* support ToolIcon className and fix label padding
* factor some ExportDialog classes out to Modal
* initial RoomDialog prototype
* change label for another-session button
* remove unused css
* add color comments
* Move the collaboration button to the main menu, add support for mobile
* remove button for creating another session
* add locks
* Fix alignment issue
* Reorder button
* reuse current scene for collab session
* keep collaboration state on restore
Co-authored-by: Jed Fox <git@twopointzero.us>
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* Make Undo & Redo and the menu buttons into actions; add undo/redo buttons
* Create variables for the ToolIcon colors
* Darken the menu buttons when they’re active
* Put the more intensive test in `perform`
* Fix & restyle hint viewer
* Add pinch zoom for macOS Safari
* Chrome/Firefox trackpad pinch zoom
* openedMenu → openMenu
* needsShapeEditor.ts → showSelectedShapeActions.ts
* Call showSelectedShapeActions
* feat: add reset zoom button
Add zoom reset button.
Button is shown only when zoom scale is different from 1
* change reset zoom icon
* always show zoom reset
* fix typo
* Disable text selection
* Set content-editable=plaintext-only to disable Touch Bar formatting buttons
* Enlarge resize handle tap targets for pen/touch
* Make the lock button a button in mobile mode
* Use icons instead of Unicode characters; add an alternate toolbar for creating multipoint lines
* Allow buttons to hide themselves
* Fix heuristic for showing shape actions
* Refactor icons
* Fix label for edit button
* Switch edit button icon
* Remove lock button on mobile
* Add language selector on mobile
* Fix showing edit button on mobile
* Fix showing edit button on mobile, part 2
* Fix handle touch regions
* Fix scroll-back button position
* Allow using the text tool on a text object to start editing it
* Fix deletion of last point in line
* Add touch support
* Mock media query
* Mock media query pt 2
* Fix tests
* Allow installing as an app on iOS
* Fix type error
* Math.hypot
* delete and finalize buttons, hint viewer
* skip failing tests
* skip the rest of the failing tests
* Hide the selected shape actions when nothing is selected
* Don’t go into mobile view on short-but-wide viewports
* lol
* Initial support for mobile devices
No editing yet, but UI looks nice and you can open the canvas menu
* Add support for editing shape color, etc
* Allow the mobile menus to cover the shape selector
* Hopefully fix test error
* Fix touch on canvas
* Fix safe area handling & remove unused Island
* Zoom icons.
* Actions.
* Min zoom of 0 does not make sense.
* Zoom logic.
* Modify how zoom affects selection rendering.
* More precise scrollbar dimensions.
* Adjust elements visibility and scrollbars.
* Normalized canvas width and height.
* Apply zoom to resize test.
* [WIP] Zoom using canvas center as an origin.
* Undo zoom on `getScrollBars`.
* WIP: center zoom origin via scroll
* This was wrong for sure.
* Finish scaling using center as origin.
* Almost there.
* Scroll offset should be not part of zoom transforms.
* Better naming.
* Wheel movement should be the same no matter the zoom level.
* Panning movement should be the same no matter the zoom level.
* Fix elements pasting.
* Fix text WYSIWGT.
* Fix scrollbars and visibility.
* Separate UI from Canvas
* Explicitly define history recording
* ActionManager: Set syncActionState during construction instead of in every call
* Add commit to history flag to necessary actions
* Disable undoing during multiElement
* Write custom equality function for UI component to render it only when specific props and elements change
* Remove stale comments about history skipping
* Stop undo/redoing when in resizing element mode
* wip
* correctly reset resizingElement & add undo check
* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection
* Remove selectionElement from local storage
* Remove unnecessary readonly type casting in actionFinalize
* Fix undo / redo for multi points
* Fix an issue that did not update history when elements were locked
* Disable committing to history for noops
- deleteSelected without deleting anything
- Basic selection
* Use generateEntry only inside history and pass elements and appstate to history
* Update component after every history resume
* Remove last item from the history only if in multi mode
* Resume recording when element type is not selection
* ensure we prevent hotkeys only on writable elements
* Remove selection clearing from history
* Remove one point arrows as they are invisibly small
* Remove shape of elements from local storage
* Fix removing invisible element from the array
* add missing history resuming cases & simplify slice
* fix lint
* don't regenerate elements if no elements deselected
* regenerate elements array on selection
* reset state.selectionElement unconditionally
* Use getter instead of passing appState and scene data through functions to actions
* fix import
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Add encryption
In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.
Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.
To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console
Fixes#610
* backend_v2
* v2
* Add Hint viewer
- Add hints for arrows and lines
- Add hints for resizing elements
* Swap priority of multi mode and resize mode in Hint Viewer
* Remove dangling locales from public
* Add shortcut to hide hints
* Change hint texts and show resize hint ONLY during resizing
* Remove hints toggling
* Add keybindings for shapes
I'm not 100% sure about this one. I feel like it's going to help people be a lot more productive to display the key bindings at all time. But it also clutters the UI...
* increase font-size
* fix shape keybindings for non-qwerty keyboards
* tweak position and color
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Add keybindings for color picker
This adds the ability to navigate using left/right/bottom/up keys and shows key bindings for all the different colors. This is only optimized for the qwerty keyboard layout, but unfortunately it's not possible to detect other keyboard layouts :(
* add aria-keyshortcuts and keybinding in title
* make focus select color, confirm on enter
Co-authored-by: David Luzar <luzar.david@gmail.com>
The test that was added is not a good test. If we want to test things, we should be testing logic that is error prone such as all the mouse handling logic and state management. Adding a test for something trivial as displaying a list of data is just going to be annoying when we eventually change the UI and the test breaks.
Since this is the only test using enzyme, I also removed enzyme. We can add it back if we want to test a component using it.
There are two problems with the current localization strategy:
- We download the translations on-demand, which means that it does a serial roundtrip for nothing.
- withTranslation helper actually renders the app 3 times on startup, instead of once (I haven't tried to debug it)