improvement: Enhance resize for non generic elements (#2720)
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parent
c799b28a0e
commit
e26f374ca6
@ -3587,9 +3587,6 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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transformElements(
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pointerDownState,
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transformHandleType,
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(newTransformHandle) => {
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pointerDownState.resize.handleType = newTransformHandle;
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},
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selectedElements,
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pointerDownState.resize.arrowDirection,
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getRotateWithDiscreteAngleKey(event),
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@ -34,7 +34,6 @@ export {
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export {
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resizeTest,
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getCursorForResizingElement,
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normalizeTransformHandleType,
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getElementWithTransformHandleType,
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getTransformHandleTypeFromCoords,
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} from "./resizeTest";
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@ -4,7 +4,6 @@ import { rescalePoints } from "../points";
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import {
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rotate,
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adjustXYWithRotation,
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getFlipAdjustment,
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centerPoint,
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rotatePoint,
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} from "../math";
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@ -13,21 +12,16 @@ import {
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ExcalidrawTextElement,
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NonDeletedExcalidrawElement,
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NonDeleted,
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ExcalidrawGenericElement,
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ExcalidrawElement,
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} from "./types";
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import {
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getElementAbsoluteCoords,
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getCommonBounds,
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getResizedElementAbsoluteCoords,
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} from "./bounds";
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import { isGenericElement, isLinearElement, isTextElement } from "./typeChecks";
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import { isLinearElement, isTextElement } from "./typeChecks";
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import { mutateElement } from "./mutateElement";
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import { getPerfectElementSize } from "./sizeHelpers";
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import {
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getCursorForResizingElement,
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normalizeTransformHandleType,
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} from "./resizeTest";
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import { getCursorForResizingElement } from "./resizeTest";
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import { measureText, getFontString } from "../utils";
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import { updateBoundElements } from "./binding";
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import {
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@ -49,7 +43,6 @@ const normalizeAngle = (angle: number): number => {
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export const transformElements = (
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pointerDownState: PointerDownState,
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transformHandleType: MaybeTransformHandleType,
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setTransformHandle: (nextTransformHandle: MaybeTransformHandleType) => void,
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selectedElements: readonly NonDeletedExcalidrawElement[],
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resizeArrowDirection: "origin" | "end",
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isRotateWithDiscreteAngle: boolean,
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@ -101,36 +94,15 @@ export const transformElements = (
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);
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updateBoundElements(element);
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} else if (transformHandleType) {
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if (isGenericElement(element)) {
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resizeSingleGenericElement(
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pointerDownState.originalElements.get(element.id) as typeof element,
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shouldKeepSidesRatio,
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element,
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transformHandleType,
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isResizeCenterPoint,
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pointerX,
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pointerY,
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);
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} else {
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const keepSquareAspectRatio = shouldKeepSidesRatio;
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resizeSingleNonGenericElement(
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element,
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transformHandleType,
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isResizeCenterPoint,
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keepSquareAspectRatio,
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pointerX,
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pointerY,
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);
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setTransformHandle(
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normalizeTransformHandleType(element, transformHandleType),
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);
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if (element.width < 0) {
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mutateElement(element, { width: -element.width });
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}
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if (element.height < 0) {
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mutateElement(element, { height: -element.height });
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}
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}
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resizeSingleElement(
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pointerDownState.originalElements.get(element.id) as typeof element,
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shouldKeepSidesRatio,
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element,
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transformHandleType,
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isResizeCenterPoint,
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pointerX,
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pointerY,
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);
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}
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// update cursor
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@ -414,8 +386,8 @@ const resizeSingleTextElement = (
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}
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};
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const resizeSingleGenericElement = (
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stateAtResizeStart: NonDeleted<ExcalidrawGenericElement>,
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const resizeSingleElement = (
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stateAtResizeStart: NonDeletedExcalidrawElement,
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shouldKeepSidesRatio: boolean,
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element: NonDeletedExcalidrawElement,
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transformHandleDirection: TransformHandleDirection,
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@ -423,251 +395,184 @@ const resizeSingleGenericElement = (
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pointerX: number,
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pointerY: number,
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) => {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(stateAtResizeStart);
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// Gets bounds corners
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const [x1, y1, x2, y2] = getResizedElementAbsoluteCoords(
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stateAtResizeStart,
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stateAtResizeStart.width,
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stateAtResizeStart.height,
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);
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const startTopLeft: Point = [x1, y1];
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const startBottomRight: Point = [x2, y2];
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const startCenter: Point = centerPoint(startTopLeft, startBottomRight);
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// Calculate new dimensions based on cursor position
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let newWidth = stateAtResizeStart.width;
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let newHeight = stateAtResizeStart.height;
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const rotatedPointer = rotatePoint(
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[pointerX, pointerY],
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startCenter,
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-stateAtResizeStart.angle,
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);
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//Get bounds corners rendered on screen
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const [esx1, esy1, esx2, esy2] = getResizedElementAbsoluteCoords(
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element,
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element.width,
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element.height,
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);
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const boundsCurrentWidth = esx2 - esx1;
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const boundsCurrentHeight = esy2 - esy1;
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// It's important we set the initial scale value based on the width and height at resize start,
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// otherwise previous dimensions affected by modifiers will be taken into account.
