Commit Graph

1339 Commits

Author SHA1 Message Date
1355e0201c use a const for default font value (#834) 2020-02-24 16:29:54 +01:00
2131befd7a Fix pasting styles on text elements (#833) 2020-02-24 15:35:56 +01:00
2ad0716f3d fix style pasting (#832)
* fix style pasting

* Update src/actions/actionStyles.ts
2020-02-24 15:21:13 +01:00
4b8b9965c2 fix early return from renderScene (#815) 2020-02-23 21:19:27 +01:00
4e3a2f9e3b New Crowdin translations (#813)
* New translations en.json (German)

* New translations en.json (German)

* New translations en.json (German)
2020-02-23 16:50:45 +01:00
165ce17590 New Crowdin translations (#811)
* New translations en.json (French)

* New translations en.json (German)

* New translations en.json (Norwegian)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Spanish)

* New translations en.json (Turkish)

* New translations en.json (Polish)
2020-02-23 11:31:49 +01:00
80a49e9611 improve error handling & map stack trace (#809)
* improve error handling & map stack trace

* log error message and tweak

* support logging multiple errors

* move dynamic import inside try/catch
2020-02-22 22:37:04 +01:00
a613d02147 Add cursor pointer style to hidden radio buttons (#810)
* Add cursor pointer style to hidden radio buttons

* ensure hidden input buttons don't interact with mouse

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-22 20:26:06 +01:00
07336bb168 feat: add reset zoom button (#777)
* feat: add reset zoom button

Add zoom reset button.
Button is shown only when zoom scale is different from 1

* change reset zoom icon

* always show zoom reset

* fix typo
2020-02-22 20:24:34 +01:00
74add8661a Fix error on export (#808) 2020-02-22 07:46:12 -08:00
4e489bfb6d Fix zoom being set to NaN (#807)
* Fix zoom being set to NaN

* recover zoom default value on restore if invalid

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-22 14:37:04 +01:00
d342cae2ae New Crowdin translations (#806)
* New translations en.json (Polish)

* New translations en.json (Polish)
2020-02-22 13:40:46 +01:00
e80ab1c8a2 Don't render bounding box for multi-point lines during creation (#799)
* don't render bounding box for multi-point lines during creation

* force LayerUI rerender after creating a new point

Force LayerUI rerender after creating a new point so that the mobile UI
updates and the Done button is visible.

* don't select multiElement on confirm is locked

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-22 10:21:54 +01:00
43236bed68 Fix error with contentEditable (#803) 2020-02-21 19:51:34 -08:00
09fa56335e New Crowdin translations (#796) 2020-02-21 23:56:06 +01:00
0fd3fb4b5b More mobile tweaks (#790)
* Disable text selection

* Set content-editable=plaintext-only to disable Touch Bar formatting buttons

* Enlarge resize handle tap targets for pen/touch

* Make the lock button a button in mobile mode

* Use icons instead of Unicode characters; add an alternate toolbar for creating multipoint lines

* Allow buttons to hide themselves

* Fix heuristic for showing shape actions

* Refactor icons

* Fix label for edit button

* Switch edit button icon

* Remove lock button on mobile

* Add language selector on mobile

* Fix showing edit button on mobile

* Fix showing edit button on mobile, part 2

* Fix handle touch regions

* Fix scroll-back button position

* Allow using the text tool on a text object to start editing it

* Fix deletion of last point in line
2020-02-21 11:34:18 -08:00
949c3841ea Show hint under toolbar (#783) 2020-02-21 17:04:54 +01:00
626c99939e add tr localization (#789) 2020-02-21 16:14:06 +01:00
ab176937e6 Add touch support (#788)
* Add touch support

* Mock media query

* Mock media query pt 2

* Fix tests

* Allow installing as an app on iOS

* Fix type error

* Math.hypot

* delete and finalize buttons, hint viewer

* skip failing tests

* skip the rest of the failing tests

* Hide the selected shape actions when nothing is selected

* Don’t go into mobile view on short-but-wide viewports

* lol
2020-02-21 08:17:20 -05:00
7a7a73b78d Initial support for mobile devices (#787)
* Initial support for mobile devices

No editing yet, but UI looks nice and you can open the canvas menu

* Add support for editing shape color, etc

* Allow the mobile menus to cover the shape selector

* Hopefully fix test error

* Fix touch on canvas

* Fix safe area handling & remove unused Island
2020-02-20 15:44:38 -08:00
9439908b92 use a better cloning algorithm (#753)
* use a better cloning algorithm

* Revert "use a better cloning algorithm"

This reverts commit 7279262129d665ffa92f016802155c1db7c35b7f.

* implement custom cloning algorithm

* add tests

* refactor

* don't copy canvas & ignore canvas in related ops

* fix tests
2020-02-19 22:28:11 +01:00
5256096d76 Fast & Furious (#655)
* [WIP] Fast & Furious

* ensure we translate before scaling

* implement canvas caching for rest of elements

* remove unnecessary ts-ignore

* fix for devicePixelRatio

* initialize missing element props on restore

* factor out canvas padding

* remove unnecessary filtering

* simplify renderElement

* regenerate canvas on prop changes

* revert swapping shape resetting with canvas

* fix blurry rendering

* apply devicePixelRatio when clearing canvas

* improve blurriness; fix arrow canvas offset

* revert canvas clearing changes in anticipation of merge

* normalize scrollX/Y on update

* fix getDerivedStateFromProps

* swap derivedState for type brands

* tweak types

* remove renderScene offsets

* move selection element translations to renderElement

* dry out canvas zoom transformations

* fix padding offset

* Render cached canvas based on the zoom level

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-02-19 17:25:01 +01:00
2bb95f0651 Modify to avoid to blur while composing (#775) 2020-02-17 09:44:08 +01:00
6ebd41734f Resize handler detection should not be active when moving multip… (#767)
* Fix bug.

