Commit Graph

874 Commits

Author SHA1 Message Date
c7ff4c2ed6 Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00
389e40900c z-index button fixes (#738)
* fix svg attributes

* center z-index icons

* remove unnecessary attributes

* differentiate button :active bg

* prevent selection of ToolIcon hints

* emphasize active elem color
2020-02-09 17:09:21 +01:00
935a7f58a7 Remove previously loaded scenes (#734)
As mentioned in #724, the current implementation is suboptimal. Let's remove it until we come back with a better design.

Fixes #724
2020-02-08 15:05:38 -08:00
33016bf6bf Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00
2dd1796351 Add encryption (#642)
* Add encryption

In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.

Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.

To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console

Fixes #610

* backend_v2

* v2
2020-02-05 07:35:51 -08:00
BM
27a1217981 Remove select color input on click (#708) 2020-02-05 04:04:29 +00:00
173fe093b6 Fix typing into color picker popup text field (#694)
Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-04 13:28:22 +00:00
954d805cb3 rewrite clipboard handling (#689) 2020-02-04 11:50:18 +01:00
f70bd0081c Feature: Hint viewer (#666)
* Add Hint viewer

- Add hints for arrows and lines
- Add hints for resizing elements

* Swap priority of multi mode and resize mode in Hint Viewer

* Remove dangling locales from public

* Add shortcut to hide hints

* Change hint texts and show resize hint ONLY during resizing

* Remove hints toggling
2020-02-03 09:52:21 -08:00
53994e71e5 Add more ESLint rules and change the formatting scripts (#626)
* Add curly rule in ESLint for consistency

* Fix rules

* More rules

* REturn

* Push

* no else return

* prefer const

* destructing
2020-02-02 18:04:35 +00:00
f8a41cee16 Add keybindings for shapes (#648)
* Add keybindings for shapes

I'm not 100% sure about this one. I feel like it's going to help people be a lot more productive to display the key bindings at all time. But it also clutters the UI...

* increase font-size

* fix shape keybindings for non-qwerty keyboards

* tweak position and color

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-01 18:31:28 +01:00
46791e6da1 Add keybindings for color picker (#647)
* Add keybindings for color picker

This adds the ability to navigate using left/right/bottom/up keys and shows key bindings for all the different colors. This is only optimized for the qwerty keyboard layout, but unfortunately it's not possible to detect other keyboard layouts :(

* add aria-keyshortcuts and keybinding in title

* make focus select color, confirm on enter

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-01 13:56:15 +01:00
ead9aab888 Remove enzyme (#640)
The test that was added is not a good test. If we want to test things, we should be testing logic that is error prone such as all the mouse handling logic and state management. Adding a test for something trivial as displaying a list of data is just going to be annoying when we eventually change the UI and the test breaks.

Since this is the only test using enzyme, I also removed enzyme. We can add it back if we want to test a component using it.
2020-01-31 21:32:09 +00:00
e4919e2e6c Replace i18n by a custom implementation (#638)
There are two problems with the current localization strategy:
- We download the translations on-demand, which means that it does a serial roundtrip for nothing.
- withTranslation helper actually renders the app 3 times on startup, instead of once (I haven't tried to debug it)
2020-01-31 21:06:06 +00:00
4ad38e317e 485: Ability to switch to previously loaded ids in UI (#583) 2020-01-30 21:39:37 +02:00
023400c3cc Revert "Fix keyboard shortcut (#587)" (#617)
This reverts commit cc3d71f13c.
2020-01-30 10:40:49 +01:00
cc3d71f13c Fix keyboard shortcut (#587)
* Fix keyboard shortcut

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-29 16:31:49 +00:00
2dce2ce712 Show labels instead of icons for PNG, SVG (#606) 2020-01-29 02:30:02 +02:00
a9790c74f5 Wider export dialog (#603) 2020-01-29 02:26:02 +02:00
ba4fc0f1b3 Minor redesign of Export Dialog (#604) 2020-01-29 02:25:47 +02:00
97b11b0f53 SVG export (#598)
* first draft of export to SVG. WIP

* enabled text rendeing - which is not quite right atm

* placeholder svg icon

* size the canvas based on the bounding box of elements

* Do not add opacity attributes if default

* render background rect

* Ensure arrows are in the same SVG group

* parse font-size from font

* export web fonts

* use fixed locations for fonts

* Rename export functions

* renamed export file

* oops broke the icon.
2020-01-28 12:25:13 -08:00
de68561df5 lowercase pasted color (#594)
* lowercase pasted color

* remove unused class & don't lowercase input

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-27 19:51:11 +01:00
67eca2bda1 Add landmarks (#564)
Use HTML semantic elements to set the landmarks of the page.

This is helpful for assistive technologies to determine the different regions of content. In our case it's useful for jumping between the different islands that we use to group the form controls.
2020-01-26 17:14:31 -03:00
61264ee2d6 move title to label (#584) 2020-01-26 20:49:18 +01:00
263fef4eaa Add a gap between shapes and lock (#569)
* Add a gap between shapes and lock

The lock is a different type as the rest of the shapes, so we should visually separate it.

