// time constants (ms) export const SAVE_TO_LOCAL_STORAGE_TIMEOUT = 300; export const INITIAL_SCENE_UPDATE_TIMEOUT = 5000; export const SYNC_FULL_SCENE_INTERVAL_MS = 20000; export const BROADCAST = { SERVER_VOLATILE: "server-volatile-broadcast", SERVER: "server-broadcast", }; export enum SCENE { INIT = "SCENE_INIT", UPDATE = "SCENE_UPDATE", }