import React from "react"; import ReactDOM from "react-dom"; import rough from "roughjs/bin/wrappers/rough"; import { RoughCanvas } from "roughjs/bin/canvas"; import "./styles.css"; type ExcaliburElement = ReturnType; type ExcaliburTextElement = ExcaliburElement & { type: "text"; font: string; text: string; actualBoundingBoxAscent: number; }; var elements = Array.of(); // https://stackoverflow.com/a/6853926/232122 function distanceBetweenPointAndSegment( x: number, y: number, x1: number, y1: number, x2: number, y2: number ) { const A = x - x1; const B = y - y1; const C = x2 - x1; const D = y2 - y1; const dot = A * C + B * D; const lenSquare = C * C + D * D; let param = -1; if (lenSquare !== 0) { // in case of 0 length line param = dot / lenSquare; } let xx, yy; if (param < 0) { xx = x1; yy = y1; } else if (param > 1) { xx = x2; yy = y2; } else { xx = x1 + param * C; yy = y1 + param * D; } const dx = x - xx; const dy = y - yy; return Math.sqrt(dx * dx + dy * dy); } function hitTest(element: ExcaliburElement, x: number, y: number): boolean { // For shapes that are composed of lines, we only enable point-selection when the distance // of the click is less than x pixels of any of the lines that the shape is composed of const lineThreshold = 10; if ( element.type === "rectangle" || // There doesn't seem to be a closed form solution for the distance between // a point and an ellipse, let's assume it's a rectangle for now... element.type === "ellipse" ) { const x1 = getElementAbsoluteX1(element); const x2 = getElementAbsoluteX2(element); const y1 = getElementAbsoluteY1(element); const y2 = getElementAbsoluteY2(element); // (x1, y1) --A-- (x2, y1) // |D |B // (x1, y2) --C-- (x2, y2) return ( distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D ); } else if (element.type === "arrow") { let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element); // The computation is done at the origin, we need to add a translation x -= element.x; y -= element.y; return ( // \ distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold || // ----- distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold || // / distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold ); } else if (element.type === "text") { const x1 = getElementAbsoluteX1(element); const x2 = getElementAbsoluteX2(element); const y1 = getElementAbsoluteY1(element); const y2 = getElementAbsoluteY2(element); return x >= x1 && x <= x2 && y >= y1 && y <= y2; } else { throw new Error("Unimplemented type " + element.type); } } function newElement(type: string, x: number, y: number, width = 0, height = 0) { const element = { type: type, x: x, y: y, width: width, height: height, isSelected: false, draw(rc: RoughCanvas, context: CanvasRenderingContext2D) {} }; return element; } function exportAsPNG({ exportBackground, exportVisibleOnly, exportPadding = 10, viewBgColor }: { exportBackground: boolean; exportVisibleOnly: boolean; exportPadding?: number; viewBgColor: string; }) { if (!elements.length) return window.alert("Cannot export empty canvas."); // deselect & rerender clearSelection(); drawScene(); // calculate visible-area coords let subCanvasX1 = Infinity; let subCanvasX2 = 0; let subCanvasY1 = Infinity; let subCanvasY2 = 0; elements.forEach(element => { subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element)); subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element)); subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element)); subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element)); }); // create temporary canvas from which we'll export const tempCanvas = document.createElement("canvas"); const tempCanvasCtx = tempCanvas.getContext("2d")!; tempCanvas.style.display = "none"; document.body.appendChild(tempCanvas); tempCanvas.width = exportVisibleOnly ? subCanvasX2 - subCanvasX1 + exportPadding * 2 : canvas.width; tempCanvas.height = exportVisibleOnly ? subCanvasY2 - subCanvasY1 + exportPadding * 2 : canvas.height; if (exportBackground) { tempCanvasCtx.fillStyle = viewBgColor; tempCanvasCtx.fillRect(0, 0, canvas.width, canvas.height); } // copy our original canvas onto the temp canvas tempCanvasCtx.drawImage( canvas, // source exportVisibleOnly // sx ? subCanvasX1 - exportPadding : 0, exportVisibleOnly // sy ? subCanvasY1 - exportPadding : 0, exportVisibleOnly // sWidth ? subCanvasX2 - subCanvasX1 + exportPadding * 2 : canvas.width, exportVisibleOnly // sHeight ? subCanvasY2 - subCanvasY1 + exportPadding * 2 : canvas.height, 0, // dx 0, // dy exportVisibleOnly ? tempCanvas.width : canvas.width, // dWidth exportVisibleOnly ? tempCanvas.height : canvas.height // dHeight ); // create a temporary elem which we'll use to download the image const link = document.createElement("a"); link.setAttribute("download", "excalibur.png"); link.setAttribute("href", tempCanvas.toDataURL("image/png")); link.click(); // clean up the DOM link.remove(); if (tempCanvas !