* feat: integrate mermaidToExcalidraw
* create mermaid to excal dialog
* allow mermaid syntax and export in preview
* fix
* fix webpack config
* fix markdown error by using named export
* center preview
* set elements as selected when inserted onto canvas
* persist mermaid data to storage
* store canvas data in refs
* load mermaid lazily
* tweak design
* compute width, height correctly for arrows
* fix undefined vertex issue
* add mermaid icon in dropdown
* add a note in dialog
* reset preview when error
* show error in preview when error
* show mermaid error messgae react way
* design tweaks
* add example and docs link
* fix
* tweak design to remove scroll bar
* show a spinner unless mermaid loaded
* regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated
* tweak
* add option to transform viewport to scene coords in transform api
* make opts optional and use 100% zoom when inserting to canvas
* fix arrow bindings in safari and firefox
* fix elements insert position and viewport centering
* fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates.
* defer rendering the preview
* tweak text
* fix tests
* remove only
* make design responsive
* fix: show extra tools dropdown in mobile
* fix mobile css
* width auto
* upgrade mermaid-to-excalidraw
* don't pass appState in deps as its not used
* upgrade mermaid-to-excalidraw to fix firefox issue
* use types from mermaid-to-excalidraw
* upgrade mermaid-to-excalidraw
* use stable version of mermaid-to-excalidraw
* upgrade mermaid-to-excalidraw
* fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu
* use i18n
* better api
* enable test coverage in ui
* Add tests
* use common utils to update and get text editor
* updgrade mermaid-to-excalidraw to support sequence diagrams
* fix test
* don't update arrow container height anytime in when redrawing text bounding box
* increase size limit
* increase size limit of vendor to 900kb
* use openDialog for mermaid
* upgrade mermaid-to-excalidraw
* update frame id post generation
* upgrade mermaid-to-excalidraw to add entity codes support
* update size limit
* upgrade mermaid-to-excalidraw package with frame api changes
* upgrade mermaid-to-excalidraw to remove directive and use config
* don't highlight mermaid tool and remove unused api setSelection
* stop using loading state to update text area
* move some styling to scss
* review fixes
* use modifiedTableIcon props and remove stale snap
* css
* dialog css
* fix snap
* use dialog border
* change mermaidToExcalidrawLib to state
* better styling of errors
* make modal bigger
* fix mobile
* update snaps
* fix icon color
* fix dark mode insert button color
* horizontally center spinner
* render canvas conditionally on loaded state
* rd tweaks
* tweak class names
* remove max height
* typo in example
* upgrade mermaid-to-excalidraw
* simplify error state
* fix height & overflow on vertical breakpoint
* fix lint
* show errors in overlay
* set textarea font family
* reduce opacity
* update snap
* upgrade to mermaid 0.1.2
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* update frame id post generation
* support frames via programmatic API
* fix types
* add test for frames
* throw error when element doesn't exist
* naming tweaks
* update the api to use children
* consider max of frame dimensions and calculated bounds of elements
* consider bound elements in frame api
* feat: initial Laser pointer mvp
* feat: add laser-pointer package and integrate it with collab
* chore: fix yarn.lock
* feat: update laser-pointer package, prevent panning from showing
* feat: add laser pointer tool button when collaborating, migrate to official package
* feat: reduce laser tool button size
* update icon
* fix icon & rotate
* fix: lock zoom level
* fix icon
* add `selected` state, simplify and reduce api
* set up pointer callbacks in viewMode if laser tool active
* highlight extra-tools button if one of the nested tools active
* add shortcut to laser pointer
* feat: don't update paths if nothing changed
* ensure we reset flag if no rAF scheduled
* move `lastUpdate` to instance to optimize
* return early
* factor out into constants and add doc
* skip iteration instead of exit
* fix naming
* feat: remove testing variable on window
* destroy on editor unmount
* fix incorrectly resetting `lastUpdate` in `stop()`
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix stale labeled arrow bounds cache after editing the label
* add arrow bounds test
* fix test to check the arrow version
* fix
* fix test - remove unused import
* Update src/element/textWysiwyg.test.tsx
---------
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
* feat: support creating text containers programatically
* fix
* fix
* fix
* fix
* update api to use label
* fix api and support individual shapes and text element
* update test case in package example
* support creating arrows and line
* support labelled arrows