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const atStartBoundsWidth = startBottomRight[0] - startTopLeft[0];
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const atStartBoundsHeight = startBottomRight[1] - startTopLeft[1];
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let scaleX = atStartBoundsWidth / boundsCurrentWidth;
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let scaleY = atStartBoundsHeight / boundsCurrentHeight;
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if (transformHandleDirection.includes("e")) {
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newWidth = rotatedPointer[0] - startTopLeft[0];
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scaleX = (rotatedPointer[0] - startTopLeft[0]) / boundsCurrentWidth;
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}
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if (transformHandleDirection.includes("s")) {
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newHeight = rotatedPointer[1] - startTopLeft[1];
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scaleY = (rotatedPointer[1] - startTopLeft[1]) / boundsCurrentHeight;
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}
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if (transformHandleDirection.includes("w")) {
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newWidth = startBottomRight[0] - rotatedPointer[0];
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scaleX = (startBottomRight[0] - rotatedPointer[0]) / boundsCurrentWidth;
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}
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if (transformHandleDirection.includes("n")) {
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newHeight = startBottomRight[1] - rotatedPointer[1];
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scaleY = (startBottomRight[1] - rotatedPointer[1]) / boundsCurrentHeight;
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}
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// Linear elements dimensions differ from bounds dimensions
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const eleInitialWidth = stateAtResizeStart.width;
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const eleInitialHeight = stateAtResizeStart.height;
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// We have to use dimensions of element on screen, otherwise the scaling of the
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// dimensions won't match the cursor for linear elements.
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let eleNewWidth = element.width * scaleX;
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let eleNewHeight = element.height * scaleY;
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// adjust dimensions for resizing from center
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if (isResizeFromCenter) {
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newWidth = 2 * newWidth - stateAtResizeStart.width;
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newHeight = 2 * newHeight - stateAtResizeStart.height;
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eleNewWidth = 2 * eleNewWidth - eleInitialWidth;
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eleNewHeight = 2 * eleNewHeight - eleInitialHeight;
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}
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// adjust dimensions to keep sides ratio
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if (shouldKeepSidesRatio) {
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const widthRatio = Math.abs(newWidth) / stateAtResizeStart.width;
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const heightRatio = Math.abs(newHeight) / stateAtResizeStart.height;
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const widthRatio = Math.abs(eleNewWidth) / eleInitialWidth;
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const heightRatio = Math.abs(eleNewHeight) / eleInitialHeight;
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if (transformHandleDirection.length === 1) {
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newHeight *= widthRatio;
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newWidth *= heightRatio;
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eleNewHeight *= widthRatio;
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eleNewWidth *= heightRatio;
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}
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if (transformHandleDirection.length === 2) {
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const ratio = Math.max(widthRatio, heightRatio);
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newWidth = stateAtResizeStart.width * ratio * Math.sign(newWidth);
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newHeight = stateAtResizeStart.height * ratio * Math.sign(newHeight);
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eleNewWidth = eleInitialWidth * ratio * Math.sign(eleNewWidth);
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eleNewHeight = eleInitialHeight * ratio * Math.sign(eleNewHeight);
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}
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}
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const [
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newBoundsX1,
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newBoundsY1,
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newBoundsX2,
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newBoundsY2,
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] = getResizedElementAbsoluteCoords(
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stateAtResizeStart,
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eleNewWidth,
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eleNewHeight,
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);
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const newBoundsWidth = newBoundsX2 - newBoundsX1;
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const newBoundsHeight = newBoundsY2 - newBoundsY1;
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// Calculate new topLeft based on fixed corner during resize
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let newTopLeft = startTopLeft as [number, number];
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let newTopLeft = [...startTopLeft] as [number, number];
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if (["n", "w", "nw"].includes(transformHandleDirection)) {
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newTopLeft = [
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startBottomRight[0] - Math.abs(newWidth),
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startBottomRight[1] - Math.abs(newHeight),
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startBottomRight[0] - Math.abs(newBoundsWidth),
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startBottomRight[1] - Math.abs(newBoundsHeight),
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];
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}