== canvas) tempCanvas.remove(); } function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) { // π‘Žβ€²π‘₯=(π‘Žπ‘₯βˆ’π‘π‘₯)cosπœƒβˆ’(π‘Žπ‘¦βˆ’π‘π‘¦)sinπœƒ+𝑐π‘₯ // π‘Žβ€²π‘¦=(π‘Žπ‘₯βˆ’π‘π‘₯)sinπœƒ+(π‘Žπ‘¦βˆ’π‘π‘¦)cosπœƒ+𝑐𝑦. // https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line return [ (x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2, (x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2 ]; } // Casting second argument (DrawingSurface) to any, // because it is requred by TS definitions and not required at runtime var generator = rough.generator(null, null as any); function isTextElement( element: ExcaliburElement ): element is ExcaliburTextElement { return element.type === "text"; } function getArrowPoints(element: ExcaliburElement) { const x1 = 0; const y1 = 0; const x2 = element.width; const y2 = element.height; const size = 30; // pixels const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); // Scale down the arrow until we hit a certain size so that it doesn't look weird const minSize = Math.min(size, distance / 2); const xs = x2 - ((x2 - x1) / distance) * minSize; const ys = y2 - ((y2 - y1) / distance) * minSize; const angle = 20; // degrees const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180); const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180); return [x1, y1, x2, y2, x3, y3, x4, y4]; } function generateDraw( element: ExcaliburElement, itemStrokeColor: string, itemBackgroundColorColor: string ) { if (element.type === "selection") { element.draw = (rc, context) => { const fillStyle = context.fillStyle; context.fillStyle = "rgba(0, 0, 255, 0.10)"; context.fillRect(element.x, element.y, element.width, element.height); context.fillStyle = fillStyle; }; } else if (element.type === "rectangle") { const shape = generator.rectangle(0, 0, element.width, element.height, { stroke: itemStrokeColor, fill: itemBackgroundColorColor }); element.draw = (rc, context) => { context.translate(element.x, element.y); rc.draw(shape); context.translate(-element.x, -element.y); }; } else if (element.type === "ellipse") { const shape = generator.ellipse( element.width / 2, element.height / 2, element.width, element.height, { stroke: itemStrokeColor, fill: itemBackgroundColorColor } ); element.draw = (rc, context) => { context.translate(element.x, element.y); rc.draw(shape); context.translate(-element.x, -element.y); }; } else if (element.type === "arrow") { const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element); const shapes = [ // \ generator.line(x3, y3, x2, y2, { stroke: itemStrokeColor }), // ----- generator.line(x1, y1, x2, y2, { stroke: itemStrokeColor }), // / generator.line(x4, y4, x2, y2, { stroke: itemStrokeColor }) ]; element.draw = (rc, context) => { context.translate(element.x, element.y); shapes.forEach(shape => rc.draw(shape)); context.translate(-element.x, -element.y); }; return; } else if (isTextElement(element)) { element.draw = (rc, context) => { const font = context.font; context.font = element.font; context.fillText( element.text, element.x, element.y + element.actualBoundingBoxAscent ); context.font = font; }; } else { throw new Error("Unimplemented type " + element.type); } } // If the element is created from right to left, the width is going to be negative // This set of functions retrieves the absolute position of the 4 points. // We can't just always normalize it since we need to remember the fact that an arrow // is pointing left or right. function getElementAbsoluteX1(element: ExcaliburElement) { return element.width >= 0 ? element.x : element.x + element.width; } function getElementAbsoluteX2(element: ExcaliburElement) { return element.width >= 0 ? element.x + element.width : element.x; } function getElementAbsoluteY1(element: ExcaliburElement) { return element.height >= 0 ? element.y : element.y + element.height; } function getElementAbsoluteY2(element: ExcaliburElement) { return element.height >= 0 ? element.y + element.height : element.y; } function setSelection(selection: ExcaliburElement) { const selectionX1 = getElementAbsoluteX1(selection); const selectionX2 = getElementAbsoluteX2(selection); const selectionY1 = getElementAbsoluteY1(selection); const selectionY2 = getElementAbsoluteY2(selection); elements.forEach(element => { const elementX1 = getElementAbsoluteX1(element); const elementX2 = getElementAbsoluteX2(element); const elementY1 = getElementAbsoluteY1(element); const elementY2 = getElementAbsoluteY2(element); element.isSelected = element.type !