feat: Bind keyboard events to the current excalidraw container and add handleKeyboardGlobally prop to allow host to bind to document (#3430)
* fix: Bind keyboard events to excalidraw container * fix cases around blurring * fix modal rendering so keyboard shortcuts work on modal as well * Revert "fix modal rendering so keyboard shortcuts work on modal as well" This reverts commit 2c8ec6be8eff7d308591467fe2c33cfbca16138f. * Attach keyboard event in react way so we need not handle portals separately (modals) * dnt propagate esc event when modal shown * focus the container when help dialog closed with shift+? * focus the help icon when help dialog on close triggered * move focusNearestTabbableParent to util * rename util to focusNearestParent and remove outline from excal and modal * Add prop bindKeyGlobally to decide if keyboard events should be binded to document and allow it in excal app, revert tests * fix * focus container after installing library, reset library and closing error dialog * fix tests and create util to focus container * Add excalidraw-container class to focus on the container * pass focus container to library to focus current instance of excal * update docs * remove util as it wont be used anywhere * fix propagation not being stopped for React keyboard handling * tweak reamde Co-authored-by: David Luzar <luzar.david@gmail.com> * tweak changelog * rename prop to handleKeyboardGlobally Co-authored-by: dwelle <luzar.david@gmail.com>
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@ -1,8 +1,8 @@
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// Jest Snapshot v1, https://goo.gl/fbAQLP
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exports[`add element to the scene when pointer dragging long enough arrow 1`] = `1`;
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exports[`Test dragCreate add element to the scene when pointer dragging long enough arrow 1`] = `1`;
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exports[`add element to the scene when pointer dragging long enough arrow 2`] = `
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exports[`Test dragCreate add element to the scene when pointer dragging long enough arrow 2`] = `
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Object {
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"angle": 0,
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"backgroundColor": "transparent",
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@ -43,9 +43,9 @@ Object {
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}
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`;
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exports[`add element to the scene when pointer dragging long enough diamond 1`] = `1`;
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exports[`Test dragCreate add element to the scene when pointer dragging long enough diamond 1`] = `1`;
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exports[`add element to the scene when pointer dragging long enough diamond 2`] = `
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exports[`Test dragCreate add element to the scene when pointer dragging long enough diamond 2`] = `
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Object {
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"angle": 0,
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"backgroundColor": "transparent",
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@ -71,9 +71,9 @@ Object {
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}
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`;
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exports[`add element to the scene when pointer dragging long enough ellipse 1`] = `1`;
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exports[`Test dragCreate add element to the scene when pointer dragging long enough ellipse 1`] = `1`;
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exports[`add element to the scene when pointer dragging long enough ellipse 2`] = `
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exports[`Test dragCreate add element to the scene when pointer dragging long enough ellipse 2`] = `
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Object {
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"angle": 0,
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"backgroundColor": "transparent",
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@ -99,7 +99,7 @@ Object {
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}
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`;
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exports[`add element to the scene when pointer dragging long enough line 1`] = `
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exports[`Test dragCreate add element to the scene when pointer dragging long enough line 1`] = `
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Object {
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"angle": 0,
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"backgroundColor": "transparent",
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@ -140,9 +140,9 @@ Object {
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}
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`;
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exports[`add element to the scene when pointer dragging long enough rectangle 1`] = `1`;
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exports[`Test dragCreate add element to the scene when pointer dragging long enough rectangle 1`] = `1`;
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exports[`add element to the scene when pointer dragging long enough rectangle 2`] = `
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exports[`Test dragCreate add element to the scene when pointer dragging long enough rectangle 2`] = `
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Object {
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"angle": 0,
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"backgroundColor": "transparent",
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