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if (transformHandleDirection === "ne") {
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const bottomLeft = [
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stateAtResizeStart.x,
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stateAtResizeStart.y + stateAtResizeStart.height,
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];
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newTopLeft = [bottomLeft[0], bottomLeft[1] - Math.abs(newHeight)];
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const bottomLeft = [startTopLeft[0], startBottomRight[1]];
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newTopLeft = [bottomLeft[0], bottomLeft[1] - Math.abs(newBoundsHeight)];
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}
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if (transformHandleDirection === "sw") {
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const topRight = [
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stateAtResizeStart.x + stateAtResizeStart.width,
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stateAtResizeStart.y,
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];
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newTopLeft = [topRight[0] - Math.abs(newWidth), topRight[1]];
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const topRight = [startBottomRight[0], startTopLeft[1]];
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newTopLeft = [topRight[0] - Math.abs(newBoundsWidth), topRight[1]];
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}
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// Keeps opposite handle fixed during resize
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if (shouldKeepSidesRatio) {
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if (["s", "n"].includes(transformHandleDirection)) {
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newTopLeft[0] = startCenter[0] - newWidth / 2;
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newTopLeft[0] = startCenter[0] - newBoundsWidth / 2;
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}
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if (["e", "w"].includes(transformHandleDirection)) {
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newTopLeft[1] = startCenter[1] - newHeight / 2;
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newTopLeft[1] = startCenter[1] - newBoundsHeight / 2;
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}
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}
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// Flip horizontally
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if (newWidth < 0) {
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if (eleNewWidth < 0) {
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if (transformHandleDirection.includes("e")) {
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newTopLeft[0] -= Math.abs(newWidth);
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newTopLeft[0] -= Math.abs(newBoundsWidth);
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}
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if (transformHandleDirection.includes("w")) {
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newTopLeft[0] += Math.abs(newWidth);
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newTopLeft[0] += Math.abs(newBoundsWidth);
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}
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}
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// Flip vertically
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if (newHeight < 0) {
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if (eleNewHeight < 0) {
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if (transformHandleDirection.includes("s")) {
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newTopLeft[1] -= Math.abs(newHeight);
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newTopLeft[1] -= Math.abs(newBoundsHeight);
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}
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if (transformHandleDirection.includes("n")) {
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newTopLeft[1] += Math.abs(newHeight);
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newTopLeft[1] += Math.abs(newBoundsHeight);
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}
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}
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if (isResizeFromCenter) {
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newTopLeft[0] = startCenter[0] - Math.abs(newWidth) / 2;
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newTopLeft[1] = startCenter[1] - Math.abs(newHeight) / 2;
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newTopLeft[0] = startCenter[0] - Math.abs(newBoundsWidth) / 2;
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newTopLeft[1] = startCenter[1] - Math.abs(newBoundsHeight) / 2;
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}
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// adjust topLeft to new rotation point
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const angle = stateAtResizeStart.angle;
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const rotatedTopLeft = rotatePoint(newTopLeft, startCenter, angle);
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const newCenter: Point = [
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newTopLeft[0] + Math.abs(newWidth) / 2,
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newTopLeft[1] + Math.abs(newHeight) / 2,
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newTopLeft[0] + Math.abs(newBoundsWidth) / 2,
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newTopLeft[1] + Math.abs(newBoundsHeight) / 2,
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];
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const rotatedNewCenter = rotatePoint(newCenter, startCenter, angle);
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newTopLeft = rotatePoint(rotatedTopLeft, rotatedNewCenter, -angle);
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// Readjust points for linear elements
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const rescaledPoints = rescalePointsInElement(
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stateAtResizeStart,
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eleNewWidth,
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eleNewHeight,
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);
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// For linear elements (x,y) are the coordinates of the first drawn point not the top-left corner
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// So we need to readjust (x,y) to be where the first point should be
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const newOrigin = [...newTopLeft];
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newOrigin[0] += stateAtResizeStart.x - newBoundsX1;
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newOrigin[1] += stateAtResizeStart.y - newBoundsY1;
