* Don't reset cache while zooming using a gesture
This reuses the cached canvas while the gesture is happening. Once it has stop updating, then recompute the cache with the proper zoom.
This should massively improve performance when panning on big scenes on mobile
Fixes#1056
* update snapshot tests
* [WIP] Add names next to pointers
This implements the rendering and messaging across. Still need to do the UI to set the name.
Also, not really sure what's the best place to send the name and store it.
* Add randomized names
Co-authored-by: Christopher Chedeau <vjeux@fb.com>
My original hack to put the scale when we create the canvas element doesn't make much sense. It should be done when we are rendering the scene. I moved it there in this PR.
The rest was all about forwarding the scale to where it's needed.
* Stop using getTransform
Fixes#861
The original motivation behind this is to make it work with Firefox. But it also helped make the code more intentional.
Test Plan:
- Create one square, select it, zoom in repeatedly, make sure that it zooms centered in the screen and everything looks good
- Scroll at various zoom levels, things look good
- Export a small scene at 1x and 3x, make sure the background is properly set and look good
* fix selection element
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* Zoom icons.
* Actions.
* Min zoom of 0 does not make sense.
* Zoom logic.
* Modify how zoom affects selection rendering.
* More precise scrollbar dimensions.
* Adjust elements visibility and scrollbars.
* Normalized canvas width and height.
* Apply zoom to resize test.
* [WIP] Zoom using canvas center as an origin.
* Undo zoom on `getScrollBars`.
* WIP: center zoom origin via scroll
* This was wrong for sure.
* Finish scaling using center as origin.
* Almost there.
* Scroll offset should be not part of zoom transforms.
* Better naming.
* Wheel movement should be the same no matter the zoom level.
* Panning movement should be the same no matter the zoom level.
* Fix elements pasting.
* Fix text WYSIWGT.
* Fix scrollbars and visibility.
* Separate UI from Canvas
* Explicitly define history recording
* ActionManager: Set syncActionState during construction instead of in every call
* Add commit to history flag to necessary actions
* Disable undoing during multiElement
* Write custom equality function for UI component to render it only when specific props and elements change
* Remove stale comments about history skipping
* Stop undo/redoing when in resizing element mode
* wip
* correctly reset resizingElement & add undo check
* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection
* Remove selectionElement from local storage
* Remove unnecessary readonly type casting in actionFinalize
* Fix undo / redo for multi points
* Fix an issue that did not update history when elements were locked
* Disable committing to history for noops
- deleteSelected without deleting anything
- Basic selection
* Use generateEntry only inside history and pass elements and appstate to history
* Update component after every history resume
* Remove last item from the history only if in multi mode
* Resume recording when element type is not selection
* ensure we prevent hotkeys only on writable elements
* Remove selection clearing from history
* Remove one point arrows as they are invisibly small
* Remove shape of elements from local storage
* Fix removing invisible element from the array
* add missing history resuming cases & simplify slice
* fix lint
* don't regenerate elements if no elements deselected
* regenerate elements array on selection
* reset state.selectionElement unconditionally
* Use getter instead of passing appState and scene data through functions to actions
* fix import
Co-authored-by: David Luzar <luzar.david@gmail.com>
* first draft of export to SVG. WIP
* enabled text rendeing - which is not quite right atm
* placeholder svg icon
* size the canvas based on the bounding box of elements
* Do not add opacity attributes if default
* render background rect
* Ensure arrows are in the same SVG group
* parse font-size from font
* export web fonts
* use fixed locations for fonts
* Rename export functions
* renamed export file
* oops broke the icon.