [
|
|
|
|
|
[points[0][0], points[0][1]],
|
|
|
|
|
[rotatedX, rotatedY],
|
|
|
|
|
],
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
|
|
|
|
|
const cx = (x1 + x2) / 2;
|
|
|
|
|
const cy = (y1 + y2) / 2;
|
|
|
|
|
const [rotatedCX, rotatedCY] = rotate(
|
|
|
|
|
cx,
|
|
|
|
|
cy,
|
|
|
|
|
centerX,
|
|
|
|
|
centerY,
|
|
|
|
|
centerAngle + originalElements[index].angle - element.angle,
|
|
|
|
|
);
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
x: element.x + (rotatedCX - cx),
|
|
|
|
|
y: element.y + (rotatedCY - cy),
|
|
|
|
|
angle: normalizeAngle(centerAngle + originalElements[index].angle),
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
|
|
|
|
|
const cx = (x1 + x2) / 2;
|
|
|
|
|
const cy = (y1 + y2) / 2;
|
|
|
|
|
const [rotatedCX, rotatedCY] = rotate(
|
|
|
|
|
cx,
|
|
|
|
|
cy,
|
|
|
|
|
centerX,
|
|
|
|
|
centerY,
|
|
|
|
|
centerAngle + originalElements[index].angle - element.angle,
|
|
|
|
|
);
|
|
|
|
|
mutateElement(element, {
|
|
|
|
|
x: element.x + (rotatedCX - cx),
|
|
|
|
|
y: element.y + (rotatedCY - cy),
|
|
|
|
|
angle: normalizeAngle(centerAngle + originalElements[index].angle),
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|