Begin extracting collaboration code to Portal (#1306)

This commit is contained in:
Kent Beck 2020-04-07 15:29:43 -07:00 committed by GitHub
parent ed378170b7
commit 9a1af38c97
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@ -142,13 +142,33 @@ const gesture: Gesture = {
initialScale: null,
};
export class App extends React.Component<any, AppState> {
canvas: HTMLCanvasElement | null = null;
rc: RoughCanvas | null = null;
class Portal {
socket: SocketIOClient.Socket | null = null;
socketInitialized: boolean = false; // we don't want the socket to emit any updates until it is fully initalized
roomID: string | null = null;
roomKey: string | null = null;
open(socket: SocketIOClient.Socket, id: string, key: string) {
this.socket = socket;
this.roomID = id;
this.roomKey = key;
}
close() {
if (!this.socket) {
return;
}
this.socket.close();
this.socket = null;
this.roomID = null;
this.roomKey = null;
}
}
export class App extends React.Component<any, AppState> {
canvas: HTMLCanvasElement | null = null;
rc: RoughCanvas | null = null;
room: Portal = new Portal();
lastBroadcastedOrReceivedSceneVersion: number = -1;
removeSceneCallback: SceneStateCallbackRemover | null = null;
@ -193,8 +213,8 @@ export class App extends React.Component<any, AppState> {
return !element.isDeleted;
})}
setElements={this.setElements}
onRoomCreate={this.createRoom}
onRoomDestroy={this.destroyRoom}
onRoomCreate={this.openPortal}
onRoomDestroy={this.closePortal}
onLockToggle={this.toggleLock}
/>
<main>
@ -428,7 +448,7 @@ export class App extends React.Component<any, AppState> {
});
componentDidUpdate() {
if (this.state.isCollaborating && !this.socket) {
if (this.state.isCollaborating && !this.room.socket) {
this.initializeSocketClient({ showLoadingState: true });
}
@ -700,7 +720,7 @@ export class App extends React.Component<any, AppState> {
gesture.pointers.delete(event.pointerId);
};
createRoom = async () => {
openPortal = async () => {
window.history.pushState(
{},
"Excalidraw",
@ -709,7 +729,7 @@ export class App extends React.Component<any, AppState> {
this.initializeSocketClient({ showLoadingState: false });
};
destroyRoom = () => {
closePortal = () => {
window.history.pushState({}, "Excalidraw", window.location.origin);
this.destroySocketClient();
};
@ -728,22 +748,17 @@ export class App extends React.Component<any, AppState> {
isCollaborating: false,
collaborators: new Map(),
});
if (this.socket) {
this.socket.close();
this.socket = null;
this.roomID = null;
this.roomKey = null;
}
this.room.close();
};
private initializeSocketClient = (opts: { showLoadingState: boolean }) => {
if (this.socket) {
if (this.room.socket) {
return;
}
const roomMatch = getCollaborationLinkData(window.location.href);
if (roomMatch) {
const initialize = () => {
this.socketInitialized = true;
this.room.socketInitialized = true;
clearTimeout(initializationTimer);
if (this.state.isLoading && !this.unmounted) {
this.setState({ isLoading: false });
@ -849,26 +864,26 @@ export class App extends React.Component<any, AppState> {
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
// right now we think this is the right tradeoff.
history.clear();
if (this.socketInitialized === false) {
if (this.room.socketInitialized === false) {
initialize();
}
};
this.socket = socketIOClient(SOCKET_SERVER);
this.roomID = roomMatch[1];
this.roomKey = roomMatch[2];
this.socket.on("init-room", () => {
this.socket && this.socket.emit("join-room", this.roomID);
this.room.open(socketIOClient(SOCKET_SERVER), roomMatch[1], roomMatch[2]);
this.room.socket!.on("init-room", () => {
this.room.socket &&
this.room.socket.emit("join-room", this.room.roomID);
});
this.socket.on(
this.room.socket!.on(
"client-broadcast",
async (encryptedData: ArrayBuffer, iv: Uint8Array) => {
if (!this.roomKey) {
if (!this.room.roomKey) {
return;
}
const decryptedData = await decryptAESGEM(
encryptedData,
this.roomKey,
this.room.roomKey,
iv,
);
@ -876,7 +891,7 @@ export class App extends React.Component<any, AppState> {
case "INVALID_RESPONSE":
return;
case "SCENE_INIT": {
if (!this.socketInitialized) {
if (!this.room.socketInitialized) {
updateScene(decryptedData, { scrollToContent: true });
}
break;
@ -909,13 +924,13 @@ export class App extends React.Component<any, AppState> {
}
},
);
this.socket.on("first-in-room", () => {
if (this.socket) {
this.socket.off("first-in-room");
this.room.socket!.on("first-in-room", () => {
if (this.room.socket) {
this.room.socket.off("first-in-room");
}
initialize();
});
this.socket.on("room-user-change", (clients: string[]) => {
this.room.socket!.on("room-user-change", (clients: string[]) => {
this.setState((state) => {
const collaborators: typeof state.collaborators = new Map();
for (const socketID of clients) {
@ -931,7 +946,7 @@ export class App extends React.Component<any, AppState> {
};
});
});
this.socket.on("new-user", async (_socketID: string) => {
this.room.socket!.on("new-user", async (_socketID: string) => {
this.broadcastScene("SCENE_INIT");
});
@ -946,11 +961,11 @@ export class App extends React.Component<any, AppState> {
pointerCoords: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointerCoords"];
button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
}) => {
if (this.socket?.id) {
if (this.room.socket?.id) {
const data: SocketUpdateDataSource["MOUSE_LOCATION"] = {
type: "MOUSE_LOCATION",
payload: {
socketID: this.socket.id,
socketID: this.room.socket.id,
pointerCoords: payload.pointerCoords,
button: payload.button || "up",
selectedElementIds: this.state.selectedElementIds,
@ -985,13 +1000,18 @@ export class App extends React.Component<any, AppState> {
_brand: "socketUpdateData";
},
) {
if (this.socketInitialized && this.socket && this.roomID && this.roomKey) {
if (
this.room.socketInitialized &&
this.room.socket &&
this.room.roomID &&
this.room.roomKey
) {
const json = JSON.stringify(data);
const encoded = new TextEncoder().encode(json);
const encrypted = await encryptAESGEM(encoded, this.roomKey);
this.socket.emit(
const encrypted = await encryptAESGEM(encoded, this.room.roomKey);
this.room.socket.emit(
"server-broadcast",
this.roomID,
this.room.roomID,
encrypted.data,
encrypted.iv,
);
@ -2490,7 +2510,7 @@ export class App extends React.Component<any, AppState> {
// sometimes the pointer goes off screen
return;
}
this.socket &&
this.room.socket &&
this.broadcastMouseLocation({
pointerCoords,
button,