feat: render bold lines in grid (#6779)
Co-authored-by: dwelle <luzar.david@gmail.com>
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@ -162,23 +162,52 @@ const fillCircle = (
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const strokeGrid = (
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context: CanvasRenderingContext2D,
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gridSize: number,
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offsetX: number,
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offsetY: number,
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scrollX: number,
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scrollY: number,
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zoom: Zoom,
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width: number,
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height: number,
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) => {
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const BOLD_LINE_FREQUENCY = 5;
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enum GridLineColor {
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Bold = "#cccccc",
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Regular = "#e5e5e5",
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}
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const offsetX =
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-Math.round(zoom.value / gridSize) * gridSize + (scrollX % gridSize);
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const offsetY =
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-Math.round(zoom.value / gridSize) * gridSize + (scrollY % gridSize);
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const lineWidth = Math.min(1 / zoom.value, 1);
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const spaceWidth = 1 / zoom.value;
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const lineDash = [lineWidth * 3, spaceWidth + (lineWidth + spaceWidth)];
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context.save();
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context.strokeStyle = "rgba(0,0,0,0.1)";
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context.beginPath();
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context.lineWidth = lineWidth;
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for (let x = offsetX; x < offsetX + width + gridSize * 2; x += gridSize) {
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const isBold =
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Math.round(x - scrollX) % (BOLD_LINE_FREQUENCY * gridSize) === 0;
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context.beginPath();
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context.setLineDash(isBold ? [] : lineDash);
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context.strokeStyle = isBold ? GridLineColor.Bold : GridLineColor.Regular;
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context.moveTo(x, offsetY - gridSize);
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context.lineTo(x, offsetY + height + gridSize * 2);
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context.stroke();
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}
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for (let y = offsetY; y < offsetY + height + gridSize * 2; y += gridSize) {
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const isBold =
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Math.round(y - scrollY) % (BOLD_LINE_FREQUENCY * gridSize) === 0;
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context.beginPath();
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context.setLineDash(isBold ? [] : lineDash);
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context.strokeStyle = isBold ? GridLineColor.Bold : GridLineColor.Regular;
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context.moveTo(offsetX - gridSize, y);
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context.lineTo(offsetX + width + gridSize * 2, y);
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}
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context.stroke();
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}
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context.restore();
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};
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@ -425,12 +454,9 @@ export const _renderScene = ({
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strokeGrid(
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context,
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appState.gridSize,
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-Math.ceil(renderConfig.zoom.value / appState.gridSize) *
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appState.gridSize +
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(renderConfig.scrollX % appState.gridSize),
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-Math.ceil(renderConfig.zoom.value / appState.gridSize) *
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appState.gridSize +
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(renderConfig.scrollY % appState.gridSize),
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renderConfig.scrollX,
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renderConfig.scrollY,
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renderConfig.zoom,
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normalizedCanvasWidth / renderConfig.zoom.value,
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normalizedCanvasHeight / renderConfig.zoom.value,
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);
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