* add in package example
* fix alignment
* better types
* fix
* keep element as is unless we support prog api
* fix tests
* fix lint
* ignore
* support arrow bindings via start and end in api
* fix lint
* fix coords
* support id as well for elements
* preserve bindings if present and fix testcases
* preserve bindings for labelled arrows
* support ids, clean up code and move the api related stuff to transform.ts
* allow multiple arrows to bind to single element
* fix singular elements
* fix single text element, unique id and tests
* fix lint
* fix
* support binding arrow to text element
* fix creation of regular text
* use same stroke color as parent for text containers and height 0 for linear element by default
* fix types
* fix
* remove more ts ignore
* remove ts ignore
* remove
* Add coverage script
* Add tests
* fix tests
* make type optional when id present
* remove type when id provided in tests
* Add more tests
* tweak
* let host call convertToExcalidrawElements when using programmatic API
* remove convertToExcalidrawElements call from restore
* lint
* update snaps
* Add new type excalidraw-api/clipboard for programmatic api
* cleanup
* rename tweak
* tweak
* make image attributes optional and better ts check
* support image via programmatic API
* fix lint
* more types
* make fileId mandatory for image and export convertToExcalidrawElements
* fix
* small tweaks
* update snaps
* fix
* use Object.assign instead of mutateElement
* lint
* preserve z-index by pushing all elements first and then add bindings
* instantiate instead of closure for storing elements
* use element API to create regular text, diamond, ellipse and rectangle
* fix snaps
* udpdate api
* ts fixes
* make `convertToExcalidrawElements` more typesafe
* update snaps
* refactor the approach so that order of elements doesn't matter
* Revert "update snaps"
This reverts commit 621dfadccfea975a1f77223f506dce9d260f91fd.
* review fixes
* rename ExcalidrawProgrammaticElement -> ExcalidrawELementSkeleton
* Add tests
* give preference to first element when duplicate ids found
* use console.error
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix arrow labels resizing
- min arrow labels width based on font size
- labels width and padding in % of container's width
- resize labels simply multiplying by scale
* remove no longer needed getContainerDims
* fix arrow labels font size not updated on change font size action
* fix bound arrows not updated right after resize
* fix test
* fix 3+ point arrow label resizing with shift
* fix bound text not scaling when resizing with shift & n or s handle
* fix arrow labels width not updating when moving a 2-point arrow point with shift
---------
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
* remove vite-plugin-eslint as it improves DX significantly
* integrate vite-plugin-checker for ts errors
* add nabla/vite-plugin-eslint
* use eslint from checker only
* add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay
* tweak vite checker overlay badge position
* Enable eslint behind flag as its not working well with windows with non WSL
* make port configurable
* open the browser when server ready
* enable eslint by default
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: add flipping when resizing multiple elements
* fix: image elements not flipping its content
* test: fix accidental resizing in grouping test
* fix: angles not flipping vertically when resizing
* feat: add flipping multiple elements with a command
* revert: image elements not flipping its content
This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0.
* fix: add special cases for flipping text & images
* fix: a few corner cases for flipping
* fix: remove angle flip
* fix: bound text scaling when resizing
* fix: linear elements drifting away after multiple flips
* revert: fix linear elements drifting away after multiple flips
This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab.
* fix: linear elements unstable bounds
* revert: linear elements unstable bounds
This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3.
* fix: hand-drawn lines shift after flipping
* test: fix flipping tests
* test: fix the number of context menu items
* fix: incorrect scaling due to ignoring bound text when finding selection bounds
* fix: bound text coordinates not being updated
* fix: lines bound text rotation
* fix: incorrect placement of bound lines on flip
* remove redundant predicates in actionFlip
* update test
* refactor resizeElement with some renaming and comments
* fix grouped bounded text elements not being flipped correctly
* combine mutation for bounded text element
* remove incorrect return
* fix: linear elements bindings after flipping
* revert: remove incorrect return
This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8.
* fix: minimum size for all elements in selection
---------
Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>