== "selection" && selectionX1 <= elementX1 && selectionY1 <= elementY1 && selectionX2 >= elementX2 && selectionY2 >= elementY2; }); } function clearSelection() { elements.forEach(element => { element.isSelected = false; }); } function deleteSelectedElements() { for (var i = elements.length - 1; i >= 0; --i) { if (elements[i].isSelected) { elements.splice(i, 1); } } } type AppState = { draggingElement: ExcaliburElement | null; elementType: string; exportBackground: boolean; exportVisibleOnly: boolean; exportPadding: number; itemStrokeColor: string; itemBackgroundColor: string; viewBgColor: string; }; class App extends React.Component<{}, AppState> { public componentDidMount() { document.addEventListener("keydown", this.onKeyDown, false); } public componentWillUnmount() { document.removeEventListener("keydown", this.onKeyDown, false); } public state: AppState = { draggingElement: null, elementType: "selection", exportBackground: false, exportVisibleOnly: true, exportPadding: 10, itemStrokeColor: "#000000", itemBackgroundColor: "#ffffff", viewBgColor: "#ffffff" }; private onKeyDown = (event: KeyboardEvent) => { if ((event.target as HTMLElement).nodeName === "INPUT") { return; } if (event.key === "Escape") { clearSelection(); drawScene(); event.preventDefault(); } else if (event.key === "Backspace") { deleteSelectedElements(); drawScene(); event.preventDefault(); } else if ( event.key === "ArrowLeft" || event.key === "ArrowRight" || event.key === "ArrowUp" || event.key === "ArrowDown" ) { const step = event.shiftKey ? 5 : 1; elements.forEach(element => { if (element.isSelected) { if (event.key === "ArrowLeft") element.x -= step; else if (event.key === "ArrowRight") element.x += step; else if (event.key === "ArrowUp") element.y -= step; else if (event.key === "ArrowDown") element.y += step; } }); drawScene(); event.preventDefault(); } else if (event.key === "a" && event.metaKey) { elements.forEach(element => { element.isSelected = true; }); drawScene(); event.preventDefault(); } }; private renderOption({ type, children }: { type: string; children: React.ReactNode; }) { return ( ); } public render() { return ( <>
Shapes {this.renderOption({ type: "rectangle", children: "Rectangle" })} {this.renderOption({ type: "ellipse", children: "Ellipse" })} {this.renderOption({ type: "arrow", children: "Arrow" })} {this.renderOption({ type: "text", children: "Text" })} {this.renderOption({ type: "selection", children: "Selection" })}
{ e.clipboardData.setData( "text/plain", JSON.stringify(elements.filter(element => element.isSelected)) ); deleteSelectedElements(); drawScene(); e.preventDefault(); }} onCopy={e => { e.clipboardData.setData( "text/plain", JSON.stringify(elements.filter(element => element.isSelected)) ); e.preventDefault(); }} onPaste={e => { const paste = e.clipboardData.getData("text"); let parsedElements; try { parsedElements = JSON.parse(paste); } catch (e) {} if ( Array.isArray(parsedElements) && parsedElements.length > 0 && parsedElements[0].type // need to implement a better check here... ) { clearSelection(); parsedElements.forEach(parsedElement => { parsedElement.x += 10; parsedElement.y += 10; generateDraw( parsedElement, this.state.itemStrokeColor, this.state.itemBackgroundColor ); elements.push(parsedElement); }); drawScene(); } e.preventDefault(); }} > { const x = e.clientX - (e.target as HTMLElement).offsetLeft; const y = e.clientY - (e.target as HTMLElement).offsetTop; const element = newElement(this.state.elementType, x, y); let isDraggingElements = false; const cursorStyle = document.documentElement.style.cursor; if (this.state.elementType === "selection") { const hitElement = elements.find(element => { return hitTest(element, x, y); }); // If we click on something if (hitElement) { if (hitElement.isSelected) { // If that element is not already selected, do nothing, // we're likely going to drag it } else { // We unselect every other elements unless