Canvas zooming (#716)
* Zoom icons. * Actions. * Min zoom of 0 does not make sense. * Zoom logic. * Modify how zoom affects selection rendering. * More precise scrollbar dimensions. * Adjust elements visibility and scrollbars. * Normalized canvas width and height. * Apply zoom to resize test. * [WIP] Zoom using canvas center as an origin. * Undo zoom on `getScrollBars`. * WIP: center zoom origin via scroll * This was wrong for sure. * Finish scaling using center as origin. * Almost there. * Scroll offset should be not part of zoom transforms. * Better naming. * Wheel movement should be the same no matter the zoom level. * Panning movement should be the same no matter the zoom level. * Fix elements pasting. * Fix text WYSIWGT. * Fix scrollbars and visibility.
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@ -9,8 +9,15 @@ export function getScrollBars(
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elements: readonly ExcalidrawElement[],
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viewportWidth: number,
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viewportHeight: number,
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scrollX: number,
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scrollY: number,
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{
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scrollX,
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scrollY,
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zoom,
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}: {
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scrollX: number;
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scrollY: number;
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zoom: number;
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},
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) {
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// This is the bounding box of all the elements
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const [
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@ -20,11 +27,18 @@ export function getScrollBars(
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elementsMaxY,
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] = getCommonBounds(elements);
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// Apply zoom
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const viewportWidthWithZoom = viewportWidth / zoom;
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const viewportHeightWithZoom = viewportHeight / zoom;
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const viewportWidthDiff = viewportWidth - viewportWidthWithZoom;
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const viewportHeightDiff = viewportHeight - viewportHeightWithZoom;
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// The viewport is the rectangle currently visible for the user
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const viewportMinX = -scrollX;
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const viewportMinY = -scrollY;
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const viewportMaxX = -scrollX + viewportWidth;
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const viewportMaxY = -scrollY + viewportHeight;
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const viewportMinX = -scrollX + viewportWidthDiff / 2;
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const viewportMinY = -scrollY + viewportHeightDiff / 2;
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const viewportMaxX = viewportMinX + viewportWidthWithZoom;
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const viewportMaxY = viewportMinY + viewportHeightWithZoom;
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// The scene is the bounding box of both the elements and viewport
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const sceneMinX = Math.min(elementsMinX, viewportMinX);
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@ -74,16 +88,21 @@ export function isOverScrollBars(
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y: number,
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viewportWidth: number,
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viewportHeight: number,
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scrollX: number,
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scrollY: number,
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) {
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const scrollBars = getScrollBars(
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elements,
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viewportWidth,
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viewportHeight,
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{
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scrollX,
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scrollY,
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);
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zoom,
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}: {
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scrollX: number;
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scrollY: number;
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zoom: number;
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},
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) {
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const scrollBars = getScrollBars(elements, viewportWidth, viewportHeight, {
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scrollX,
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scrollY,
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zoom,
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});
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const [isOverHorizontalScrollBar, isOverVerticalScrollBar] = [
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scrollBars.horizontal,
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