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const resizedElement = {
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width: Math.abs(newWidth),
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height: Math.abs(newHeight),
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x: newTopLeft[0],
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y: newTopLeft[1],
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width: Math.abs(eleNewWidth),
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height: Math.abs(eleNewHeight),
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x: newOrigin[0],
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y: newOrigin[1],
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...rescaledPoints,
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};
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updateBoundElements(element, {
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newSize: { width: resizedElement.width, height: resizedElement.height },
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});
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mutateElement(element, resizedElement);
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};
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const resizeSingleNonGenericElement = (
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element: NonDeleted<Exclude<ExcalidrawElement, ExcalidrawGenericElement>>,
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transformHandleType: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
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isResizeFromCenter: boolean,
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keepSquareAspectRatio: boolean,
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pointerX: number,
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pointerY: number,
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) => {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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// rotation pointer with reverse angle
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const [rotatedX, rotatedY] = rotate(
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pointerX,
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pointerY,
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cx,
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cy,
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-element.angle,
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);
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let scaleX = 1;
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let scaleY = 1;
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if (
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transformHandleType === "e" ||
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transformHandleType === "ne" ||
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transformHandleType === "se"
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) {
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scaleX = (rotatedX - x1) / (x2 - x1);
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}
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if (
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transformHandleType === "s" ||
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transformHandleType === "sw" ||
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transformHandleType === "se"
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) {
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scaleY = (rotatedY - y1) / (y2 - y1);
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}
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if (
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transformHandleType === "w" ||
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transformHandleType === "nw" ||
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transformHandleType === "sw"
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) {
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scaleX = (x2 - rotatedX) / (x2 - x1);
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}
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if (
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transformHandleType === "n" ||
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transformHandleType === "nw" ||
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transformHandleType === "ne"
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) {
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scaleY = (y2 - rotatedY) / (y2 - y1);
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}
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let nextWidth = element.width * scaleX;
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let nextHeight = element.height * scaleY;
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if (keepSquareAspectRatio) {
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nextWidth = nextHeight = Math.max(nextWidth, nextHeight);
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}
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const [nextX1, nextY1, nextX2, nextY2] = getResizedElementAbsoluteCoords(
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element,
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nextWidth,
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nextHeight,
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);
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const deltaX1 = (x1 - nextX1) / 2;
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const deltaY1 = (y1 - nextY1) / 2;
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const deltaX2 = (x2 - nextX2) / 2;
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const deltaY2 = (y2 - nextY2) / 2;
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const rescaledPoints = rescalePointsInElement(element, nextWidth, nextHeight);
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updateBoundElements(element, {
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newSize: { width: nextWidth, height: nextHeight },
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});
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const [finalX1, finalY1, finalX2, finalY2] = getResizedElementAbsoluteCoords(
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{
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...element,
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...rescaledPoints,
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},
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Math.abs(nextWidth),
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Math.abs(nextHeight),
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);
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const [flipDiffX, flipDiffY] = getFlipAdjustment(
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transformHandleType,
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nextWidth,
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nextHeight,
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nextX1,
