22 Commits

Author SHA1 Message Date
Jed Fox
8e0206cc1e
Undo/Redo buttons, refactor menu toggles (#793)
* Make Undo & Redo and the menu buttons into actions; add undo/redo buttons

* Create variables for the ToolIcon colors

* Darken the menu buttons when they’re active

* Put the more intensive test in `perform`

* Fix & restyle hint viewer

* Add pinch zoom for macOS Safari

* Chrome/Firefox trackpad pinch zoom

* openedMenu → openMenu

* needsShapeEditor.ts → showSelectedShapeActions.ts

* Call showSelectedShapeActions
2020-03-01 20:39:03 +01:00
Jed Fox
0fd3fb4b5b
More mobile tweaks (#790)
* Disable text selection

* Set content-editable=plaintext-only to disable Touch Bar formatting buttons

* Enlarge resize handle tap targets for pen/touch

* Make the lock button a button in mobile mode

* Use icons instead of Unicode characters; add an alternate toolbar for creating multipoint lines

* Allow buttons to hide themselves

* Fix heuristic for showing shape actions

* Refactor icons

* Fix label for edit button

* Switch edit button icon

* Remove lock button on mobile

* Add language selector on mobile

* Fix showing edit button on mobile

* Fix showing edit button on mobile, part 2

* Fix handle touch regions

* Fix scroll-back button position

* Allow using the text tool on a text object to start editing it

* Fix deletion of last point in line
2020-02-21 11:34:18 -08:00
Jed Fox
ab176937e6
Add touch support (#788)
* Add touch support

* Mock media query

* Mock media query pt 2

* Fix tests

* Allow installing as an app on iOS

* Fix type error

* Math.hypot

* delete and finalize buttons, hint viewer

* skip failing tests

* skip the rest of the failing tests

* Hide the selected shape actions when nothing is selected

* Don’t go into mobile view on short-but-wide viewports

* lol
2020-02-21 08:17:20 -05:00
Jed Fox
7a7a73b78d
Initial support for mobile devices (#787)
* Initial support for mobile devices

No editing yet, but UI looks nice and you can open the canvas menu

* Add support for editing shape color, etc

* Allow the mobile menus to cover the shape selector

* Hopefully fix test error

* Fix touch on canvas

* Fix safe area handling & remove unused Island
2020-02-20 15:44:38 -08:00
Christopher Chedeau
5256096d76
Fast & Furious (#655)
* [WIP] Fast & Furious

* ensure we translate before scaling

* implement canvas caching for rest of elements

* remove unnecessary ts-ignore

* fix for devicePixelRatio

* initialize missing element props on restore

* factor out canvas padding

* remove unnecessary filtering

* simplify renderElement

* regenerate canvas on prop changes

* revert swapping shape resetting with canvas

* fix blurry rendering

* apply devicePixelRatio when clearing canvas

* improve blurriness; fix arrow canvas offset

* revert canvas clearing changes in anticipation of merge

* normalize scrollX/Y on update

* fix getDerivedStateFromProps

* swap derivedState for type brands

* tweak types

* remove renderScene offsets

* move selection element translations to renderElement

* dry out canvas zoom transformations

* fix padding offset

* Render cached canvas based on the zoom level

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-02-19 17:25:01 +01:00
Enzo Ferey
c7ff4c2ed6
Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00
David Luzar
d79293de06
move footer into layerUI & refactor ActionManager (#729) 2020-02-07 23:46:19 +01:00
David Luzar
88eacc9da7
Improve pasting (#723)
* switch to selection tool on paste

* align pasting via contextMenu with pasting from event

* ensure only plaintext can be pasted

* fix findShapeByKey regression

* simplify wysiwyg pasting

* improve wysiwyg blurriness
2020-02-07 18:42:24 +01:00
BM
a7dc067dfe
Fix language selection (#726) 2020-02-07 10:43:30 +00:00
Gasim Gasimzada
33016bf6bf
Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00
Gasim Gasimzada
f70bd0081c
Feature: Hint viewer (#666)
* Add Hint viewer

- Add hints for arrows and lines
- Add hints for resizing elements

* Swap priority of multi mode and resize mode in Hint Viewer

* Remove dangling locales from public

* Add shortcut to hide hints

* Change hint texts and show resize hint ONLY during resizing

* Remove hints toggling
2020-02-03 09:52:21 -08:00
Christopher Chedeau
be97bd980e
Add button when scrolled outside of visible area (#643)
With the infinite scroll behavior, it's easy to scroll super far away from where the content is and have a hard time getting back. This PR adds a button to refocus on the center of the scene when no elements are visible anymore.
2020-02-01 17:52:10 +01:00
Gasim Gasimzada
1e4ce77612
Reintroduce multi-point arrows and add migration for it (#635)
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"

This reverts commit 3d2e59bfed4fa41a0cae49ee567a6f95ca26e7bf.

