ensure editingLinearElement handles are rendered on top (#1967)
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@ -12,7 +12,9 @@ import { SceneHistory } from "../history";
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import { globalSceneState } from "../scene";
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export class LinearElementEditor {
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public elementId: ExcalidrawElement["id"];
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public elementId: ExcalidrawElement["id"] & {
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_brand: "excalidrawLinearElementId";
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};
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public activePointIndex: number | null;
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public draggingElementPointIndex: number | null;
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public lastUncommittedPoint: Point | null;
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@ -20,7 +22,9 @@ export class LinearElementEditor {
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constructor(element: NonDeleted<ExcalidrawLinearElement>) {
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LinearElementEditor.normalizePoints(element);
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this.elementId = element.id;
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this.elementId = element.id as string & {
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_brand: "excalidrawLinearElementId";
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};
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this.activePointIndex = null;
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this.lastUncommittedPoint = null;
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this.draggingElementPointIndex = null;
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@ -32,7 +36,11 @@ export class LinearElementEditor {
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static POINT_HANDLE_SIZE = 20;
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static getElement(id: ExcalidrawElement["id"]) {
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/**
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* @param id the `elementId` from the instance of this class (so that we can
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* statically guarantee this method returns an ExcalidrawLinearElement)
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*/
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static getElement(id: InstanceType<typeof LinearElementEditor>["elementId"]) {
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const element = globalSceneState.getNonDeletedElement(id);
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if (element) {
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return element as NonDeleted<ExcalidrawLinearElement>;
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@ -30,7 +30,6 @@ import { getSelectedElements } from "../scene/selection";
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import { renderElement, renderElementToSvg } from "./renderElement";
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import { getClientColors } from "../clients";
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import { isLinearElement } from "../element/typeChecks";
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import { LinearElementEditor } from "../element/linearElementEditor";
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import {
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isSelectedViaGroup,
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@ -220,14 +219,16 @@ export const renderScene = (
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visibleElements.forEach((element) => {
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renderElement(element, rc, context, renderOptimizations, sceneState);
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if (
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isLinearElement(element) &&
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appState.editingLinearElement &&
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appState.editingLinearElement.elementId === element.id
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) {
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});
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if (appState.editingLinearElement) {
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const element = LinearElementEditor.getElement(
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appState.editingLinearElement.elementId,
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);
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if (element) {
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renderLinearPointHandles(context, appState, sceneState, element);
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}
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});
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}
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// Paint selection element
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if (selectionElement) {
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