import { ExcalidrawElement } from "./types"; import { invalidateShapeForElement } from "../renderer/renderElement"; import { globalSceneState } from "../scene"; import { getSizeFromPoints } from "../points"; import { randomInteger } from "../random"; type ElementUpdate = Omit< Partial, "id" | "seed" >; // This function tracks updates of text elements for the purposes for collaboration. // The version is used to compare updates when more than one user is working in // the same drawing. Note: this will trigger the component to update. Make sure you // are calling it either from a React event handler or within unstable_batchedUpdates(). export const mutateElement = >( element: TElement, updates: ElementUpdate, ) => { // casting to any because can't use `in` operator // (see https://github.com/microsoft/TypeScript/issues/21732) const { points } = updates as any; if (typeof points !== "undefined") { updates = { ...getSizeFromPoints(points), ...updates }; } for (const key in updates) { const value = (updates as any)[key]; if (typeof value !== "undefined") { // @ts-ignore element[key] = value; } } if ( typeof updates.height !== "undefined" || typeof updates.width !== "undefined" || typeof points !== "undefined" ) { invalidateShapeForElement(element); } element.version++; element.versionNonce = randomInteger(); globalSceneState.informMutation(); }; export const newElementWith = ( element: TElement, updates: ElementUpdate, ): TElement => ({ ...element, version: element.version + 1, versionNonce: randomInteger(), ...updates, });