* feat: Allow publishing libraries from UI
* Add status for each library item and show publish only for unpublished libs
* Add publish library dialog
* Pass the data to publish the library
* pass lib blob
* Handle old and new libraries when importing
* Better error handling
* Show publish success when library submitted for review
* don't close library when publish success dialog open
* Support multiple libs deletion and publish
* Set status to published once library submitted for review
* Save to LS after library published
* unique key for publish and delete
* fix layout shift when hover and also highlight selected library items
* design improvements
* migrate old library to the new one
* fix
* fix tests
* use i18n
* Support submit type in toolbutton
* Use html5 form validation, add asteriks for required fields, add twitter handle, mark github handle optional
* Add twitter handle in form state
* revert html5 validation as fetch is giving some issues :/
* clarify types around LibraryItems
* Add website optional field
* event.preventDefault to make htm5 form validationw work
* improve png generation by drawing a bounding box rect and aligining pngs to support multiple libs png
* remove ts-ignore
* add placeholders for fields
* decrease clickable area for checkbox by 0.5em
* add checkbox background color
* rename `items` to `elements`
* improve checkbox hit area
* show selected library items in publish dialog
* decrease dimensions by 3px to improve jerky experience when opening/closing library menu
* Don't close publish dialog when clicked outside
* Show selected library actions only when any library item selected and use icons instead of button
* rename library to libraryItems in excalidrawLib and added migration
* change icon and swap bg/color
* use blue brand color for hover/selected states
* prompt for confirmation when deleting library items
* separate unpublished items from published
* factor `LibraryMenu` into own file
* i18n and minor fixes for unpublished items
* fix not rendering empty cells when library empty
* don't render published section if empty and unpublished is not
* Add edit name functionality for library items
* fix
* edit lib name with onchange/blur
* bump library version
* prefer response error message
* add library urls to ENV vars
* mark lib item name as required
* Use input only for lib item name
* better error validation for lib items
* fix label styling for lib items
* design and i18n fixes
* Save publish dialog data to local storage and clear once published
* Add a note about MIT License
* Add note for guidelines
* Add tooltip for publish button
* Show spinner in submit button when submission is in progress
* assign id for older lib items when installed and set status as published for all lib when installed
* update export icon and support export library for selected items
* move LibraryMenuItems into its own component as its best to keep one comp per file
* fix spec
* Refactoring the library actions for reusablility
* show only load when items not present
* close on click outside in publish dialog
* ad dialog description and tweak copy
* vertically center input labels
* align input styles
* move author name input to other usernames
* rename param
* inline to simplify
* fix to not inline `undefined` class names
* fix version & include only latest lib schema in library export type
* await response callback
* refactor types
* refactor
* i18n
* align casing & tweaks
* move ls logic to publishLibrary
* support removal of item inside publish dialog
* fix labels for trash icon when items selected
* replace window.confirm for removal libs with confirm dialog
* fix input/textarea styling
* move library item menu scss to its own file
* use blue for load and cyan for publish
* reduce margin for submit and make submit => Submit
* Make library items header sticky
* move publish icon to left so there is no jerkiness when unpublish items selected
* update url
* fix grid gap between lib items
* Mark older items imported from initial data as unpublished
* add text to publish button on non-mobile
* add items counter
* fix test
* show personal and excal libs sections and personal goes first
* show toast on adding to library via contextMenu
* Animate plus icon and not the pending item
* fix snap
* use i18n when no item in publish dialog
* tweak style of new lib item
* show empty cells for both sections and set status as published for installed libs
* fix
* push selected item first in unpublished section
* set status as published for imported from webiste but unpublished for json
* Add items to the begining of library
* add `created` library item attr
* fix test
* use `defaultValue` instead of `value`
* fix dark theme styles
* fix toggle button not closing library
* close library menu on Escape
* tweak publish dialog item remove style
* fix remove icon in publish dialog
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: Bind keyboard events to excalidraw container
* fix cases around blurring
* fix modal rendering so keyboard shortcuts work on modal as well
* Revert "fix modal rendering so keyboard shortcuts work on modal as well"
This reverts commit 2c8ec6be8eff7d308591467fe2c33cfbca16138f.
* Attach keyboard event in react way so we need not handle portals separately (modals)
* dnt propagate esc event when modal shown
* focus the container when help dialog closed with shift+?
* focus the help icon when help dialog on close triggered
* move focusNearestTabbableParent to util
* rename util to focusNearestParent and remove outline from excal and modal
* Add prop bindKeyGlobally to decide if keyboard events should be binded to document and allow it in excal app, revert tests
* fix
* focus container after installing library, reset library and closing error dialog
* fix tests and create util to focus container
* Add excalidraw-container class to focus on the container
* pass focus container to library to focus current instance of excal
* update docs
* remove util as it wont be used anywhere
* fix propagation not being stopped for React keyboard handling
* tweak reamde
Co-authored-by: David Luzar <luzar.david@gmail.com>
* tweak changelog
* rename prop to handleKeyboardGlobally
Co-authored-by: dwelle <luzar.david@gmail.com>
* Deal with users on systems that don't handle emoji
* Leave no trailing space
* Move function to utils, and actually call it 🤣
Chapeau, TypeScript!
