import {
  encryptAESGEM,
  SocketUpdateData,
  SocketUpdateDataSource,
} from "../data";

import CollabWrapper from "./CollabWrapper";

import { ExcalidrawElement } from "../../element/types";
import { BROADCAST, FILE_UPLOAD_TIMEOUT, SCENE } from "../app_constants";
import { UserIdleState } from "../../types";
import { trackEvent } from "../../analytics";
import { throttle } from "lodash";
import { mutateElement } from "../../element/mutateElement";
import { BroadcastedExcalidrawElement } from "./reconciliation";

class Portal {
  collab: CollabWrapper;
  socket: SocketIOClient.Socket | null = null;
  socketInitialized: boolean = false; // we don't want the socket to emit any updates until it is fully initialized
  roomId: string | null = null;
  roomKey: string | null = null;
  broadcastedElementVersions: Map<string, number> = new Map();

  constructor(collab: CollabWrapper) {
    this.collab = collab;
  }

  open(socket: SocketIOClient.Socket, id: string, key: string) {
    this.socket = socket;
    this.roomId = id;
    this.roomKey = key;

    // Initialize socket listeners
    this.socket.on("init-room", () => {
      if (this.socket) {
        this.socket.emit("join-room", this.roomId);
        trackEvent("share", "room joined");
      }
    });
    this.socket.on("new-user", async (_socketId: string) => {
      this.broadcastScene(
        SCENE.INIT,
        this.collab.getSceneElementsIncludingDeleted(),
        /* syncAll */ true,
      );
    });
    this.socket.on("room-user-change", (clients: string[]) => {
      this.collab.setCollaborators(clients);
    });
  }

  close() {
    if (!this.socket) {
      return;
    }
    this.socket.close();
    this.socket = null;
    this.roomId = null;
    this.roomKey = null;
    this.socketInitialized = false;
    this.broadcastedElementVersions = new Map();
  }

  isOpen() {
    return !!(
      this.socketInitialized &&
      this.socket &&
      this.roomId &&
      this.roomKey
    );
  }

  async _broadcastSocketData(
    data: SocketUpdateData,
    volatile: boolean = false,
  ) {
    if (this.isOpen()) {
      const json = JSON.stringify(data);
      const encoded = new TextEncoder().encode(json);
      const encrypted = await encryptAESGEM(encoded, this.roomKey!);
      this.socket!.emit(
        volatile ? BROADCAST.SERVER_VOLATILE : BROADCAST.SERVER,
        this.roomId,
        encrypted.data,
        encrypted.iv,
      );
    }
  }

  queueFileUpload = throttle(async () => {
    try {
      await this.collab.fileManager.saveFiles({
        elements: this.collab.excalidrawAPI.getSceneElementsIncludingDeleted(),
        files: this.collab.excalidrawAPI.getFiles(),
      });
    } catch (error) {
      this.collab.excalidrawAPI.updateScene({
        appState: {
          errorMessage: error.message,
        },
      });
    }

    this.collab.excalidrawAPI.updateScene({
      elements: this.collab.excalidrawAPI
        .getSceneElementsIncludingDeleted()
        .map((element) => {
          if (this.collab.fileManager.shouldUpdateImageElementStatus(element)) {
            // this will signal collaborators to pull image data from server
            // (using mutation instead of newElementWith otherwise it'd break
            // in-progress dragging)
            return mutateElement(
              element,
              { status: "saved" },
              /* informMutation */ false,
            );
          }
          return element;
        }),
    });
  }, FILE_UPLOAD_TIMEOUT);

  broadcastScene = async (
    sceneType: SCENE.INIT | SCENE.UPDATE,
    allElements: readonly ExcalidrawElement[],
    syncAll: boolean,
  ) => {
    if (sceneType === SCENE.INIT && !syncAll) {
      throw new Error("syncAll must be true when sending SCENE.INIT");
    }

    // sync out only the elements we think we need to to save bandwidth.
    // periodically we'll resync the whole thing to make sure no one diverges
    // due to a dropped message (server goes down etc).
    const syncableElements = allElements.reduce(
      (acc, element: BroadcastedExcalidrawElement, idx, elements) => {
        if (
          (syncAll ||
            !this.broadcastedElementVersions.has(element.id) ||
            element.version >
              this.broadcastedElementVersions.get(element.id)!) &&
          this.collab.isSyncableElement(element)
        ) {
          acc.push({
            ...element,
            // z-index info for the reconciler
            parent: idx === 0 ? "^" : elements[idx - 1]?.id,
          });
        }
        return acc;
      },
      [] as BroadcastedExcalidrawElement[],
    );

    const data: SocketUpdateDataSource[typeof sceneType] = {
      type: sceneType,
      payload: {
        elements: syncableElements,
      },
    };

    for (const syncableElement of syncableElements) {
      this.broadcastedElementVersions.set(
        syncableElement.id,
        syncableElement.version,
      );
    }

    const broadcastPromise = this._broadcastSocketData(
      data as SocketUpdateData,
    );

    this.queueFileUpload();

    if (syncAll && this.collab.isCollaborating) {
      await Promise.all([
        broadcastPromise,
        this.collab.saveCollabRoomToFirebase(syncableElements),
      ]);
    } else {
      await broadcastPromise;
    }
  };

  broadcastIdleChange = (userState: UserIdleState) => {
    if (this.socket?.id) {
      const data: SocketUpdateDataSource["IDLE_STATUS"] = {
        type: "IDLE_STATUS",
        payload: {
          socketId: this.socket.id,
          userState,
          username: this.collab.state.username,
        },
      };
      return this._broadcastSocketData(
        data as SocketUpdateData,
        true, // volatile
      );
    }
  };

  broadcastMouseLocation = (payload: {
    pointer: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointer"];
    button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
  }) => {
    if (this.socket?.id) {
      const data: SocketUpdateDataSource["MOUSE_LOCATION"] = {
        type: "MOUSE_LOCATION",
        payload: {
          socketId: this.socket.id,
          pointer: payload.pointer,
          button: payload.button || "up",
          selectedElementIds: this.collab.excalidrawAPI.getAppState()
            .selectedElementIds,
          username: this.collab.state.username,
        },
      };
      return this._broadcastSocketData(
        data as SocketUpdateData,
        true, // volatile
      );
    }
  };
}

export default Portal;