* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* Add z-index options back to panel
* Add formatting for z-index panel buttons
* make z-index buttons all the same width
* make z-index button spacing even
* use svg icons & translations
* add ui legend
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Separate UI from Canvas
* Explicitly define history recording
* ActionManager: Set syncActionState during construction instead of in every call
* Add commit to history flag to necessary actions
* Disable undoing during multiElement
* Write custom equality function for UI component to render it only when specific props and elements change
* Remove stale comments about history skipping
* Stop undo/redoing when in resizing element mode
* wip
* correctly reset resizingElement & add undo check
* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection
* Remove selectionElement from local storage
* Remove unnecessary readonly type casting in actionFinalize
* Fix undo / redo for multi points
* Fix an issue that did not update history when elements were locked
* Disable committing to history for noops
- deleteSelected without deleting anything
- Basic selection
* Use generateEntry only inside history and pass elements and appstate to history
* Update component after every history resume
* Remove last item from the history only if in multi mode
* Resume recording when element type is not selection
* ensure we prevent hotkeys only on writable elements
* Remove selection clearing from history
* Remove one point arrows as they are invisibly small
* Remove shape of elements from local storage
* Fix removing invisible element from the array
* add missing history resuming cases & simplify slice
* fix lint
* don't regenerate elements if no elements deselected
* regenerate elements array on selection
* reset state.selectionElement unconditionally
* Use getter instead of passing appState and scene data through functions to actions
* fix import
Co-authored-by: David Luzar <luzar.david@gmail.com>
* support undo/redo for azerty keyboards
* migrate to event.key
* remove unnecessary shiftKey check
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Add Action System
- Add keyboard test
- Add context menu label
- Add PanelComponent
* Show context menu items based on actions
* Add render action feature
- Replace bringForward etc buttons with action manager render functions
* Move all property changes and canvas into actions
* Remove unnecessary functions and add forgotten force update when elements array change
* Extract export operations into actions
* Add elements and app state as arguments to `keyTest` function
* Add key priorities
- Sort actions by key priority when handling key presses
* Extract copy/paste styles
* Add Context Menu Item order
- Sort context menu items based on menu item order parameter
* Remove unnecessary functions from App component