6 Commits

Author SHA1 Message Date
João Forja
566e6a5ede
Zoom on cursor | Issue #940 (#2319) 2020-11-04 19:49:15 +02:00
Lipis
c427aa3cce
Prefer arrow functions and callbacks (#1210) 2020-05-20 15:21:37 +02:00
Christopher Chedeau
2937efacde
Remove last get/setTransform (#964)
My original hack to put the scale when we create the canvas element doesn't make much sense. It should be done when we are rendering the scene. I moved it there in this PR.

The rest was all about forwarding the scale to where it's needed.
2020-03-15 12:25:18 -07:00
Christopher Chedeau
b20d4539c0
Stop using getTransform (#950)
* Stop using getTransform

Fixes #861

The original motivation behind this is to make it work with Firefox. But it also helped make the code more intentional.

Test Plan:
- Create one square, select it, zoom in repeatedly, make sure that it zooms centered in the screen and everything looks good
- Scroll at various zoom levels, things look good
- Export a small scene at 1x and 3x, make sure the background is properly set and look good

* fix selection element
2020-03-14 17:24:28 -07:00
Timur Khazamov
eee961d65f
Use meta key + wheel to zoom in/out (#769) 2020-02-16 14:38:53 +01:00
Enzo Ferey
c7ff4c2ed6
Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00