refactor: reduce passing-around of canvas in export code (#3571)
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@ -1,6 +1,6 @@
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import { fileSave } from "browser-fs-access";
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import {
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copyCanvasToClipboardAsPng,
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copyBlobToClipboardAsPng,
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copyTextToSystemClipboard,
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} from "../clipboard";
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import { NonDeletedExcalidrawElement } from "../element/types";
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@ -18,7 +18,6 @@ export const exportCanvas = async (
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type: ExportType,
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elements: readonly NonDeletedExcalidrawElement[],
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appState: AppState,
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canvas: HTMLCanvasElement,
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{
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exportBackground,
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exportPadding = 10,
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@ -76,10 +75,11 @@ export const exportCanvas = async (
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});
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tempCanvas.style.display = "none";
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document.body.appendChild(tempCanvas);
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let blob = await canvasToBlob(tempCanvas);
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tempCanvas.remove();
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if (type === "png") {
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const fileName = `${name}.png`;
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let blob = await canvasToBlob(tempCanvas);
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if (appState.exportEmbedScene) {
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blob = await (
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await import(/* webpackChunkName: "image" */ "./image")
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@ -95,7 +95,7 @@ export const exportCanvas = async (
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});
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} else if (type === "clipboard") {
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try {
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await copyCanvasToClipboardAsPng(tempCanvas);
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await copyBlobToClipboardAsPng(blob);
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} catch (error) {
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if (error.name === "CANVAS_POSSIBLY_TOO_BIG") {
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throw error;
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@ -103,9 +103,4 @@ export const exportCanvas = async (
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throw new Error(t("alerts.couldNotCopyToClipboard"));
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}
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}
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// clean up the DOM
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if (tempCanvas !== canvas) {
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tempCanvas.remove();
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}
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};
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