Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement. * Fix most unit tests. Fix cmd a. Fix alt drag * Focus on paste * shift select should include previously selected items * Fix last test * Move this.shape out of ExcalidrawElement and into a WeakMap
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@ -1,4 +1,5 @@
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import { exportToCanvas } from "./scene/export";
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import { getDefaultAppState } from "./appState";
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const { registerFont, createCanvas } = require("canvas");
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@ -16,7 +17,6 @@ const elements = [
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strokeWidth: 1,
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roughness: 1,
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opacity: 100,
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isSelected: false,
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seed: 749612521,
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},
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{
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@ -32,7 +32,6 @@ const elements = [
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strokeWidth: 1,
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roughness: 1,
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opacity: 100,
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isSelected: false,
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seed: 952056308,
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},
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{
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@ -48,7 +47,6 @@ const elements = [
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strokeWidth: 1,
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roughness: 1,
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opacity: 100,
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isSelected: false,
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seed: 1683771448,
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text: "test",
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font: "20px Virgil",
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@ -60,6 +58,7 @@ registerFont("./public/FG_Virgil.ttf", { family: "Virgil" });
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registerFont("./public/Cascadia.ttf", { family: "Cascadia" });
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const canvas = exportToCanvas(
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elements as any,
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getDefaultAppState(),
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{
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exportBackground: true,
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viewBackgroundColor: "#ffffff",
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