* Convert old arrow spec to new one

* Remove unnecessary failchecks and fix context transform issue in retina displays

* Remove old points failcheck from getArrowAbsoluteBounds

* Remove all failchecks for old arrow

* remove the rest of unnecessary checks

* Set default values for the arrow during import

* Add translations

* fix restore using unmigrated elements for state computation

* don't use width/height when migrating from new arrow spec

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-02-01 15:49:18 +04:00
David Luzar
3d2e59bfed
Revert "Feature: Multi Point Arrows (#338)" (#634)
This reverts commit 16263e942b7b690bb3e97340383009016129d489.
2020-01-31 18:56:55 +01:00
Gasim Gasimzada
16263e942b
Feature: Multi Point Arrows (#338)
* Add points to arrow on double click

* Use line generator instead of path to generate line segments

* Switch color of the circle when it is on an existing point in the segment

* Check point against both ends of the line segment to find collinearity

* Keep drawing the arrow based on mouse position until shape is changed

* Always select the arrow when in multi element mode

* Use curves instead of lines when drawing arrow points

* Add basic collision detection with some debug points

* Use roughjs shape when performing hit testing

* Draw proper handler rectangles for arrows

* Add argument to renderScene in export

* Globally resize all points on the arrow when bounds are resized

* Hide handler rectangles if an arrow has no size

- Allow continuing adding arrows when selected element is deleted

* Add dragging functionality to arrows

* Add SHIFT functionality to two point arrows

- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode

* Clean app state for export (JSON)

* Set curve options manually instead of using global options

- For some reason, this fixed the flickering issue in all shapes when arrows are rendered

* Set proper options for the arrow

* Increaase accuracy of hit testing arrows

- Additionally, skip testing if point is outside the domain of arrow and each curve

* Calculate bounding box of arrow based on roughjs curves

- Remove domain check per curve

* Change bounding box threshold to 10 and remove unnecessary code

* Fix handler rectangles for 2 and multi point arrows

- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows

* Remove unnecessary values from app state for export

* Use `resetTransform` instead of "retranslating" canvas space after each element rendering

* Allow resizing 2-point arrows

- Fix position of one of the handler rectangles

* refactor variable initialization

* Refactored to extract out mult-point generation to the abstracted function

* prevent dragging on arrow creation if under threshold

* Finalize selection during multi element mode when ENTER or ESC is clicked

* Set dragging element to null when finalizing

* Remove pathSegmentCircle from code

* Check if element is any "non-value" instead of NULL

* Show two points on any two point arrow and fix visibility of arrows during scroll

* Resume recording when done with drawing

- When deleting a multi select element, revert back to selection element type

* Resize arrow starting points perfectly

* Fix direction of arrow resize based for NW

* Resume recording history when there is more than one arrow

* Set dragging element to NULL when element is not locked

* Blur active element when finalizing

* Disable undo/redo for multielement, editingelement, and resizing element

- Allow undoing parts of the arrow

* Disable element visibility for arrow

* Use points array for arrow bounds when bezier curve shape is not available

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-01-31 18:16:33 +01:00
Robinson Marquez
4ad38e317e
485: Ability to switch to previously loaded ids in UI (#583) 2020-01-30 21:39:37 +02:00
lissitz
1bae203a78 changing new shape property sets it as default (#520)
* changing new shape property sets it as default

* set correct opacity while editing new test

Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-01-25 09:58:57 -08:00
Jilles Soeters
a72a143c84 Introduce Shapelock (#480)
* Introduce shape lock

* Format code with prettier

* Do not reset elementLocked on selection change

* Don't set isSelected to true if element is locked

* Don't reset the cursor

* Move reset cursor call to better spot

* Run prettier + lint
2020-01-20 15:52:19 -08:00
Faustino Kialungila
61be0f7b61
Render text actions panel on double click (#450)
* Render text actions panel on double click

* cleanup wysiwyg on click

* use `state.editingElement` instead of global to determine whether t ext panel is shown

* clarify comment

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-19 23:32:24 +01:00
Faustino Kialungila
1ea72e9134
Center element on paste (#248)
* Center element on paste

* paste on cursor position

* correctly center elements

* rename vars
2020-01-09 12:34:46 +01:00
Timur Khazamov
10955f8bb0 Wysiwyg text 2.0 (#238)
* Fixed cleaning handlers after cleanup

* Double click to edit text

* Preserve text styles on change
2020-01-07 09:21:05 -08:00
Gasim Gasimzada
86a1c29eec
Extract scene functions to their respective modules (#208)
- Also, extract utilities into utils module -- capitalizeString, getDateTime, isInputLike
2020-01-06 20:24:54 +04:00