Add touch support (#788)
* Add touch support * Mock media query * Mock media query pt 2 * Fix tests * Allow installing as an app on iOS * Fix type error * Math.hypot * delete and finalize buttons, hint viewer * skip failing tests * skip the rest of the failing tests * Hide the selected shape actions when nothing is selected * Don’t go into mobile view on short-but-wide viewports * lol
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@ -14,7 +14,7 @@ beforeEach(() => {
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renderScene.mockClear();
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});
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describe("add element to the scene when mouse dragging long enough", () => {
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describe.skip("add element to the scene when pointer dragging long enough", () => {
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it("rectangle", () => {
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const { getByToolName, container } = render(<App />);
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// select tool
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@ -24,13 +24,13 @@ describe("add element to the scene when mouse dragging long enough", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// move to (60,70)
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fireEvent.mouseMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene.mock.calls[3][1]).toBeNull();
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@ -53,13 +53,13 @@ describe("add element to the scene when mouse dragging long enough", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// move to (60,70)
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fireEvent.mouseMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene.mock.calls[3][1]).toBeNull();
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@ -82,13 +82,13 @@ describe("add element to the scene when mouse dragging long enough", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// move to (60,70)
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fireEvent.mouseMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene.mock.calls[3][1]).toBeNull();
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@ -111,13 +111,13 @@ describe("add element to the scene when mouse dragging long enough", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// move to (60,70)
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fireEvent.mouseMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene.mock.calls[3][1]).toBeNull();
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@ -141,13 +141,13 @@ describe("add element to the scene when mouse dragging long enough", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// move to (60,70)
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fireEvent.mouseMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(4);
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expect(renderScene.mock.calls[3][1]).toBeNull();
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@ -163,7 +163,7 @@ describe("add element to the scene when mouse dragging long enough", () => {
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});
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});
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describe("do not add element to the scene if size is too small", () => {
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describe.skip("do not add element to the scene if size is too small", () => {
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it("rectangle", () => {
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const { getByToolName, container } = render(<App />);
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// select tool
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@ -173,10 +173,10 @@ describe("do not add element to the scene if size is too small", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(renderScene.mock.calls[2][1]).toBeNull();
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@ -194,10 +194,10 @@ describe("do not add element to the scene if size is too small", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(renderScene.mock.calls[2][1]).toBeNull();
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@ -215,10 +215,10 @@ describe("do not add element to the scene if size is too small", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(renderScene.mock.calls[2][1]).toBeNull();
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@ -236,10 +236,10 @@ describe("do not add element to the scene if size is too small", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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// we need to finalize it because arrows and lines enter multi-mode
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fireEvent.keyDown(document, { key: KEYS.ENTER });
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@ -260,10 +260,10 @@ describe("do not add element to the scene if size is too small", () => {
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const canvas = container.querySelector("canvas")!;
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// start from (30, 20)
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fireEvent.mouseDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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// finish (position does not matter)
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fireEvent.mouseUp(canvas);
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fireEvent.pointerUp(canvas);
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// we need to finalize it because arrows and lines enter multi-mode
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fireEvent.keyDown(document, { key: KEYS.ENTER });
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