Align arrow caps based on bezier curve instead of stored points (#737)
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@ -119,12 +119,48 @@ export function getLinearElementAbsoluteBounds(element: ExcalidrawElement) {
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}
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}
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export function getArrowPoints(element: ExcalidrawElement) {
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export function getArrowPoints(element: ExcalidrawElement) {
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const points = element.points;
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const shape = element.shape as Drawable[];
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const [x1, y1] = points.length >= 2 ? points[points.length - 2] : [0, 0];
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const ops = shape[0].sets[0].ops;
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const [x2, y2] = points[points.length - 1];
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const data = ops[ops.length - 1].data;
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const p3 = [data[4], data[5]] as Point;
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const p2 = [data[2], data[3]] as Point;
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const p1 = [data[0], data[1]] as Point;
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// we need to find p0 of the bezier curve
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// it is typically the last point of the previous
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// curve; it can also be the position of moveTo operation
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const prevOp = ops[ops.length - 2];
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let p0: Point = [0, 0];
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if (prevOp.op === "move") {
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p0 = prevOp.data as Point;
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} else if (prevOp.op === "bcurveTo") {
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p0 = [prevOp.data[4], prevOp.data[5]];
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}
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// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
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const equation = (t: number, idx: number) =>
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Math.pow(1 - t, 3) * p3[idx] +
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3 * t * Math.pow(1 - t, 2) * p2[idx] +
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3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
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p0[idx] * Math.pow(t, 3);
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// we know the last point of the arrow
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const [x2, y2] = p3;
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// by using cubic bezier equation (B(t)) and the given parameters,
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// we calculate a point that is closer to the last point
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// The value 0.3 is chosen arbitrarily and it works best for all
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// the tested cases
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const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)];
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// find the normalized direction vector based on the
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// previously calculated points
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const distance = Math.hypot(x2 - x1, y2 - y1);
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const nx = (x2 - x1) / distance;
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const ny = (y2 - y1) / distance;
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const size = 30; // pixels
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const size = 30; // pixels
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const distance = Math.hypot(x2 - x1, y2 - y1);
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const arrowLength = element.points.reduce((total, [cx, cy], idx, points) => {
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const arrowLength = element.points.reduce((total, [cx, cy], idx, points) => {
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const [px, py] = idx > 0 ? points[idx - 1] : [0, 0];
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const [px, py] = idx > 0 ? points[idx - 1] : [0, 0];
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return total + Math.hypot(cx - px, cy - py);
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return total + Math.hypot(cx - px, cy - py);
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@ -134,8 +170,8 @@ export function getArrowPoints(element: ExcalidrawElement) {
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// This value is selected by minizing a minmum size with the whole length of the arrow
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// This value is selected by minizing a minmum size with the whole length of the arrow
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// intead of last segment of the arrow
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// intead of last segment of the arrow
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const minSize = Math.min(size, arrowLength / 2);
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const minSize = Math.min(size, arrowLength / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const xs = x2 - nx * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const ys = y2 - ny * minSize;
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const angle = 20; // degrees
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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