* redesign lock icon

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-26 19:01:56 +00:00
94e18bd8e4 Untranslated lock icon (#568)
Sorry my OCD is kicking in... It's super weird that the base of the lock moves when we check / unckeck it. Instead, just the semi-circle shape should move (what this PR implements).
2020-01-26 11:34:15 +01:00
3901ad7dbe Adjust context menu and use open colors (#553)
* Adjust context menu and use open colors

* word wrap

* revert colors & padding

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-26 11:19:21 +01:00
e4ff408f23 Accessible modals (#560)
Improve the accessibility of our modals (the color picker and the export dialog)

Implement a focus trap so that tapping through the controls inside them don't escape to outer elements, it also allows to close the modals with the "Escape" key.
2020-01-25 19:37:58 -03:00
ba13f88924 Do not trigger modal actions when not visible (#562)
Right now we're running useEffect block which runs getExportCanvasPreview on every state update, even if the modal is not visible (eg: when moving the mouse around!). This puts the modal code in its own component so that it doesn't trigger useEffect when not visible.

The code isn't very elegant as we're forwarding all the props, there's likely a better way to handle it (if anyone is interested, PR would be appreciated), but at least now it no longer double renders the scene.

Fixes #559
2020-01-25 14:11:26 -08:00
5b19aeafe9 Make color selection accessible (#556)
By changing from a `<div>` to a `<button>`, it's now possible to use the space key in order to select it
2020-01-25 10:11:57 -08:00
69061e20ac Some a11y fixes (#534)
* Rename ToolIcon to ToolButton

It makes more semantic sense

* Label and keyboard shortcuts announcement

* Refactor common props for ToolButton

* Better doc outline and form controls

* Adjust color picker

* Styling fixes

Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-01-25 09:52:03 -08:00
689c94151d fix: typos (#540) 2020-01-24 21:02:55 +01:00
54f9c296b5 Enhance language selection (#538)
* Enhance language selection

* remove top/left margin to limit unusable canvas area

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-24 19:10:44 +01:00
ee68af0fd3 Set Trailing Cmma to (#525) 2020-01-24 12:04:54 +02:00
48024c9116 Remove selected object when storing to backend (#506) 2020-01-22 18:27:44 +02:00
a436e70764 Internationalization followup (#500)
* add translations in data.ts

* add language list
add spanish version

* fixes pr review

* add more translations

* remove unused label

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-22 16:25:04 +02:00
d30498a289 Pointer for Tool icons (#501) 2020-01-21 22:07:09 +01:00
a72a143c84 Introduce Shapelock (#480)
* Introduce shape lock

* Format code with prettier

* Do not reset elementLocked on selection change

* Don't set isSelected to true if element is locked

* Don't reset the cursor

* Move reset cursor call to better spot

* Run prettier + lint
2020-01-20 15:52:19 -08:00
2340dddaad Sync panel props to editing element (#470)
* ensure panel props are sync to editing elem

* ensure we don't create empty-text elements (fixes #468)

* remove dead code

Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-01-20 15:16:22 -08:00
ff7a340d2f Internationalization support (#477)
* add i18next lib
add some translations

* add translations

* fix font-family

* fix pin versions
2020-01-20 15:14:10 -08:00
1a03a29025 Use relative CSS units (#484) 2020-01-20 14:59:00 -08:00
4487e9af8a Switch hashes to smaller IDs for the backend (#474)
* Update backend

* log
2020-01-20 20:11:03 +02:00
6ad596e9f1 Share excalidrawings as links! (#356)
* shareable links

* fix

* review comments

* json-excaliber (#464)

* draw

* Boom

* backend

* Remove local

Co-authored-by: Lipis <lipiridis@gmail.com>
2020-01-19 21:56:19 -08:00
7ae52f1164 Add ColorInput component (#455)
* Add ColorInput component

* Use valid color on input blur

* Darken input text and add labels
2020-01-19 18:27:36 -03:00
7f6e1f420e Pure node rendering (#443) 2020-01-19 13:21:33 -08:00
67aed07b72 Subtle border around the color picker (#442)
* Subtle border around the color picker

* Rename
2020-01-18 11:56:47 +01:00
70b88a6a53 Force lowercase for the color inputs (#423) 2020-01-17 21:01:36 +02:00
31403ab373 Bug 389 (#428)
* paste inside the viewport

* Buttons in top left panel aren't horizontally centered
2020-01-17 20:23:41 +02:00
6892348c3d Revert 400 and 420 (#422)
* revert #400 font file

* Revert "Revert "Set scale for export images (#416)" (#420)"

This reverts commit d603921234.
2020-01-17 16:43:24 +02:00
d603921234 Revert "Set scale for export images (#416)" (#420)
This reverts commit 82f559f826.
2020-01-17 15:55:17 +03:00