fix: bound arrows not updated when rotating multiple elements (#6662)
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@ -890,26 +890,34 @@ const rotateMultipleElements = (
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centerY,
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centerAngle + origAngle - element.angle,
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);
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mutateElement(element, {
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x: element.x + (rotatedCX - cx),
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y: element.y + (rotatedCY - cy),
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angle: normalizeAngle(centerAngle + origAngle),
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});
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const boundTextElementId = getBoundTextElementId(element);
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if (boundTextElementId) {
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const textElement =
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Scene.getScene(element)?.getElement<ExcalidrawTextElementWithContainer>(
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boundTextElementId,
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);
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if (textElement && !isArrowElement(element)) {
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mutateElement(textElement, {
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x: textElement.x + (rotatedCX - cx),
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y: textElement.y + (rotatedCY - cy),
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mutateElement(
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element,
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{
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x: element.x + (rotatedCX - cx),
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y: element.y + (rotatedCY - cy),
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angle: normalizeAngle(centerAngle + origAngle),
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},
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false,
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);
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updateBoundElements(element, { simultaneouslyUpdated: elements });
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const boundText = getBoundTextElement(element);
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if (boundText && !isArrowElement(element)) {
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mutateElement(
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boundText,
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{
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x: boundText.x + (rotatedCX - cx),
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y: boundText.y + (rotatedCY - cy),
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angle: normalizeAngle(centerAngle + origAngle),
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});
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}
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},
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false,
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);
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}
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});
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Scene.getScene(elements[0])?.informMutation();
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};
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export const getResizeOffsetXY = (
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