* Implement `getSelectedElements`.

* Explicit condition.

* Respect variable naming.

* Keep state consistent.

* Use `isSomeElementSelected` abstraction.

* Missing ones.
2020-02-16 22:54:50 +01:00
ad72946131 Shortcuts to zoom in/out and to reset zoom (#770)
* Shortcuts to zoom in/out and to reset zoom

* add support for numerical keys

* Fixed Firefox compatibility

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-16 17:00:45 +01:00
2d22ffda49 fix wheel zoom step (#771) 2020-02-16 16:23:56 +01:00
eee961d65f Use meta key + wheel to zoom in/out (#769) 2020-02-16 14:38:53 +01:00
360864ef3d Add missing Polish translations (#766) 2020-02-15 15:32:20 -08:00
c7ff4c2ed6 Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00
40b54a8780 Update translation: Norwegian Bokmål (#762) 2020-02-12 10:19:19 +01:00
7183234895 Write integration tests (#719)
* Scaffold a simple test case for debugging

* Set up Jest environment that works with React

- Install and set up react-testing-library
- "Unignore" roughjs and browser-nativejs transformations
- Separate App component from ReactDOM

* Write first passing test

- Mock canvas
- Remove App file and mount/unmount ReactDOM on import

* Add tests for drag create behavior

* Fix comments in dragCreate

* Pin jest-mock-canvas dependency

* Remove dependency range for testing library

* Add tests for multi point mode and selection element

* Fix all tests due to decrease in updates to canvas when changing tools

* Disable state updates if component is unmounted

- Remove all event listeners
- Disable storing scene in state if component is unmounted

* Add tests for move and element selection

* Merge branch 'master' into add-integration-tests

* Add tests for resizing rectangle

* move unmounted check to syncActionResult method

* Use a custom test renderer instead of default testing-library functions

* Add custom query for selecting tools

* move files around

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-11 23:19:43 +01:00
ad4ad238ef Remove invisibly small elements on scene load (#754) 2020-02-10 15:38:41 +01:00
fa12125db0 fix some element types reset to selection when the lock is active (#746)
* keep arrows and lines selected if locked

* keep element type selected if locked after inserting text

* ensure clicking outside doesn't create new text

* esc should switch to selection even if locked

* reset cursor when creating text via doubleClick

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-10 15:09:50 +01:00
6dd3620dd6 fix cloning element.points (#744) 2020-02-09 23:57:14 +01:00
2a472bb912 ensure duplicateElement does deep copy of points (#742) 2020-02-09 14:45:21 -08:00
389e40900c z-index button fixes (#738)
* fix svg attributes

* center z-index icons

* remove unnecessary attributes

* differentiate button :active bg

* prevent selection of ToolIcon hints

* emphasize active elem color
2020-02-09 17:09:21 +01:00
471ea4a747 Add zindex to panel (#736)
* Add z-index options back to panel

* Add formatting for z-index panel buttons

* make z-index buttons all the same width

* make z-index button spacing even

* use svg icons & translations

* add ui legend

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-09 15:07:34 +01:00
b09373acf7 Align arrow caps based on bezier curve instead of stored points (#737) 2020-02-09 14:23:09 +01:00
c2a3b67ccc Fix scrollbar (#735)
The computation was not correct. I'm not really sure how it used to work but it was not taking into account the dimensions of the scene so it was wrong.

The new algorithm is computing the scrollbar such that it's the position of the viewport in relationship to the bounding box of the viewport and all the elements.

Fixes #680
2020-02-08 16:20:14 -08:00
935a7f58a7 Remove previously loaded scenes (#734)
As mentioned in #724, the current implementation is suboptimal. Let's remove it until we come back with a better design.

Fixes #724
2020-02-08 15:05:38 -08:00
8d64ec8153 Add lock icon (#733)
Because it looks more secure ;)
2020-02-08 14:53:16 -08:00
e6d03aeeea End to end encryption description (#731)
* End to end encryption description

This PR updates the url upload description to mention that it is end to end encrypted. I used a very similar message as whatsapp so that it is familar to people.

I also removed the automatic copying and turned the alert into prompt. This should be less awkward than the current implementation.

* capitalize excalidraw

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-08 10:43:59 +01:00
f359a1ea1b Fix grammar problems in Polish translation 🇵🇱🐛 (#730)
* corrected typos
* fixed grammar
2020-02-07 23:48:39 +01:00
d79293de06 move footer into layerUI & refactor ActionManager (#729) 2020-02-07 23:46:19 +01:00
88eacc9da7 Improve pasting (#723)
* switch to selection tool on paste

* align pasting via contextMenu with pasting from event

* ensure only plaintext can be pasted

* fix findShapeByKey regression

* simplify wysiwyg pasting

* improve wysiwyg blurriness
2020-02-07 18:42:24 +01:00
1cd0dfe922 Add Polish language support (#725) 2020-02-07 12:37:33 +01:00
BM
a7dc067dfe Fix language selection (#726) 2020-02-07 10:43:30 +00:00
3b20e6e2b8 fix decoding imported data from backend (#722) 2020-02-06 18:46:26 +01:00
33016bf6bf Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00
972d69da6c fix hotkeys not working when non-writable input focused (#717) 2020-02-05 19:07:53 +01:00