shift is pressed if (!e.shiftKey) { clearSelection(); } // No matter what, we select it hitElement.isSelected = true; } } else { // If we don't click on anything, let's remove all the selected elements clearSelection(); } isDraggingElements = elements.some( element => element.isSelected ); if (isDraggingElements) { document.documentElement.style.cursor = "move"; } } if (isTextElement(element)) { const text = prompt("What text do you want?"); if (text === null) { return; } element.text = text; element.font = "20px Virgil"; const font = context.font; context.font = element.font; const { actualBoundingBoxAscent, actualBoundingBoxDescent, width } = context.measureText(element.text); element.actualBoundingBoxAscent = actualBoundingBoxAscent; context.font = font; const height = actualBoundingBoxAscent + actualBoundingBoxDescent; // Center the text element.x -= width / 2; element.y -= actualBoundingBoxAscent; element.width = width; element.height = height; } generateDraw( element, this.state.itemStrokeColor, this.state.itemBackgroundColor ); elements.push(element); if (this.state.elementType === "text") { this.setState({ draggingElement: null, elementType: "selection" }); element.isSelected = true; } else { this.setState({ draggingElement: element }); } let lastX = x; let lastY = y; const onMouseMove = (e: MouseEvent) => { const target = e.target; if (!(target instanceof HTMLElement)) { return; } if (isDraggingElements) { const selectedElements = elements.filter(el => el.isSelected); if (selectedElements.length) { const x = e.clientX - target.offsetLeft; const y = e.clientY - target.offsetTop; selectedElements.forEach(element => { element.x += x - lastX; element.y += y - lastY; }); lastX = x; lastY = y; drawScene(); return; } } // It is very important to read this.state within each move event, // otherwise we would read a stale one! const draggingElement = this.state.draggingElement; if (!draggingElement) return; let width = e.clientX - target.offsetLeft - draggingElement.x; let height = e.clientY - target.offsetTop - draggingElement.y; draggingElement.width = width; // Make a perfect square or circle when shift is enabled draggingElement.height = e.shiftKey ? width : height; generateDraw( draggingElement, this.state.itemStrokeColor, this.state.itemBackgroundColor ); if (this.state.elementType === "selection") { setSelection(draggingElement); } drawScene(); }; const onMouseUp = (e: MouseEvent) => { const { draggingElement, elementType } = this.state; window.removeEventListener("mousemove", onMouseMove); window.removeEventListener("mouseup", onMouseUp); document.documentElement.style.cursor = cursorStyle; // if no element is clicked, clear the selection and redraw if (draggingElement === null) { clearSelection(); drawScene(); return; } if (elementType === "selection") { if (isDraggingElements) { isDraggingElements = false; } elements.pop(); } else { draggingElement.isSelected = true; } this.setState({ draggingElement: null, elementType: "selection" }); drawScene(); }; window.addEventListener("mousemove", onMouseMove); window.addEventListener("mouseup", onMouseUp); drawScene(); }} />
Colors
Export (padding: { this.setState({ exportPadding: Number(e.target.value) }); }} disabled={!this.state.exportVisibleOnly} /> px)
); } componentDidUpdate() { const fillStyle = context.fillStyle; context.fillStyle = this.state.viewBgColor; context.fillRect(-0.5, -0.5, canvas.width, canvas.height); context.fillStyle = fillStyle; elements.forEach(element => { element.draw(rc, context); if (element.isSelected) { const margin = 4; const elementX1 = getElementAbsoluteX1(element); const elementX2 = getElementAbsoluteX2(element); const elementY1 = getElementAbsoluteY1(element); const elementY2 = getElementAbsoluteY2(element); const lineDash = context.getLineDash(); context.setLineDash([8, 4]); context.strokeRect( elementX1 - margin, elementY1 - margin, elementX2 - elementX1 + margin * 2, elementY2 - elementY1 + margin * 2 ); context.setLineDash(lineDash); } }); } } const rootElement = document.getElementById("root"); ReactDOM.render(, rootElement); const canvas = document.getElementById("canvas") as HTMLCanvasElement; const rc = rough.canvas(canvas); const context = canvas.getContext("2d")!; // Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px // https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402 context.translate(0.5, 0.5); function drawScene() { ReactDOM.render(, rootElement); } drawScene();