* Redisign idea
* Code cleanup
* Fixed to right container
* Reoredered layout
* Reordering panels
* Export dialog
* Removed redunant code
* Fixed not removing temp canvas
* Fixed preview not using only selected elements
* Returned file name on export
* Toggle export selected/all elements
* Hide copy to clipboard button if no support of clipboard
* Added border to swatches
* Fixed modal flickering
Fixes#252
Test plan:
- Click on text icon
- Click anywhere to start entering text
- Add a letter
- Make sure the cursor is selection and not text
- Click anywhere else, make sure it completes the text and not create a new one
I profiled dragging and it looks like it takes ~3ms to save to localStorage a smallish scene and we're doing it twice per mousemove. Let's debounce so we don't pay that cost on every mouse move.
Stole the implementation from #220 which got reverted.
Unfortunately, react-color has a bug where transparent color doesn't trigger onChange. I've been annoyed by the huge dependency anyway so decided to take the generated html (which is awesome) and reimplement a specific component for it.
I also made sure that we don't actually render anything when the background is transparent on rough (I looked at the generated path and made sure it didn't have the commands for the background)
* Regenerate roughjs shape only when the item is updated
* Remove shape object during export and history undo/redo
* Remove shape element during copying
* Fix shape generation during creation
- Move the context menu right next to the mouse so it's not so far away. But 1px out so that nothing is selected until you move your mouse
- Change the colors to be closer to the macos one. Unfortunately, macos has a 0.5px border that I'm not able to reproduce without some annoying hacks, 1px it'll be.
* Add Action System
- Add keyboard test
- Add context menu label
- Add PanelComponent
* Show context menu items based on actions
* Add render action feature
- Replace bringForward etc buttons with action manager render functions
* Move all property changes and canvas into actions
* Remove unnecessary functions and add forgotten force update when elements array change
* Extract export operations into actions
* Add elements and app state as arguments to `keyTest` function
* Add key priorities
- Sort actions by key priority when handling key presses
* Extract copy/paste styles
* Add Context Menu Item order
- Sort context menu items based on menu item order parameter
* Remove unnecessary functions from App component
* Command clicking should "xor" selection
* Only shift key should play a role
* Get rid of `isDraggingElements`
* Renamed someElementIsDragged to draggingOccured
* Make scene functions return array instead of mutate array
- Not all functions were changes; so the given argument was a new array to some
* Make data restoration functions immutable
- Make mutations in App component
* Make history actions immutable
* Fix an issue in change property that was causing elements to be removed
* mark elements params as readonly & remove unnecessary copying
* Make `clearSelection` return a new array
* Perform Id comparisons instead of reference comparisons in onDoubleClick
* Allow deselecting items with SHIFT key
- Refactor hit detection code
* Fix a bug in element selection and revert drag functionality
Co-authored-by: David Luzar <luzar.david@gmail.com>