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nextY1,
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nextX2,
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nextY2,
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finalX1,
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finalY1,
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finalX2,
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finalY2,
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isLinearElement(element),
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element.angle,
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);
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const [nextElementX, nextElementY] = adjustXYWithRotation(
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getSidesForTransformHandle(transformHandleType, isResizeFromCenter),
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element.x - flipDiffX,
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element.y - flipDiffY,
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element.angle,
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deltaX1,
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deltaY1,
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deltaX2,
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deltaY2,
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);
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if (
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nextWidth !== 0 &&
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nextHeight !== 0 &&
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Number.isFinite(nextElementX) &&
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Number.isFinite(nextElementY)
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resizedElement.width !== 0 &&
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resizedElement.height !== 0 &&
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Number.isFinite(resizedElement.x) &&
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Number.isFinite(resizedElement.y)
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) {
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mutateElement(element, {
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width: nextWidth,
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height: nextHeight,
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x: nextElementX,
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y: nextElementY,
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...rescaledPoints,
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updateBoundElements(element, {
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newSize: { width: resizedElement.width, height: resizedElement.height },
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});
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mutateElement(element, resizedElement);
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}
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};
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@ -173,57 +173,3 @@ export const getCursorForResizingElement = (resizingElement: {
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return cursor ? `${cursor}-resize` : "";
|
||||
};
|
||||
|
||||
export const normalizeTransformHandleType = (
|
||||
element: ExcalidrawElement,
|
||||
transformHandleType: TransformHandleType,
|
||||
): TransformHandleType => {
|
||||
if (element.width >= 0 && element.height >= 0) {
|
||||
return transformHandleType;
|
||||
}
|
||||
|
||||
if (element.width < 0 && element.height < 0) {
|
||||
switch (transformHandleType) {
|
||||
case "nw":
|
||||
return "se";
|
||||
case "ne":
|
||||
return "sw";
|
||||
case "se":
|
||||
return "nw";
|
||||
case "sw":
|
||||
return "ne";
|
||||
}
|
||||
} else if (element.width < 0) {
|
||||
switch (transformHandleType) {
|
||||
case "nw":
|
||||
return "ne";
|
||||
case "ne":
|
||||
return "nw";
|
||||
case "se":
|
||||
return "sw";
|
||||
case "sw":
|
||||
return "se";
|
||||
case "e":
|
||||
return "w";
|
||||
case "w":
|
||||
return "e";
|
||||
}
|
||||
} else {
|
||||
switch (transformHandleType) {
|
||||
case "nw":
|
||||
return "sw";
|
||||
case "ne":
|
||||
return "se";
|
||||
case "se":
|
||||
return "ne";
|
||||
case "sw":
|
||||
return "nw";
|
||||
case "n":
|
||||
return "s";
|
||||
case "s":
|
||||
return "n";
|
||||
}
|
||||
}
|
||||
|
||||
return transformHandleType;
|
||||
};
|
||||
|
58
src/math.ts
58
src/math.ts
@ -70,64 +70,6 @@ export const adjustXYWithRotation = (
|
||||
return [x, y];
|
||||
};
|
||||
|
||||
export const getFlipAdjustment = (
|
||||
side: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
|
||||
nextWidth: number,
|
||||
nextHeight: number,
|
||||
nextX1: number,
|
||||
nextY1: number,
|
||||
nextX2: number,
|
||||
nextY2: number,
|
||||
finalX1: number,
|
||||
finalY1: number,
|
||||
finalX2: number,
|
||||
finalY2: number,
|
||||
needsRotation: boolean,
|
||||
angle: number,
|
||||
): [number, number] => {
|
||||
const cos = Math.cos(angle);
|
||||
const sin = Math.sin(angle);
|
||||
let flipDiffX = 0;
|
||||
let flipDiffY = 0;
|
||||
if (nextWidth < 0) {
|
||||
if (side === "e" || side === "ne" || side === "se") {
|
||||
if (needsRotation) {
|
||||
flipDiffX += (finalX2 - nextX1) * cos;
|
||||
flipDiffY += (finalX2 - nextX1) * sin;
|
||||
} else {
|
||||
flipDiffX += finalX2 - nextX1;
|
||||
}
|
||||
}
|
||||
if (side === "w" || side === "nw" || side === "sw") {
|
||||
if (needsRotation) {
|
||||
flipDiffX += (finalX1 - nextX2) * cos;
|
||||
flipDiffY += (finalX1 - nextX2) * sin;
|
||||
} else {
|
||||
flipDiffX += finalX1 - nextX2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (nextHeight < 0) {
|
||||
if (side === "s" || side === "se" || side === "sw") {
|
||||
if (needsRotation) {
|
||||
flipDiffY += (finalY2 - nextY1) * cos;
|
||||
flipDiffX += (finalY2 - nextY1) * -sin;
|
||||
} else {
|
||||
flipDiffY += finalY2 - nextY1;
|
||||
}
|
||||
}
|
||||
if (side === "n" || side === "ne" || side === "nw") {
|
||||
if (needsRotation) {
|
||||
flipDiffY += (finalY1 - nextY2) * cos;
|
||||
flipDiffX += (finalY1 - nextY2) * -sin;
|
||||
} else {
|
||||
flipDiffY += finalY1 - nextY2;
|
||||
}
|
||||
}
|
||||
}
|
||||
return [flipDiffX, flipDiffY];
|
||||
};
|
||||
|
||||
export const getPointOnAPath = (point: Point, path: Point[]) => {
|
||||
const [px, py] = point;
|
||||
const [start, ...other] = path;
|
||||
|
@ -41,7 +41,7 @@ describe("resize rectangle ellipses and diamond elements", () => {
|
||||
${"s"} | ${[_, 39]} | ${[100, 139]} | ${[elemData.x, elemData.x]}
|
||||
${"e"} | ${[-20, _]} | ${[80, 100]} | ${[elemData.x, elemData.y]}
|
||||
${"w"} | ${[-20, _]} | ${[120, 100]} | ${[-20, elemData.y]}
|
||||
${"ne"} | ${[10, 55]} | ${[110, 45]} | ${[elemData.x, 55]}
|
||||
${"ne"} | ${[5, 55]} | ${[105, 45]} | ${[elemData.x, 55]}
|
||||
${"se"} | ${[-30, -10]} | ${[70, 90]} | ${[elemData.x, elemData.y]}
|
||||
${"nw"} | ${[-300, -200]} | ${[400, 300]} | ${[-300, -200]}
|
||||
${"sw"} | ${[40, -20]} | ${[60, 80]} | ${[40, 0]}
|
||||
|
Loading…
x
Reference in New Issue
Block a user