* Use grinning face instead of koala
* Tweak globalAlpha
* Refactor: simplify linear element type
* Refactor: dedupe scrollbar handling
* First step towards binding - establish relationship and basic test for dragged lines
* Refactor: use zoom from appstate
* Refactor: generalize getElementAtPosition
* Only consider bindable elements in hit test
* Refactor: pull out pieces of hit test for reuse later
* Refactor: pull out diamond from hit test for reuse later
* Refactor: pull out text from hit test for reuse later
* Suggest binding when hovering
* Give shapes in regression test real size
* Give shapes in undo/redo test real size
* Keep bound element highlighted
* Show binding suggestion for multi-point elements
* Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements
* Use Id instead of ID
* Improve boundary offset for non-squarish elements
* Fix localStorage for binding on linear elements
* Simplify dragging code and fix elements bound twice to the same shape
* Fix binding for rectangles
* Bind both ends at the end of the linear element creation, needed for focus points
* wip
* Refactor: Renames and reshapes for next commit
* Calculate and store focus points and gaps, but dont use them yet
* Focus points for rectangles
* Dont blow up when canceling linear element
* Stop suggesting binding when a non-compatible tool is selected
* Clean up collision code
* Using Geometric Algebra for hit tests
* Correct binding for all shapes
* Constant gap around polygon corners
* Fix rotation handling
* Generalize update and fix hit test for rotated elements
* Handle rotation realtime
* Handle scaling
* Remove vibration when moving bound and binding element together
* Handle simultenous scaling
* Allow binding and unbinding when editing linear elements
* Dont delete binding when the end point wasnt touched
* Bind on enter/escape when editing
* Support multiple suggested bindable elements in preparation for supporting linear elements dragging
* Update binding when moving linear elements
* Update binding when resizing linear elements
* Dont re-render UI on binding hints
* Update both ends when one is moved
* Use distance instead of focus point for binding
* Complicated approach for posterity, ignore this commit
* Revert the complicated approach
* Better focus point strategy, working for all shapes
* Update snapshots
* Dont break binding gap when mirroring shape
* Dont break binding gap when grid mode pushes it inside
* Dont bind draw elements
* Support alt duplication
* Fix alt duplication to
* Support cmd+D duplication
* All copy mechanisms are supported
* Allow binding shapes to arrows, having arrows created first
* Prevent arrows from disappearing for ellipses
* Better binding suggestion highlight for shapes
* Dont suggest second binding for simple elements when editing or moving them
* Dont steal already bound linear elements when moving shapes
* Fix highlighting diamonds and more precisely highlight other shapes
* Highlight linear element edges for binding
* Highlight text binding too
* Handle deletion
* Dont suggest second binding for simple linear elements when creating them
* Dont highlight bound element during creation
* Fix binding for rotated linear elements
* Fix collision check for ellipses
* Dont show suggested bindings for selected pairs
* Bind multi-point linear elements when the tool is switched - important for mobile
* Handle unbinding one of two bound edges correctly
* Rename boundElement in state to startBoundElement
* Dont double account for zoom when rendering binding highlight
* Fix rendering of edited linear element point handles
* Suggest binding when adding new point to a linear element
* Bind when adding a new point to a linear element and dont unbind when moving middle elements
* Handle deleting points
* Add cmd modifier key to disable binding
* Use state for enabling binding, fix not binding for linear elements during creation
* Drop support for binding lines, only arrows are bindable
* Reset binding mode on blur
* Fix not binding lines
* feat: calculate coords based on parent left and top so it renders correctly in host App
* fix text
* move offsets to state & fix bugs
* fix text jumping
* account for zoom in textWysiwyg & undo incorrect offsetting
Co-authored-by: dwelle <luzar.david@gmail.com>
* Refactor: introduce pointer down state to replace implicit closure state with an explicit object
* Refactor: use pointer down state for resize handle
* Refactor: use pointer down state for isResizing
* Refactor: use pointer down state for resizing offset
* Refactor: use pointer down state for hit element
* Refactor: move selection handling out of pointer down event handler
* Refactor: move text handling out of pointer down event handler
* Refactor: move linear tools handling out of pointer down event handler
* Refactor: move element creation out of pointer down handler
* implement line editing
* line editing with rotation
* ensure adding new points is disabled on point dragging
* fix hotkey replacement
* don't paint bounding box when creating new multipoint
* tweak points style, account for zoom and z-index
* don't persist editingLinearElement to localStorage
* don't mutate on noop points updates
* account for rotation when adding new point
* ensure clicking on points doesn't deselect element
* tweak history handling around editingline element
* update snapshots
* refactor pointerMove handling
* factor out point dragging
* factor out pointerDown
* improve positioning with rotation
* revert to use roughjs for calculating points bounds
* migrate from storing editingLinearElement.element to id
* make GlobalScene.getElement into O(1)
* use Alt for adding new points
* fix adding and deleting a point with rotation
* disable resize handlers & bounding box on line edit
Co-authored-by: daishi <daishi@axlight.com>
* don't use unicode characters for shortcut help
* use option instead of alt
* make shortcut replacement case-insensitive
* improve shortcut dialog layout
* Restyle the bottom bar on mobile as an Island
* Shorter label for collaboration button, truncate too-long button labels
* Refactor safe area things to global vars
* Fix scroll bar positioning, don’t block scrollbars with menu island
* Update text
My original hack to put the scale when we create the canvas element doesn't make much sense. It should be done when we are rendering the scene. I moved it there in this PR.
The rest was all about forwarding the scale to where it's needed.